Resident Evil

ToneeTonee Wub wuBUK Join Date: 2003-10-25 Member: 21926Members, Constellation
the movie... anyone watched it... of course just came to me that they way that ends is as if there is going to be another one, anyone think or know that they should make a #2???

Coz where they have ended that is where it really should of started imo...

Comments

  • Phoenix_SixPhoenix_Six Join Date: 2003-11-10 Member: 22442Members
    Yep, Resident Evil was one of the few Video game movies I really liked. I have to disagree though, I thought the plot and pacing was spot on.

    You might have remembered the RE 2 trailers that they were showing along with LOTR: Return of The King, I think it was... The ones that looked like an actual advertisement for Umbrella corp.? Good stuff <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Anyways, as always, Google is your friend: <a href='http://www.sonypictures.com/movies/residentevilapocalypse/' target='_blank'>Resident Evil: Apocalypse</a>
  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    edited February 2004
    i aint seen return of the king yet :| dont really like the cinema so i wait till it comes out... thanks for link <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Please continue in the appropriate forum... moved.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    Resident Evil the movie is okay, Resident Evil the movie compared to any video game is horrible. The movie, if seperated from the game in every way is okay, it's a unique zombie movie.

    There are soooo many things wrong if you want to compare it to any form of the game....in fact, the only things the two have in common is zombies, hunters and zombie-dogs...and a mansion with a lab.

    They could make the second movie like the 3rd game, and then redeem it back to the movie/game thing...as it stands now, I don't hold it to be anywhere close to any RE game (as you might have noticed...).

    I don't know what the second plot is though, and I don't feel like watching the trailer (roommates playing music...need to play GTA...raaaaargh.....braaaaains...
  • ZyndromeZyndrome Join Date: 2003-03-28 Member: 14974Members
    At the end, when the scientists are dragging the infected guy away, they make a reference to the 'Nemesis Project' In Resident Evil 3. My guess is that we will possibly see Nemesis in RE2 the movie (it first name was Resident Evil 2:Nemesis).
    If William Barkin also stars in the movie (which I doubt), we're in for some heavy and grosse lifeform mutations.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    The Resident Evil movie is atrocious. It has little relevance to the game, the plot, acting and effects are sub-standard and the director, Paul W.S. Anderson, simply shouldn't be allowed to make films.
    I have higher hopes for the sequel, simply because A) Anderson only did the script, he isn't directing, and B) It can't be any worse than the original.
  • P-KhanP-Khan Join Date: 2003-05-27 Member: 16776Members
    I quite liked Resident Evil. It wasn't nothing spectacular though, but the best movie adapted from a game. I mean, compare it with Final Fantasy. Since it was Final Fantasy, I was expecting a good story with great effects and so on. But that film just plain sucked.
  • torquetorque Join Date: 2003-08-20 Member: 20035Members, NS1 Playtester, Constellation
    I thought RE the movie wasn't bad. It didn't have the same feel to it as the games, but... as a movie, it was actually a pretty good ride, so to speak.

    I'm told RE2 movie will have Jill Valentine, so as long as she's played well, that's all I really ask of it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Aries8Aries8 Join Date: 2002-12-12 Member: 10719Members
    What really **** me off about the movie was that most of the soldiers in the special forces team that was sent in wasnt even killed by zombies! They were killed by crazy lazers! WTH!?!? I mean, sure that part was cool, but you dont kill off all the cool soldiers with lazers when its suppose to be a zombie movie. I havent seen it in along time but like what only like 3 people actually die to zombies, right?

    Oh I almost forgot. If i remember correctly no one used a shotgun!!! I mean come on/ anti-zombie weapon=shotguns /everyone knows that. Infact I think the only time you see a shotgun is when she wakes up, find one in the city, and the movie ends with her pumping it. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->

    I agree with UltimaGecko, as a movie by itself its pretty good, but as a RS movie it was bad.
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    the plot sucked the acting sucked the special affects sucked
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    <!--QuoteBegin-Tequila+Feb 15 2004, 09:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Feb 15 2004, 09:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Resident Evil movie is atrocious. It has little relevance to the game, the plot, acting and effects are sub-standard and the director, Paul W.S. Anderson, simply shouldn't be allowed to make films.
    I have higher hopes for the sequel, simply because A) Anderson only did the script, he isn't directing, and B) It can't be any worse than the original. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What do you mean relavance to the game? you do know it was supposed to be the events BEFORE thw RE1 game right? It wasnt supposed TO BE RE1.

    Stuff like this will likely happen in the new RE: Apocalypse too.


    btw has anyone read any of the RE books?

    I have all 6, most of them were pretty enjoyable and added more to the story. I liked them all but 2 and 4 The rest were good.

    1. The Umbrella Conspiracy
    2. Caliban Cove
    3. City of the Dead
    4. Underworld
    5. Nemisis
    6. Code: Veronica
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    Resident Evil the film sucked tbh I mean it distanced it self to much form the game for me; making it just like the game is not possable I know but I would have liked to have seen characters from the games in the movies.

    Worst of all it was a 15 which shot itself in the foot from the word go no gore and people being ripped to bits and eaten alive. Stuff like that scares people because it strikes a raw nerve with the audience, that's why films like Alien and Aliens were so scary when they came out.

    Giving a horror film a 15 certificate says straight away toned down for kids, limited violence no gore <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> violence/gore = what horrors are all about.

    Lets face it having an 18 certificate wouldn't stop anyone from still seeing it that wasn't 18 unless they ahve strict parents.
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    <!--QuoteBegin-Tequila+Feb 15 2004, 09:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Feb 15 2004, 09:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Resident Evil movie is atrocious. It has little relevance to the game, the plot, acting and effects are sub-standard and the director, Paul W.S. Anderson, simply shouldn't be allowed to make films.
    I have higher hopes for the sequel, simply because A) Anderson only did the script, he isn't directing, and B) It can't be any worse than the original. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I agree.
    It tarnished the Series.
  • Phoenix_SixPhoenix_Six Join Date: 2003-11-10 Member: 22442Members
    Why would you want the movie to be more like the game? I know I wouldn't want to pay $8 to see people running around finding plaques and mixing herbs. It had elements of the series and tried to recreate the same atmosphere, while at the same time realizing it was a mainstream action/horror flick. That's my take anyway.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Cpl.Davis+Feb 15 2004, 11:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cpl.Davis @ Feb 15 2004, 11:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Feb 15 2004, 09:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Feb 15 2004, 09:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Resident Evil movie is atrocious. It has little relevance to the game, the plot, acting and effects are sub-standard and the director, Paul W.S. Anderson,  simply shouldn't be allowed to make films.
    I have higher hopes for the sequel, simply because A) Anderson only did the script, he isn't directing, and B) It can't be any worse than the original. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What do you mean relavance to the game? you do know it was supposed to be the events BEFORE thw RE1 game right? It wasnt supposed TO BE RE1.

    Stuff like this will likely happen in the new RE: Apocalypse too.


    btw has anyone read any of the RE books?

    I have all 6, most of them were pretty enjoyable and added more to the story. I liked them all but 2 and 4 The rest were good.

    1. The Umbrella Conspiracy
    2. Caliban Cove
    3. City of the Dead
    4. Underworld
    5. Nemisis
    6. Code: Veronica <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The fact that it isn't meant to be any of the RE games doesn't escape me. However, instead of using any of RE's well established characters, we get a bunch of cliched fools that couldn't act their way out of a paper bag. The zombies have been changed from their decayed, vile original form to almost-humans that stretch their muscles and crack their necks as if warming up for a fight, the licker is now a poor CG puppet that mutates into the equivelent of a 7 foot poo.... I think we all know that a Tyrant should have been the film's real nemesis (excuse the pun).
    The film was a severely wasted opportunity.

    However, with the sequel being set in Raccoon City, with Nemesis and Jill Valentine in it, it should be better. I <i>want</i> it to be better.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    edited February 2004
    yes... the 2nd one will be WAYYYYYY better IMO.

    Lets see, town over run by zombies = lots of zombies.

    Now that we have one variable determined (z = lots), the gun factor (g) will also need to be calculated. Since i have no knowledge of the movie, and how many guns there will be... G will remain a variable in our "movie goodness mathimatical formula".

    z + G should hopefully = F (Fun)

    However, if G is a negative number (IE: no/hardly any guns) it will force the result more towards the S value (suckage)

    However, we can play with this G variable...

    now if G is small, this means that the guns the people are holding inthe movie are small, however... you CAN increase G with larger weapons. With extra characters holding guns, the G variable is changed to look like g^P, where P is the number of extra characters holding guns. If the characters are firing their guns, then G^(P*Fi), F is the number of people firing, and the subscript i is the number of bullets they use on zombies/other T-Virus Creatures. please notice that the mere presense of characters holding guns does not mean that the G value will increase... they must be firing towards zombies (because if i = 0... no bullets fired, then the whole side of the equation will = 1, and z + 1 is VERY close to the S value.)

    Now we move onto the E variable, Explosives. It is used in our formula like so: Z + E*G^(P*Fi). While the E variable is not as vital as the G variable... it can make or break a movie if it is VERY mediocre in other aspects. The more explosives used, the bigger E gets... Bigger explosions can multiply the E variable.

    So from these findings one can assume that with more people with more guns firing at T-virus creatures while stuff blows up... the movie will become better. Lets hope the director of this movie realises this.


    wait a second... I swear to god i was just doing my math homework.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    <!--QuoteBegin-Phoenix Six+Feb 15 2004, 02:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Phoenix Six @ Feb 15 2004, 02:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why would you want the movie to be more like the game? I know I wouldn't want to pay $8 to see people running around finding plaques and mixing herbs. It had elements of the series and tried to recreate the same atmosphere, while at the same time realizing it was a mainstream action/horror flick. That's my take anyway. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Everyone uses the "I don't want to watch a game version, because it will be boring, and I've already seen it" defense (I would assume because it's what the film studio told the press, so people just like to take that stuff).

    Except, in movies, people don't have to be reading plaques, or running around fetching red crystals. Just like in actual movies: Those things are filler points. You cut to the story, or tense moments. Example:

    Walk into the RE2 Police Station (just for the aspect of the movie have it be 3 or 4 people instead of 1, because filming 1 actor/actress for the almost entirety of a movie is bad).

    Pan around, maybe have some blood stains leading to the room on the left (the one with the chest...it's a waiting room). Have the people split up (because it's mandatory, you know?)...they'd need to talk about splitting up: "Let's find some weapons." or "Let's see if anyones alive in here." or "We need to find a way out of here." with others in the group complaining/agreeing/offering ideas/being scared.

    Have 2 go into the door on the right, open it slowly at first, and the force it open....and there's nothing there...so the two guys (just generalizing here, women work too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) walk in slowly, if they have guns, they can be drawn. It's a small room, so it's not hard to see nothings there. So they put their guns at rest, and walk around the big wooden wall. The guy with the gun sees something flash past the window *bang* *bang*....but it's gone...

    Have them continue into the next room...and have them rather slowly walk down the hall, to a dripping sound (which I think is actually in the game). Get an over-the-shoulder, upside down view from the Licker, and have the guy with the gun raise it and shoot once, and do a quick fade (to the sound of gunshots) to the other group, as they're in the pressroom/offices on the right side of the building.
    "Look, I found a note, says something about a safe combination." "have one open said safe, in enclosed office...he's unlocking the safe while the other guy looks around the outside-bigger office. He opens it, and there's a shotgun inside...and then a he hears something behind him...a zombie, oh no! ....*kerblam*...


    Well see, puzzles wouldn't even get in the way...and this is only the first 3 minutes of the movie (which, being a horror movie, and not exceptionally big on plots,would only be 85-95 minutes long.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    This movie makes me cry. Doesn't anyone ever understand making a movie from a game, or vice versa, is a totally bad Idea and it's obviously going to suck? The second one's coming out and it has Nemesis in it. That should counter some of the horrendousness of the movie itself. Nemesis was my favorite RE game, and he was the best "tyrant" out of all of them.
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    <!--QuoteBegin-Liku+Feb 15 2004, 09:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Feb 15 2004, 09:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This movie makes me cry. Doesn't anyone ever understand making a movie from a game, or vice versa, is a totally bad Idea and it's obviously going to suck? The second one's coming out and it has Nemesis in it. That should counter some of the horrendousness of the movie itself. Nemesis was my favorite RE game, and he was the best "tyrant" out of all of them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The Nemesis wasn't a Tyrant. Tyrants were different.

    Tyrant vs Nemesis would be fun to see in game or in film <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    Here is my look at resident evil (and yes, i own them and have beaten them all except for the stupid gunshooting games they try to keep making).

    RE1: Survival horror... pure and simple. Nothing terrifys you more then seeing a hunter when all you have to fight it with is your knife, a shotgun with a single round, and 5 beretta bullets. Trapped in a mansion where the doors creak and the hall echo with the moans of those who perished before you. There are puzzels here and there (the picture one had me wondering the mansion over the course of a month till i figured i needed to go from young TO old instead of the other way around X-D ), but they dont hinder gameplay as much. You had to avoid combat whenever possible... which would be what i would do in that situation. ammunition is low, the enemies grow more and more powerful with every progession you make. and to top it all off... you start off with berry and think "whew... hes got a big gun, this should be smooth sailing". Thats when you realise that berry wants to look at blood all day instead of capping zombies for you... your on your own bub.

    RE2: While good (it was good when it came out) it REALLY pales in comparison to the 3rd. The one advantage this holds over the third is the 2nd character... excellent idea, not to mention the interaction between the two (pickup backpack to hold more items, the other character will not beable to get it). Overall I've played this game a few times through each way and feel it leaves you with a feeling that it is missing something, i dunno how to explain it. Actually now that i think about it, My RE2 game disk broke about 2 years ago... maybe i should start checking bargin bins.

    RE3: Here is a machine gun, there are some zombies... KILLLLLLLLLL! RE3 was just... great. I've played it numerous times. But the first time i played it, i saw the beginning intro (sooooo cool... the last stand between cops and a bunch o zombies) and felt like this time I'm gonna be in for quite the ride. Then I get to play when i notice whats in my hands... Why none other then a frekin ASSAULT RIFLE. This has got to be one of the only bad things about RE3... While big guns are cool, you have to earn them, make the player sweat a little. "Oh no, here comes 10 zombies... *Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam*"

    Wheres the suspence in that? where is the surviving of the horror from the first game?

    Oh well... cant judge a game on one tiny flaw. They added several cool features, such as a dodging system... while it is a good idea, once you get the timing down, nothing really ever bites you except dogs, hunters and bugs.


    ummm... well RE is good, lets hope the 2nd movie is as well

    [/RE fanboy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->]
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    <!--QuoteBegin-Trevelyan+Feb 16 2004, 05:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Feb 16 2004, 05:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here is my look at resident evil (and yes, i own them and have beaten them all except for the stupid gunshooting games they try to keep making).

    RE1: [stuff]
    RE2: [stuff]
    RE3: [stuff]

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    In Resident Evil 1 you could play as two people...effectively from your post I can conclude you played as Jill. Jill is the easier of the two (Jill and Chris)...basically, whenever you're in trouble as Jill, Barry will help you. If you're Chris...you get a much harder game (No Barry, no Grenade Launcher, shotgun later...).

    Differences:
    Jill has Barry (who can assist her in the room where the ceiling comes down, and let you get the shotgun early; will give you some acid rounds at one point....numerous things)
    Chris has Rebecca (who can help Chris if he gets poisoned by the giant snake)

    Jill can get the grenade launcher on the balcony (with all the crows, right up the stairs at the beginning and out front)
    Chris gets a shoddy flamethrower which he can't bring with him, as picking it up effectively locks the door you got it by)

    Chris can take slightly more damage though, so...maybe you'd think he's easier if all you use is the Beretta (as his aim is also better)

    The best aspect of RE1 was the bosses. This is the only game where I thoroughly enjoyed the bosses. From getting the crest from the giant snake (only actual time I've ever been remotely scared in a video game); to taking out the spiders in the catacombs, to the evil plant (especially the sharks by the plant). RE1 also has the best puzzles out of all the games, like the Plant 42 puzzle, to shrink the plant's roots.

    The mansion is also by far the coolest setting of any RE game. The Mansion-Lab combo is just fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .

    In Resident Evil 2 you could also play as 2 characters, the biggest draw of it being that they actually interacted and you had 2 seperate games (depending on who you picked first, personally, picking Leon first is slightly easier, because you don't have to run around looking for Sherry's stupid antidote).

    Again, there are differences between the characters, but as you need to play them both anyway, you'll notice them if you play.

    One of the better things about the game over RE1 - to me, at least - are the guns. The submachinegun, the rocket launcher and the gatling gun (which is only accessible through playing through the game without saving, whereas the other two you'll see at least once). The moddable shotgun, handgun and magnum for Leon were also awesome...if nothing else, RE2 has the guns over all the others (even Claire's bowgun seems cooler than all the other REs). Leon also gets a normal looking alternate costume in this one...unlike...pretty much every other costume in the RE universe (maybe Jill's in 3...but who runs around fighting zombies in a tube top with a sweatshirt tied around your waist?)

    There was also the minor nerd obsession of people wanting to see Ada naked...and I don't even know what's wrong with those crazy people. This has to be the first game to actually try and get you interested in an ugly female character (...okay, she's all blocky...and just weird...). The game does have a fairly nice ending (if the CG's not the best).


    Now, Resident Evil 3 is probably my favorite (if all are weighed equally, and not based on initial innovation or nostalgia). While they did go back to the crappy 4 shot, weak looking rocket launcher, the game did develop overall.

    Nemesis was cool, aside from the fact he's not actually required to be killed; he can pop up in tons of places, and offers cool decisions in the Life Decisions selection. The Life Decisions were also one of the cooler things, despite some of them can be bypassed and some are dumb...they're still cool (like the one that lets you jump out of the printing place).

    My only problem with 3 [besides Carlos]: it's way to easy...there's almost no [intended] fear involved. You never run close to running out of ammo...there are plenty of herbs, there's plenty of space in the item chest...it's just to easy (even on the hardest dificulty, which you need to play through a lot of times to get all the ending card things).


    Resident Evil: Code Veronica is probably my least favorite of the ones I own (which it's also the last one I own, because I don't have a GameCube...). It just starts off really slow, and Steve (or whatever the little loser's name is) is really annoying/short/not-useful. Then the plot starts to make no sense because they throw you over to Antarctica in the middle of the game (and Claire is running around outside half-naked for 10 minutes).

    It is fun...and there are a couple cool guns, and it does bring back a lot of suspense lost in 3...but it also got rid of many of the innovations in 3.


    In short: no RE game is like the RE movie; as I stated before, the closest you can get is:

    movie has zombies, zombie dogs and lickers; RE 2 has all those.
    movie has a mansion and a lab; RE and RE:CV both have a mansion and a lab
    movie had commando squad that sucked monkey [censored]; RE3 had commando squad that kicked [censored]...except lame Carlos...Mikhail owns.

    Basically: compared to the games, the movie sucked; as a movie, the movie was okay.
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    edited February 2004
    <!--QuoteBegin-UltimaGecko+Feb 16 2004, 11:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UltimaGecko @ Feb 16 2004, 11:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Trevelyan+Feb 16 2004, 05:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Feb 16 2004, 05:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here is my look at resident evil (and yes, i own them and have beaten them all except for the stupid gunshooting games they try to keep making).

    RE1: [stuff]
    RE2: [stuff]
    RE3: [stuff]

    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    In Resident Evil 1 you could play as two people...effectively from your post I can conclude you played as Jill. Jill is the easier of the two (Jill and Chris)...basically, whenever you're in trouble as Jill, Barry will help you. If you're Chris...you get a much harder game (No Barry, no Grenade Launcher, shotgun later...).

    Differences:
    Jill has Barry (who can assist her in the room where the ceiling comes down, and let you get the shotgun early; will give you some acid rounds at one point....numerous things)
    Chris has Rebecca (who can help Chris if he gets poisoned by the giant snake)

    Jill can get the grenade launcher on the balcony (with all the crows, right up the stairs at the beginning and out front)
    Chris gets a shoddy flamethrower which he can't bring with him, as picking it up effectively locks the door you got it by)

    Chris can take slightly more damage though, so...maybe you'd think he's easier if all you use is the Beretta (as his aim is also better)

    The best aspect of RE1 was the bosses. This is the only game where I thoroughly enjoyed the bosses. From getting the crest from the giant snake (only actual time I've ever been remotely scared in a video game); to taking out the spiders in the catacombs, to the evil plant (especially the sharks by the plant). RE1 also has the best puzzles out of all the games, like the Plant 42 puzzle, to shrink the plant's roots.

    The mansion is also by far the coolest setting of any RE game. The Mansion-Lab combo is just fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .

    In Resident Evil 2 you could also play as 2 characters, the biggest draw of it being that they actually interacted and you had 2 seperate games (depending on who you picked first, personally, picking Leon first is slightly easier, because you don't have to run around looking for Sherry's stupid antidote).

    Again, there are differences between the characters, but as you need to play them both anyway, you'll notice them if you play.

    One of the better things about the game over RE1 - to me, at least - are the guns. The submachinegun, the rocket launcher and the gatling gun (which is only accessible through playing through the game without saving, whereas the other two you'll see at least once). The moddable shotgun, handgun and magnum for Leon were also awesome...if nothing else, RE2 has the guns over all the others (even Claire's bowgun seems cooler than all the other REs). Leon also gets a normal looking alternate costume in this one...unlike...pretty much every other costume in the RE universe (maybe Jill's in 3...but who runs around fighting zombies in a tube top with a sweatshirt tied around your waist?)

    There was also the minor nerd obsession of people wanting to see Ada naked...and I don't even know what's wrong with those crazy people. This has to be the first game to actually try and get you interested in an ugly female character (...okay, she's all blocky...and just weird...). The game does have a fairly nice ending (if the CG's not the best).


    Now, Resident Evil 3 is probably my favorite (if all are weighed equally, and not based on initial innovation or nostalgia). While they did go back to the crappy 4 shot, weak looking rocket launcher, the game did develop overall.

    Nemesis was cool, aside from the fact he's not actually required to be killed; he can pop up in tons of places, and offers cool decisions in the Life Decisions selection. The Life Decisions were also one of the cooler things, despite some of them can be bypassed and some are dumb...they're still cool (like the one that lets you jump out of the printing place).

    My only problem with 3 [besides Carlos]: it's way to easy...there's almost no [intended] fear involved. You never run close to running out of ammo...there are plenty of herbs, there's plenty of space in the item chest...it's just to easy (even on the hardest dificulty, which you need to play through a lot of times to get all the ending card things).


    Resident Evil: Code Veronica is probably my least favorite of the ones I own (which it's also the last one I own, because I don't have a GameCube...). It just starts off really slow, and Steve (or whatever the little loser's name is) is really annoying/short/not-useful. Then the plot starts to make no sense because they throw you over to Antarctica in the middle of the game (and Claire is running around outside half-naked for 10 minutes).

    It is fun...and there are a couple cool guns, and it does bring back a lot of suspense lost in 3...but it also got rid of many of the innovations in 3.


    In short: no RE game is like the RE movie; as I stated before, the closest you can get is:

    movie has zombies, zombie dogs and lickers; RE 2 has all those.
    movie has a mansion and a lab; RE and RE:CV both have a mansion and a lab
    movie had commando squad that sucked monkey [censored]; RE3 had commando squad that kicked [censored]...except lame Carlos...Mikhail owns.

    Basically: compared to the games, the movie sucked; as a movie, the movie was okay. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You forgot about the B side stories for each character in RE2

    Leon A -> Clair B
    Clair A -> Leon B

    When playing the B stories you were chased by the Tyrant in a similar way to the nemesis in RE3 although he wasn't as hard to kill and moved slowly so you could run away but he had a habbit of turning up and annoying times and in rooms where he was blocking the main route of escape <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    <!--QuoteBegin-V-MAN+Feb 16 2004, 06:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (V-MAN @ Feb 16 2004, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-UltimaGecko+Feb 16 2004, 11:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UltimaGecko @ Feb 16 2004, 11:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Trevelyan+Feb 16 2004, 05:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Feb 16 2004, 05:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here is my look at resident evil (and yes, i own them and have beaten them all except for the stupid gunshooting games they try to keep making).

    RE1: [stuff]
    RE2: [stuff]
    RE3: [stuff]

    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    In Resident Evil 1 you could play as two people...effectively from your post I can conclude you played as Jill. Jill is the easier of the two (Jill and Chris)...basically, whenever you're in trouble as Jill, Barry will help you. If you're Chris...you get a much harder game (No Barry, no Grenade Launcher, shotgun later...).

    Differences:
    Jill has Barry (who can assist her in the room where the ceiling comes down, and let you get the shotgun early; will give you some acid rounds at one point....numerous things)
    Chris has Rebecca (who can help Chris if he gets poisoned by the giant snake)

    Jill can get the grenade launcher on the balcony (with all the crows, right up the stairs at the beginning and out front)
    Chris gets a shoddy flamethrower which he can't bring with him, as picking it up effectively locks the door you got it by)

    Chris can take slightly more damage though, so...maybe you'd think he's easier if all you use is the Beretta (as his aim is also better)

    The best aspect of RE1 was the bosses. This is the only game where I thoroughly enjoyed the bosses. From getting the crest from the giant snake (only actual time I've ever been remotely scared in a video game); to taking out the spiders in the catacombs, to the evil plant (especially the sharks by the plant). RE1 also has the best puzzles out of all the games, like the Plant 42 puzzle, to shrink the plant's roots.

    The mansion is also by far the coolest setting of any RE game. The Mansion-Lab combo is just fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .

    In Resident Evil 2 you could also play as 2 characters, the biggest draw of it being that they actually interacted and you <b>had 2 seperate games (depending on who you picked first</b>, personally, picking Leon first is slightly easier, because you don't have to run around looking for Sherry's stupid antidote).

    Again, there are differences between the characters, but as you need to play them both anyway, you'll notice them if you play.

    One of the better things about the game over RE1 - to me, at least - are the guns. The submachinegun, the rocket launcher and the gatling gun (which is only accessible through playing through the game without saving, whereas the other two you'll see at least once). The moddable shotgun, handgun and magnum for Leon were also awesome...if nothing else, RE2 has the guns over all the others (even Claire's bowgun seems cooler than all the other REs). Leon also gets a normal looking alternate costume in this one...unlike...pretty much every other costume in the RE universe (maybe Jill's in 3...but who runs around fighting zombies in a tube top with a sweatshirt tied around your waist?)

    There was also the minor nerd obsession of people wanting to see Ada naked...and I don't even know what's wrong with those crazy people. This has to be the first game to actually try and get you interested in an ugly female character (...okay, she's all blocky...and just weird...). The game does have a fairly nice ending (if the CG's not the best).


    Now, Resident Evil 3 is probably my favorite (if all are weighed equally, and not based on initial innovation or nostalgia). While they did go back to the crappy 4 shot, weak looking rocket launcher, the game did develop overall.

    Nemesis was cool, aside from the fact he's not actually required to be killed; he can pop up in tons of places, and offers cool decisions in the Life Decisions selection. The Life Decisions were also one of the cooler things, despite some of them can be bypassed and some are dumb...they're still cool (like the one that lets you jump out of the printing place).

    My only problem with 3 [besides Carlos]: it's way to easy...there's almost no [intended] fear involved. You never run close to running out of ammo...there are plenty of herbs, there's plenty of space in the item chest...it's just to easy (even on the hardest dificulty, which you need to play through a lot of times to get all the ending card things).


    Resident Evil: Code Veronica is probably my least favorite of the ones I own (which it's also the last one I own, because I don't have a GameCube...). It just starts off really slow, and Steve (or whatever the little loser's name is) is really annoying/short/not-useful. Then the plot starts to make no sense because they throw you over to Antarctica in the middle of the game (and Claire is running around outside half-naked for 10 minutes).

    It is fun...and there are a couple cool guns, and it does bring back a lot of suspense lost in 3...but it also got rid of many of the innovations in 3.


    In short: no RE game is like the RE movie; as I stated before, the closest you can get is:

    movie has zombies, zombie dogs and lickers; RE 2 has all those.
    movie has a mansion and a lab; RE and RE:CV both have a mansion and a lab
    movie had commando squad that sucked monkey [censored]; RE3 had commando squad that kicked [censored]...except lame Carlos...Mikhail owns.

    Basically: compared to the games, the movie sucked; as a movie, the movie was okay. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You forgot about the B side stories for each character in RE2

    Leon A -> Clair B
    Clair A -> Leon B

    When playing the B stories you were chased by the Tyrant in a similar way to the nemesis in RE3 although he wasn't as hard to kill and moved slowly so you could run away but he had a habbit of turning up and annoying times and in rooms where he was blocking the main route of escape <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I said there's an A and B...see? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Both of Leon's are fun, but Claire A is pretty boring. I also noticed the Bs seemed to be shorter but more fun than the As.

    RE2: lend one disc to your friend for a week and switch to beat it once...then play it again. /\ Longest legitimate quoted, quoted quote ever....I think.
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    .....
    any movie with letty from fast and furious... anchez from swat... mmmmmmm michelle rodriguez mmmmmm

    ill bbs i have to go... polish my bike.....
  • MulletMullet Join Date: 2003-04-28 Member: 15910Members, Constellation
    I only liked it because of Milla Jovonovich <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> (i think thats how you spell her name <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> )
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    <!--QuoteBegin-Moquiao+Feb 16 2004, 11:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moquiao @ Feb 16 2004, 11:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> .....
    any movie with letty from fast and furious... anchez from swat... mmmmmmm michelle rodriguez mmmmmm

    ill bbs i have to go... polish my bike..... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Michelle rodriguez! ergh dude she mings lol

    have fun polishing your bike tho <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Trevelyan+Feb 16 2004, 05:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Feb 16 2004, 05:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here is my look at resident evil (and yes, i own them and have beaten them all except for the stupid gunshooting games they try to keep making).

    RE1: Survival horror... pure and simple. Nothing terrifys you more then seeing a hunter when all you have to fight it with is your knife, a shotgun with a single round, and 5 beretta bullets. Trapped in a mansion where the doors creak and the hall echo with the moans of those who perished before you. There are puzzels here and there (the picture one had me wondering the mansion over the course of a month till i figured i needed to go from young TO old instead of the other way around X-D ), but they dont hinder gameplay as much. You had to avoid combat whenever possible... which would be what i would do in that situation. ammunition is low, the enemies grow more and more powerful with every progession you make. and to top it all off... you start off with berry and think "whew... hes got a big gun, this should be smooth sailing". Thats when you realise that berry wants to look at blood all day instead of capping zombies for you... your on your own bub.

    RE2: While good (it was good when it came out) it REALLY pales in comparison to the 3rd. The one advantage this holds over the third is the 2nd character... excellent idea, not to mention the interaction between the two (pickup backpack to hold more items, the other character will not beable to get it). Overall I've played this game a few times through each way and feel it leaves you with a feeling that it is missing something, i dunno how to explain it. Actually now that i think about it, My RE2 game disk broke about 2 years ago... maybe i should start checking bargin bins.

    RE3: Here is a machine gun, there are some zombies... KILLLLLLLLLL! RE3 was just... great. I've played it numerous times. But the first time i played it, i saw the beginning intro (sooooo cool... the last stand between cops and a bunch o zombies) and felt like this time I'm gonna be in for quite the ride. Then I get to play when i notice whats in my hands... Why none other then a frekin ASSAULT RIFLE. This has got to be one of the only bad things about RE3... While big guns are cool, you have to earn them, make the player sweat a little. "Oh no, here comes 10 zombies... *Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam**Bam*"

    Wheres the suspence in that? where is the surviving of the horror from the first game?

    Oh well... cant judge a game on one tiny flaw. They added several cool features, such as a dodging system... while it is a good idea, once you get the timing down, nothing really ever bites you except dogs, hunters and bugs.


    ummm... well RE is good, lets hope the 2nd movie is as well

    [/RE fanboy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You're mental if you think RE2 pales in comparison to RE3. RE2 is second only to the Resident Evil Remake on Gamecube.
    RE3 was still brilliant however, just a different style; more "Dawn of the Dead" than "Night of the Living Dead".
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    well... people have their opinions... I think RE in general is very good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Also on Veronica... I didn't like the whole plot twist myself. I mean, you got on a plane that was "automaticly" flown to the north pole? In a RE game... you dont put the main character on a plane/train/automobile Unless the game is frekin over (minus the obligitory boss chase scene).

    RE has stages

    1.) Start, you have no guns, no ammo... you just wanna live!

    2.) middle, you got the equipment to survive, now your looking for ways to escape

    3.) Escape, your getting the heck outta there... one way or the other.


    I'm still waiting for a RE FPS... something that throw SO FREKIN MANY ZOMBIES AT YOU... you have no option but to run, and keep running.
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