I Used To Love Ns

RunninRebelRunninRebel Join Date: 2003-12-02 Member: 23885Members
<div class="IPBDescription">until this latest patch</div> ok...i have a bone to pick. you guys ruined what i considered the best hl mod out there. i say this as a clan leader and a server admin. in what apears to be an attempt at balancing...you nerfed the aliens so much...they cant survive...either that or you overpowered the marine weapons...i mean...come on...i shotgun blast kills a skulk...thats ludicris...and thats with full health and armor...but that same skulk can bite a marine at map start about 5 times and get killed by a couple lmg bullets...i cant speak for the rest of my clan...but i personally am refusing to play this mod again until it gets fixed...ill reinstall 2.01 on my server and play that

Comments

  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    what? 1 shotgun blast always killed a skulk in 1 shot...

    <a href='http://nonoobs.com/damage.php' target='_blank'>http://nonoobs.com/damage.php</a>

    I don't see what you're talking about, there was no weapon damage increase or anything in 3.0, the only thing they did was weaken skulks, BUT they also made their hitboxes a lot smaller so they're harder to hit. They also fixed the hitboxes for fades and onos, but they gave them more hp to compensate for that.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Funnily, I found that shotguns actually kill me less now :O

    Maybe you have to try and adapt a new play style or get the 2nd hive and MCs up.
  • SuddenFearSuddenFear Join Date: 2003-06-21 Member: 17571Members
    It's actually a bit harder to get a shotgun kill now due to the smaller skulk hitboxes. And it's always taken two bites to kill an unarmoured marine. :|
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    See, that's why it's called a beta. To test things, and see if they're unbalanced.
  • Scorpion571Scorpion571 Join Date: 2002-11-24 Member: 9800Members
    Personally, I tend to see aliens win a bit more games than marines. I don't really think aliens were nerfed too much. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Griff-512Griff-512 Join Date: 2004-01-11 Member: 25220Members
    edited February 2004
    lmao that damage calculator thingy is bs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    22.1 for shotty?
    i thought it was 16 damage per pellet, still you can kill a skulk in one shot with lvl 3, not matter what armor they have. its been done >.<

    *Edit* Bleh! i didn't read the whole thing, soz.*
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    <!--QuoteBegin-RunninRebel+Feb 14 2004, 07:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RunninRebel @ Feb 14 2004, 07:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok...i have a bone to pick. you guys ruined what i considered the best hl mod out there. i say this as a clan leader and a server admin. in what apears to be an attempt at balancing...you nerfed the aliens so much...they cant survive...either that or you overpowered the marine weapons...i mean...come on...i shotgun blast kills a skulk...thats ludicris...and thats with full health and armor...but that same skulk can bite a marine at map start about 5 times and get killed by a couple lmg bullets...i cant speak for the rest of my clan...but i personally am refusing to play this mod again until it gets fixed...ill reinstall 2.01 on my server and play that <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Good for you.

    It's a bloody beta, what do you expect, tea and biscuits? If you don't like it, don't play it and that's exactly what you're going to do. No-one is forcing anyone to play the beta or ns in general. The game needs tweaking still, that's true but it has improved alot over previous builds and quite frankly I <b>personally</b> think it's alot more fun than 2.**.

    I hope you have fun playing 2.**.
  • SalamanSalaman Join Date: 2002-11-23 Member: 9711Members
    I consider the aliens to be a bit weak early game, but very strong mid-game (when 2nd hive comes up), and equal or greater than marines late game.
    I agree that skulks are rather weak but the fade is like a flying tank, difficult to kill and can respond quickly to any threats. Lerk is a decent fighter but umbra = a bit overpowered if you ask me, as HMGs/shotguns become next to useless and grenades aren't very good for taking down units besides the skulk(which, may I again mention, sucks). Onos is extremely powerful with celerity+regen, and at a 79 total res cost, can be achieved fairly quickly(about 10 mins into the game and you should have enough and your team having built a 2nd hive built with 3 DCs and 3 MCs) with 4+ nodes up, 6+ nodes and it's onospam time.

    Onos with regen/celerity +umbra support is simply teh jesus, can run headlong into 3 HA/HMGs, eat a guy, and run away with ample health to spare, get most of the alien team to do this, with like 4 onos and 2 lerks with umbra, and its GG marines.

    Basically the only marine wins I see now are during the midgame when the aliens get careless and a marine sneaks into one of their hives and it gets phase+shotty rushed, depriving the aliens of their powerful 2nd hive abilities, or when marines demoralize the aliens early on by killing the res towers that are initially built, and then get up multiple electrified nodes and locking down two hives (only happens with poor aliens, and even if allowed to get 2 hives and such, wouldn't likely have the teamwork necessary to get onos train+umbra for the win)

    The only problems I see with alien gameplay now is that the res hoarder problem will likely become worse, as the gorge is still boring, weak, fat, and did I mention boring? The skulk simply sucks so nobody will want to be stuck as one for long. Also people accustomed to combat won't recognize the importance of the "fat ones".

    So.. in short, try to look past the crappy skulk, early fade for teh win, umbra is teh ub3r l337, and onos ownz0rs, and fatty needs loving <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->


    p.s. Yah, I bashed the skulk a lot, with leap+silence the skulk becomes decent , but by the time you have 2 hives (as MC is still commonly a 2nd chamber), most of the fighting players should be able to afford a lerk, fade, or pwnos.
  • skulk-goes-boomskulk-goes-boom Join Date: 2004-02-02 Member: 25962Members
    Apart from the skulk having lower hp the onos and fade are beefed ( and onos course less) so whats wrong and yes shottie do "ALWAYS KILLS" a skulk in one shot close range ( its a weap that course res so it should have some advantage but i find it nerfed down a bit now).
  • XxSuBsTaNcExXXxSuBsTaNcExX Join Date: 2004-02-14 Member: 26545Members
    edited February 2004
    You have to keep in mind that not a lot of NS players can use the shotgun up close against a skulk. And skulk having a smaller hitbox makes it more difficult. So if you can see any shotgunners that can blast a skulk up close, call him/her an expert. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited February 2004
    I completely disagree about the fade being a flying tank. I see fade deaths WAY more now than I did in 2.01 a flying tank vs some fairly un-upgraded LAs but with HAs, some hmgs, shotties, whatever it gets taken down or has to run away before it can do any real damage...just what I have observed
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    edited February 2004
    5 bites? It takes 2 bites to kill lvl 0 armor, 3 to kill a lvl 1, and 4 to kill lvl 2-3. With focus, it's 1,2,2,2 respectively. If it's taking you 4 bites, that just means you're missing. First of all, the shotty has SPREAD. From a distance, it'll do very little damage, but head on, it'll obviously kill a skulk easily, even at lvl 0. It's always been this way, it's never changed.

    As for the damage calculator, for shotgun it's per pellet, not the entire shot...

    P.S. The only skulk that can take a shotgun blast is a hive 3, cara skulk. And that's only if at least pellet misses.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    <!--QuoteBegin-Griff-512+Feb 14 2004, 08:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Griff-512 @ Feb 14 2004, 08:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lmao that damage calculator thingy is bs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    22.1 for shotty?
    i thought it was 16 damage per pellet, still you can kill a skulk in one shot with lvl 3, not matter what armor they have. its been done >.<

    *Edit* Bleh! i didn't read the whole thing, soz.* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    K it does 22 damage per pellet when you have lvl 3 weapons...
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-Last.+Feb 14 2004, 10:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Last. @ Feb 14 2004, 10:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 5 bites? It takes 2 bites to kill lvl 0 armor, 3 to kill a lvl 1, and 4 to kill lvl 2-3. With focus, it's 1,2,2,2 respectively. If it's taking you 4 bites, that just means you're missing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I've always wondered this but:
    Do you guys aim at a specific section of the marine when you bite. I mean naturally I just go for the legs because I'm on level with them. And it does end up taking <i>me</i> more than 2 bites for level 0, so I've started to wonder if going for the legs is wrong.

    Basically: Where should you aim when you try to bite a marine to death as a skulk?
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    It doesn't matter where you aim, as there is no locational damage in NS. If it's taking you more than 2 bites to kill a marine, then they have upgraded armor.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Cold-NiTe+Feb 14 2004, 10:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Feb 14 2004, 10:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Last.+Feb 14 2004, 10:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Last. @ Feb 14 2004, 10:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 5 bites? It takes 2 bites to kill lvl 0 armor, 3 to kill a lvl 1, and 4 to kill lvl 2-3. With focus, it's 1,2,2,2 respectively. If it's taking you 4 bites, that just means you're missing. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I've always wondered this but:
    Do you guys aim at a specific section of the marine when you bite. I mean naturally I just go for the legs because I'm on level with them. And it does end up taking <i>me</i> more than 2 bites for level 0, so I've started to wonder if going for the legs is wrong.

    Basically: Where should you aim when you try to bite a marine to death as a skulk? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Always aim at the waste.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-Gadzuko+Feb 14 2004, 10:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gadzuko @ Feb 14 2004, 10:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It doesn't matter where you aim, as there is no locational damage in NS. If it's taking you more than 2 bites to kill a marine, then they have upgraded armor. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No no most of my experiences have been early game. I'm not making this up, I wish I was but I'm not. And I'm not talking about locational damage I'm taking about marine hitboxes, which I always figured to be Gordon Sized, but time and again I've been proven wrong...
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Cold-NiTe+Feb 14 2004, 10:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Feb 14 2004, 10:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've always wondered this but:
    Do you guys aim at a specific section of the marine when you bite. I mean naturally I just go for the legs because I'm on level with them. And it does end up taking <i>me</i> more than 2 bites for level 0, so I've started to wonder if going for the legs is wrong.

    Basically: Where should you aim when you try to bite a marine to death as a skulk? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It takes you more bites because you're missing them. Aim at the waist or above so that you'll still hit them if they jump, as most marines frequently do. The blood splatter usually tells you quite easily when you missed.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Awesome, thanks...
  • amarcamarc Guide Scribe Join Date: 2003-06-03 Member: 16982Members, Constellation, Reinforced - Supporter
    edited February 2004
    You will be missed, Im sure.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Maybe I was just with a good group today on a BftG server, but we won almost every time on ns_mineshaft, and even later started to win on ns_am, which is a <i>horrible</i> map for Aliens.


    Just because you lose sometimes, don't blame the game.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    agora and metal are the two worst alien maps in my experience.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    ns_am, a custom map, is really bad. Long, well lit hallways and vents that are easily seen and nade spammed make for a sad <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-RunninRebel+Feb 15 2004, 01:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RunninRebel @ Feb 15 2004, 01:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok...i have a bone to pick. you guys ruined what i considered the best hl mod out there. i say this as a clan leader and a server admin. in what apears to be an attempt at balancing...you nerfed the aliens so much...they cant survive...either that or you overpowered the marine weapons...i mean...come on...i shotgun blast kills a skulk...thats ludicris...and thats with full health and armor...but that same skulk can bite a marine at map start about 5 times and get killed by a couple lmg bullets...i cant speak for the rest of my clan...but i personally am refusing to play this mod again until it gets fixed...ill reinstall 2.01 on my server and play that <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Look, what YOU don't seem to understand that this is the current BETA, open for public. With this, Flayra wants to test the builds on public, instead of testers. Many changes have yet to come, if this build is somewhat unbalanced, it doesn't mean this is going to be the final version. Once again, this is just a BETA. If you don't seem to understand that mister admin, then I suggest you'd stop playing untill the final version is released.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    For a beta this version is amazingly well balanced actually, I think aliens are a little weaker than they should be but I'm sure that will be fixed soon, and yeah I agree a skulk can be killed in one shot at very close range with a shotgun, but if you miss your one very dead marine.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    NS 3.0 is no official public release, but a public beta build as of now. If you have issues with it, feel free to revert back to 2.01, which is still the latest official version, or to post your beefs in the <a href='http://www.unknownworlds.com/forums/index.php?showforum=39' target='_blank'>Public Beta Discussion</a> forum.

    <span style='color:red'>***Locked.***</span>
This discussion has been closed.