Vehicles In Ns

BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
is it possible to have vehicles in ns? like hover crafts, ships, cars, etc.....? because i think thats what ns is missing ^_^ bigger maps and much more transportation! ^_________^

Comments

  • ZyndromeZyndrome Join Date: 2003-03-28 Member: 14974Members
    edited February 2004
    There is inmobile fast transportationsgadgets already... they're called Phase Gates and Movement Chambers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    i say we get rid of them and conquer with hover crafts and melting gorges that turn into puddles and that can seep into cracks ^_^
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    I dont know if you've ever tried vehicles in half life but theyre generally horrible, get stuck in everything... it just doesnt work... Either wait for something to happen with HL2 or play BF1942.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Ruby said it right. Not to mention, big open areas in half life SUCK **** looks wise. Its not possible to make it look good- people have tried, believe me. Not to mention, as said, the vehicles wouldn't perform too well without some INSANELY good coding(which can be expected of Flay, but he doesn't want vehicles they say, so be ok with it)
  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    this sounds like it belongs in the S&I forums for more than one reason...
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin-BlackPlague+Feb 14 2004, 01:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPlague @ Feb 14 2004, 01:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is it possible to have vehicles in ns? like hover crafts, ships, cars, etc.....? because i think thats what ns is missing ^_^ bigger maps and much more transportation! ^_________^ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No. No, no, no, no, no. Wrong forum, anyway.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    I thought we were all past this?

    And even 2 years after the fact people still haven't figured out HL can't do vehicles PROPERLY?
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    Maybe someone with too much free time should secretly begin creating outdoor ns scenarios with vehicles with the UT 2004 stuff. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • JaspJasp Join Date: 2003-02-04 Member: 13076Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I thought we were all past this?

    And even 2 years after the fact people still haven't figured out HL can't do vehicles PROPERLY?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    How do you explain HL rally then? i hear its coming along leaps and bounds.

    <a href='http://hlrally.net/' target='_blank'>http://hlrally.net/</a> for anyone that wants to take alook.

    Shame is its been in production for a few years now and still is not finshed.
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    <!--QuoteBegin-Jasp+Feb 14 2004, 03:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jasp @ Feb 14 2004, 03:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...
    Shame is its been in production for a few years now and still is not finshed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Possibly due to the fact that vehicles in HL are buggier than an insect specimen exhibition being attacked by a swarm of locusts.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin-Jasp+Feb 14 2004, 07:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jasp @ Feb 14 2004, 07:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How do you explain HL rally then? i hear its coming along leaps and bounds. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    HL rally makes you the player, and its easier to apply physics to a player than an actual vehicule that you get in.

    The only thing I can think of though is Gunman Cronicles that had a working tank in it. And if I recall it was rather good. But that may have used the same trick.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-DOOManiac+Feb 14 2004, 01:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Feb 14 2004, 01:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought we were all past this?

    And even 2 years after the fact people still haven't figured out HL can't do vehicles PROPERLY? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The mod HL: Invasion has a tank in it. It works well.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Except that the friction between wall and tank is like 100trillion rather than 4. You just stop.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    What about pink flying onoses?
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    OK let me explain something:

    THERE ARE NO VEHICLES IN HL - DO NOT SAY VEHICLES DON'T WORK WELL

    If you want vehicles in a mod you have to program them by yourself. And some people are unable to do this well. But an experienced HL programmer can do very nice vehicles.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    edited February 2004
    Yep, it's true. Vehicles just don't work. The only vehicles in half-life were tanks and trains; the trains wern't controllable, and the tanks didn't move (seeing as they were actually turrets). And I guess there were a few APCs, but again, you couldn't control them. It's not even possible to make a vehicle that travels along a track and shoots; although Point Of View (great single player mod) managed a tank which moves, and shoots when it stops (this is technically an very well-done illusion in the mapping).

    So in short, vehicles are a nono, unless someone wants to attempt NS in the UT2004 engine, or you just WAIT FOR HL2 DAMMIT!
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    <!--QuoteBegin-JezPuh+Feb 14 2004, 11:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Feb 14 2004, 11:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What about pink flying onoses? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i second the motion!!!
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    1) wrong forum

    2) shot down as often as a clay pigeon
    <span style='color:red'>Locked</span>
This discussion has been closed.