Co_phobia Finished!

MendaspMendasp I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
<div class="IPBDescription">yes, again...</div> Well, I promised a combat version of phobia, and after some time, I playtested it...

Yesterday, I made the appropiate changes, and it will be playtested again soon, if no gameplay issues are found, then I'll release it as-is... some pics:

<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia_overview.jpg' border='0' alt='user posted image' />
<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia2.jpg' border='0' alt='user posted image' />
<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia3.jpg' border='0' alt='user posted image' />
<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia4.jpg' border='0' alt='user posted image' />
<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia5.jpg' border='0' alt='user posted image' />
<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia6.jpg' border='0' alt='user posted image' />
<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia7.jpg' border='0' alt='user posted image' />

It's pretty small (8v8), I can't think of having a 16v16 game on it, that would be chaotic! heh. Hope you like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

Comments

  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Were so PTing this bad boy on the new server <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    edited February 2004
    wall_lab <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> apart from that the 2nd and 3rd ( not the overview ) pic look kida flat and boring...

    too bright maybeh ? some diff. color would be cool 2..
    but it's better then some ( 1 ) offi combat map(s) . i think <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Sweet Mendasp! Can't wait to own you on this one again. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • PashPash Join Date: 2003-06-22 Member: 17619Members
    Nice, its somthing id play. Tell me what server your putting it on?
    But i agree with Nazul, it needs sothing else. Some more depth, detail.
    Its good lighting but overall too bright, theirs no dark spots.
    And one major problem, you need a few more vents. Theirs only one passage between each room, but i supose since its a small map that doesnt really matter
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Dare say I like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited February 2004
    If I read one more "too bright" comment I'm going to go into your houses while you sleep and kill you.

    Everyone complained about the original map because it was too dark, how the hell can it be now too bright?
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Mendasp+Feb 13 2004, 11:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Feb 13 2004, 11:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If I read one more "too bright" comment I'm going to go into your houses while you sleep and kill you.

    Everyone complained about the original map because it was too dark, how the hell can it be now too bright? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Seems fine to me.
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    well mendasp . it IS too bright .. but in a different way .. it's good like this but theres nothing what gives shadow ( cover ) ....

    butteuhm, it's a good map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> be proud .my son <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Mendasp+Feb 13 2004, 05:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Feb 13 2004, 05:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If I read one more "too bright" comment I'm going to go into your houses while you sleep and kill you.

    Everyone complained about the original map because it was too dark, how the hell can it be now too bright? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's to dark man, jeez!!! *turns up monitor gamma* oh wait <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    It's like Skulk heaven, or at least the way I skulk!!!
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Looking fabulous-o !
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I've played a previous release, and compared to that Mendasp, this is alot better. The lighting is refined in all its glory. Some big things such as structures in the hive to stop Jp'ers and a reshaping of the MS has brought ns_phobia into a stunning co_phobia.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->wall_lab  apart from that the 2nd and 3rd ( not the overview ) pic look kida flat and boring...

    too bright maybeh ? some diff. color would be cool 2..
    but it's better then some ( 1 ) offi combat map(s) . i think 
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Why don't you ask Mendasp kindly for a source file to re-texture? That is, if he allows you (most unlikely) and that you think you can do a better job. Sometimes I think eclipse and veil would be interesting with better textures, hmmm.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Well, sorry for the lighting thing, but hmm, well, just sorry, heh.

    Anyways, I've been thinking about a retexture, kinda like ns_ayumi, with wall_lab, but with another tone, but... I gave up on that, maybe later, I have too many projects right now at once...
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