Co_phobia Finished!
Mendasp
I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
<div class="IPBDescription">yes, again...</div> Well, I promised a combat version of phobia, and after some time, I playtested it...
Yesterday, I made the appropiate changes, and it will be playtested again soon, if no gameplay issues are found, then I'll release it as-is... some pics:
<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia_overview.jpg' border='0' alt='user posted image' />
<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia2.jpg' border='0' alt='user posted image' />
<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia3.jpg' border='0' alt='user posted image' />
<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia4.jpg' border='0' alt='user posted image' />
<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia5.jpg' border='0' alt='user posted image' />
<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia6.jpg' border='0' alt='user posted image' />
<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia7.jpg' border='0' alt='user posted image' />
It's pretty small (8v8), I can't think of having a 16v16 game on it, that would be chaotic! heh. Hope you like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Yesterday, I made the appropiate changes, and it will be playtested again soon, if no gameplay issues are found, then I'll release it as-is... some pics:
<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia_overview.jpg' border='0' alt='user posted image' />
<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia2.jpg' border='0' alt='user posted image' />
<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia3.jpg' border='0' alt='user posted image' />
<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia4.jpg' border='0' alt='user posted image' />
<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia5.jpg' border='0' alt='user posted image' />
<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia6.jpg' border='0' alt='user posted image' />
<img src='http://www.pericenrash.com/mendasp/mapas/co_phobia/co_phobia7.jpg' border='0' alt='user posted image' />
It's pretty small (8v8), I can't think of having a 16v16 game on it, that would be chaotic! heh. Hope you like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
too bright maybeh ? some diff. color would be cool 2..
but it's better then some ( 1 ) offi combat map(s) . i think <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
But i agree with Nazul, it needs sothing else. Some more depth, detail.
Its good lighting but overall too bright, theirs no dark spots.
And one major problem, you need a few more vents. Theirs only one passage between each room, but i supose since its a small map that doesnt really matter
Everyone complained about the original map because it was too dark, how the hell can it be now too bright?
Everyone complained about the original map because it was too dark, how the hell can it be now too bright? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Seems fine to me.
butteuhm, it's a good map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> be proud .my son <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Everyone complained about the original map because it was too dark, how the hell can it be now too bright? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's to dark man, jeez!!! *turns up monitor gamma* oh wait <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
It's like Skulk heaven, or at least the way I skulk!!!
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->wall_lab apart from that the 2nd and 3rd ( not the overview ) pic look kida flat and boring...
too bright maybeh ? some diff. color would be cool 2..
but it's better then some ( 1 ) offi combat map(s) . i think
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Why don't you ask Mendasp kindly for a source file to re-texture? That is, if he allows you (most unlikely) and that you think you can do a better job. Sometimes I think eclipse and veil would be interesting with better textures, hmmm.
Anyways, I've been thinking about a retexture, kinda like ns_ayumi, with wall_lab, but with another tone, but... I gave up on that, maybe later, I have too many projects right now at once...