Initial pictures
Angel
Join Date: 2002-07-09 Member: 902Members
<div class="IPBDescription">Init. pics of ns_vivid, comm room</div>Just thought I should make sure my map has "started out on the right foot" or as it says on my newly made website where the pictures are hosted "the first step". To view the 6 pictures of the commander room click the link below.
<a href="http://accursed.co.uk/~jamesd/index.html" target="_blank">http://accursed.co.uk/~jamesd....Website</a>
Also, anyone please help? I stuck my computer / command computer with to entity of team_command, for some reason I can't get the command view to work, I have also compiled the mini map.
Praise welcomed on my work, yes the criticism is ADVISED just dont say "its too plain, and the ceiling texture is poor" I know this, but the r_speeds in this room should be adove 200 for my map to work, and I am looking for a texture artist / more half decent textures.
<a href="http://accursed.co.uk/~jamesd/index.html" target="_blank">http://accursed.co.uk/~jamesd....Website</a>
Also, anyone please help? I stuck my computer / command computer with to entity of team_command, for some reason I can't get the command view to work, I have also compiled the mini map.
Praise welcomed on my work, yes the criticism is ADVISED just dont say "its too plain, and the ceiling texture is poor" I know this, but the r_speeds in this room should be adove 200 for my map to work, and I am looking for a texture artist / more half decent textures.
Comments
This will break up the floor a little, make it look sexyer overall.
Are you planning on using an env_gamma? If you are and you are lighting as you go put the env_gamma in now and save yourself the trouble of re-lighting the whole map later.
Team_command is a point entity in the latest FGD, however it is not visible in the NSTR, however if you can find and USE the invisible entity it will probably work. If it still doesn't work try checking the properties of your info_mapinfo entity.
a) way too big
b) poorly arranged
c) poor architechture
d) poor texture usage
People said that other map version was good. This is looking bright, imaginative, VIVID!
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PS: Cheers CA for less criticism, measn I'm doing something right now <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->