Sick Of Defense First

Yoko_OnosYoko_Onos Join Date: 2003-03-05 Member: 14338Members
edited February 2004 in NS General Discussion
Sure people have different playing style I will definately give you that. in ns 2.0 I allways considered going defense first because it seemed usefull early, allthough some of the clan's liked sensory first even then. Now its like everyone in the pubs is going for defense when in my opinion they should be rushing sensory chambers up after a few rt's are put down depending on the number of players of course.

This is getting really sucky when people start throwing down defenses when focus and cloaking are extremely usefull early on before motion tracking and arms lab upgrades are in play. Sure you know I love my carapace early on too but I would much rather have cloaking and focus wouldnt you? Setup a frontal sensory chamber then go skulk and use focus and defend your killbox (sensory chamber range) Makes more sence to me then all this rushing defense when you can acctually wait till you get that second hive and a steady flow of res comming in for higher life forms with regen etc.

Not like anything I say is gunna magically change peoples minds but thats my take on it, what about you?
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Comments

  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    The only problem is that the sensory chambers have to be spread around the map to be effective. Also, not everyone has the patience to sit and wait for marines to walk by, it might not even happen! If you do get sensory you must get the 2nd hive up for d chambers otherwise the higher lifeforms will get torn apart.
  • Yoko_OnosYoko_Onos Join Date: 2003-03-05 Member: 14338Members
    <!--QuoteBegin-BigMadSteve+Feb 12 2004, 08:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigMadSteve @ Feb 12 2004, 08:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only problem is that the sensory chambers have to be spread around the map to be effective. Also, not everyone has the patience to sit and wait for marines to walk by, it might not even happen! If you do get sensory you must get the 2nd hive up for d chambers otherwise the higher lifeforms will get torn apart. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If they don't have the patience maybe this is the wrong game for them...
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin-Yoko Onos+Feb 12 2004, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yoko Onos @ Feb 12 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BigMadSteve+Feb 12 2004, 08:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigMadSteve @ Feb 12 2004, 08:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only problem is that the sensory chambers have to be spread around the map to be effective. Also, not everyone has the patience to sit and wait for marines to walk by, it might not even happen! If you do get sensory you must get the 2nd hive up for d chambers otherwise the higher lifeforms will get torn apart. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If they don't have the patience maybe this is the wrong game for them... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's still a FPS isn't it?
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    edited February 2004
    Reading your post and knowing your in-game playing style/places where you hang out, I suggest you try a different server. Styles of play can differ strongly from server to server and from continent to continent.

    Personally I have been in 1 dc first game in a period of roughly 16 gaming hours. Have a look around, not everybody plays the way you described in your post m8.
  • Yoko_OnosYoko_Onos Join Date: 2003-03-05 Member: 14338Members
    <!--QuoteBegin-ThinG+Feb 12 2004, 08:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThinG @ Feb 12 2004, 08:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Reading your post and knowing your in-game playing style/places where you hang out, I suggest you try a different server. Styles of play can differ strongly from server to server and from continent to continent.

    Personally I have been in 1 dc first game in a period of roughly 16 gaming hours. Have a look around, not everybody plays the way you described in your post m8. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Guess I need to find some good veteran servers
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    I am referring to a single public server.

    Good luck.
  • BabelFishBabelFish Join Date: 2003-05-21 Member: 16588Members
    DC's come first in many pubs simply because it's the easier to reap the benefits of. Silence or Celerity takes either a sneaky mind or fast relexes (with skulks for all these), sensory's focus requires impecable aim, and you had better hope the maries didnt upgrade to level 1 armor. DC's on the other hand simply allow you to live longer, and makes skulks simply rushing marines viable.

    In the hands of an experienced team the chambers are roughly balanced (i could stand to see some more insentive for movement 1st hive) but in pubs your going to see DC more often then anything else.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    The problem being is that fades are pretty much the only way an alien team wins and fades need regen. Same with onos but they are less important.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin-Rennex+Feb 12 2004, 06:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rennex @ Feb 12 2004, 06:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Yoko Onos+Feb 12 2004, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yoko Onos @ Feb 12 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BigMadSteve+Feb 12 2004, 08:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigMadSteve @ Feb 12 2004, 08:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only problem is that the sensory chambers have to be spread around the map to be effective. Also, not everyone has the patience to sit and wait for marines to walk by, it might not even happen! If you do get sensory you must get the 2nd hive up for d chambers otherwise the higher lifeforms will get torn apart. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If they don't have the patience maybe this is the wrong game for them... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's still a FPS isn't it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not all FPS are a rush-in and shoot-em-up. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Fades dont need regen, they have metabolize.


    DCs - For those of you who like to "Rush in and chew em" it'll make you live longer in DIRECT combat (IE: Rush into a base and chomp it) Basically a assualt boost.

    MCs - For those of you who like to "Get there quickly" celerity is the way to go. Silence is a killer, as well, until they get MT. Adren is god if you're a lerk. Basically a endurance boost.

    SCs - For those of you who like to "hit them from behind" cloaking effect of the SC and personal cloak is a life saver for some evolutions, unless the marines have MT. Focus is a killer for anything that takes 1 bite to kill, however, as soon as the marines get armor 1 it's negated, but then i <i>think</i> you can kill a armor 1 marine if you're a fade that slashed the marine. SoF is just plain sweet, allowing a in-game wallhack. Basically a recon boost.


    But yes, it is pathetic how few servers still break away from the D>M>S pattern. (or how many servers stick to the D>M>S pattern, whichever description you want.) Yet again, any chamber that players arn't aquainted with will be at a disadvantage (yeah, lets run strait at them with focus instead of waiting patiently!)
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    <!--QuoteBegin-BigMadSteve+Feb 13 2004, 01:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigMadSteve @ Feb 13 2004, 01:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only problem is that the sensory chambers have to be spread around the map to be effective. Also, not everyone has the patience to sit and wait for marines to walk by, it might not even happen! If you do get sensory you must get the 2nd hive up for d chambers otherwise the higher lifeforms will get torn apart. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You don't need to sit and wait for marines to walk by. When cloaked (from the upgrade) you just need to hold the WALK key which allows you to move while remaining invisible. You can move anywhere you want, sneak up behind marines, and chomp their **** before they even notice you. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Gold_LeaderGold_Leader Join Date: 2003-06-16 Member: 17403Members
    edited February 2004
    If sensory or movement were truely the better chamber in pubs then you would see them go up. The strategies that go with defense first (early fades, onos) are easiest to win with.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    In my opinion, DCs are too useful to NOT be the first chamber, as they make the difference between an offense tower being a speedbump or being deadly... a couple DCs set under the hive can change the dynamic of a marine attack on your only source of spawning long enough to turn a loss into a victory...
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Defense will simply reign supreme until a reason is given otherwise. Sure, they tried to improve sens, and it was a good effort. But focus counters itself with the incredibly slow bite. And marines only need to see one cloaked skulk before they yell 'comm, they have sensory first, get us armor one and an obs.' GG.

    You just can't afford the sensory network you need to make sens useful at the beginning of the game. And SoF, while neat, is only a wee bit better than simply using your ears to hear those marines coming around the corner. They're loud and clattery.

    And movement offers too many neat things as well. Celerity and silenced skulks are a major pain for marines. Adrenaline keeps those fades blink-swiping and the gorges healspraying and the lerks sporing all day long.

    And defense of course, is just too good to pass up. Kill a marine, retreat, regen, repeat. Carapaced skulks can usually take out two or three marines from a group rather than just one. And redemption is always good, if nothing else, for the crushing of the marines' spirits when they realize that the fade they just hunted down is on his way back in short order.

    If sens couldn't be countered so quickly and easily, it would be awesome. There's nothing more fun than sitting in plain sight while a marine walks by and then chomping him from behind. But a few pings will ruin your day quick, and when the marines rush MT, you'll really be wishing you had those D chambers to help with the big blue target that's being drawn around you.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    The new build order MIGHT possibly change to mds in a month or two. Celerity lerks are freaking awesome, and they might be good enough to replace fades.
  • StGeorgeStGeorge Join Date: 2004-02-08 Member: 26258Awaiting Authorization
    The best chamber system is SMD.

    Sensory first because it increase the power of the skulk, allows for better hit and run tactics, and allows for safer travle.

    Movment second because now with the second hive, your armor is better. Adreline helps with knocking down marine buildings, which is crucial.

    Defense is last because now marines have upgraded weapons, and HA, along with all other tech. Now you actually need more armor, or a good regneation system.
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You don't need to sit and wait for marines to walk by. When cloaked (from the upgrade) you just need to hold the WALK key which allows you to move while remaining invisible. You can move anywhere you want, sneak up behind marines, and chomp their **** before they even notice you. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    A properly adjusted gamma allows you to see through cloak pretty easily, so it's by no means absolute. It's rare that marines get the drop on me, so SoF isn't as useful and focus loses it's luster as the marines tech up armor and you have to destroy more buildings. Observatories stop cloak both with their passive ability and scans. Also, electricity breaks cloak. With the long electric range, it's common to see electrified RTs and TFs in tight and heavily traversed areas.

    Movement chambers are useful, but celerity and silence aren't as easy as carapace or regen. Early in the game, the Gorges aren't going to put MCs out around the map for energy boosts and there's only one hive, so the teleport effect isn't used.

    DC is just too good and easy to pass up. All of the DC abilities are passive, DCs themselves provide a great benefit and DCs are virtually required for higher lifeforms. Well, required isn't the right word, but Fades and Onos benefit far more from DC than sensory.

    People use what's most effective for the most people. While sensory or movement might be good for a few people, defense is good for just about everybody.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin-The Finch+Feb 13 2004, 01:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Finch @ Feb 13 2004, 01:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> DC is just too good and easy to pass up. All of the DC abilities are passive, DCs themselves provide a great benefit and DCs are virtually required for higher lifeforms. Well, required isn't the right word, but Fades and Onos benefit far more from DC than sensory. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is exactly why DC is always first.

    And of course, by midgame, the marines usually end up around A1 or A2

    And of course, for those endgame dilemmas where you kill everything except some guy hiding in some corner, sensory goes last.

    Not that I'm saying SC is teh sore lewzer chamber, to me they're all viable. But DCs help out most on the offensive. Carapace, Regeneration and Redemption can all be used to help for actual fighting.

    Upgrades such as Focus, Scent of Fear, Adrenaline and Celerity would belong to the same group, but because DC upgrades has the widest range for those kind of situations, they are mostly picked first.

    Upgrades like Cloaking and Silence require much more sneaky tactics to be used effectively.
  • Maj_MistakeMaj_Mistake Join Date: 2003-05-21 Member: 16577Members
    <!--QuoteBegin-StGeorge+Feb 13 2004, 01:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StGeorge @ Feb 13 2004, 01:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The best chamber system is SMD.

    Sensory first because it increase the power of the skulk, allows for better hit and run tactics, and allows for safer travle.

    Movment second because now with the second hive, your armor is better. Adreline helps with knocking down marine buildings, which is crucial.

    Defense is last because now marines have upgraded weapons, and HA, along with all other tech. Now you actually need more armor, or a good regneation system. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There simply is no best order. Each different strat has both merits and penalties. One of the reasons Ds come first is because they provide the biggest advantage to the newer players you find on pubs. Sense and movement can be fantastic and win you the game - but only if your team works to take advantage of them. What's the point of getting sense if all of your team is still going to rush straight into MS and get torn up by turrets and LMGs anyway?
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    In 1.04 DC was always the first chamber. Always. In beta3 it has to be the first too. Guess why? Yeah, that's right; the armor is at the same level again. IMO, this is the biggest, single mistake the dev.team has done thus far. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->

    If this was fixed, like it was in v2, every chamber would be pretty much equal in my eyes. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    As people have said you need a well coordinated alien team to pull off sens first. Sens is a bit of a one shot, either you camp their base and don't let them get anything or youll have a hard time.
    People just like dc as it not only upgrades them but also allows the aliens to deny an area to the marines with a wol.
    Played nancy last night, got three gorges in mess hall, 3 oc's 3 dc's = complete map control. They got two rt's over near mother....and spent the entire rest of the game trying to get past our oc's. Eventually they got them down and took mess hall, but by this time it was 3 hives..gg.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    actually, i think that M-D-S works fine too! in the end, or by two hives you have the same possibilities/upgrades that you would have had with D-M-S, so there are no disadvantages for like when you go SC first (good luck being onos without movements even if you have stomp), and the advantage is that you can really have a boost for your basic skulk, instead of the minor life expansion (which only means a couple of bullets anyway).
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Where I play,going Sens first will still get you your pooper handed to you. The Marine upgrade path has changed to AR1, AR2, WP1, WP2, WP3, AR3, which basically means that focus is useless by the time mid game rolls around. Typically, commanders drop an IP, Armory, Arms Lab, drop some mines around base and go for RTs. While DC's still hold the first position for the most part, MC's are making a strong push for first chambers as well. The only time SC is first is when it is a known fact that the commander is average. Any good Com can very easily counter Sens, be it the aforementioned upgrade path or plenty of observatories. Additionally, once it is known that the aliens have Sens first, Elect RT's and a two hive lockdown spells doom for the aliens.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    well the only argument ive seen standing for dc first is fade regen, which I dont actually agree with but is feasible. Im a big pimp for movment first, though almost all order combinations are proving to have their own uses.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Like it or not, D is the most viable option anyway.

    Think about it :

    It not only can prolong your life ( carapce), it can keep powerful aliens alive longer ( redempt) or regen. D chambers heal everything around them as well.


    Sensory :

    SOF : good, of course, but with no defence, you'll die pretty fast anyway.
    Focus : nice at the start, almost useless after armor 1 and 2.
    Cloaking : an obs easily kills cloaking, and with no focus or d, chances are, you won't kill with one bite.

    MC :

    Adren : nice for a second hive, aka umbra and bile. Good for fades, but fades with no d die super fast
    Silence : nice for skulks, but no real help in killing marines.
    Celerity : Again, nice, but a good second chamber.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    Actually Mr. Mojo, lots of clans have discovered the joys of Celerity Lerks, with the low cost of 30 they come into the game early enough to be devistating.

    I'm not saying DC is not still an excellent first choice but MC's are gaining popularity as people learn to lerk better.
  • SpyderShadowSpyderShadow Join Date: 2004-02-06 Member: 26140Members
    Lots of people learn to lerk better these days and MC dose sound smart.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    I prefer Silence for my skulking, seeing as how so many people rely on their hearing to catch skulks sneaking up on them, it increases my kills by about 65%.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin-MrMojo+Feb 13 2004, 04:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Feb 13 2004, 04:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Like it or not, D is the most viable option anyway.

    Think about it :

    It not only can prolong your life ( carapce), it can keep powerful aliens alive longer ( redempt) or regen. D chambers heal everything around them as well.


    Sensory :

    SOF : good, of course, but with no defence, you'll die pretty fast anyway.
    Focus : nice at the start, almost useless after armor 1 and 2.
    Cloaking : an obs easily kills cloaking, and with no focus or d, chances are, you won't kill with one bite.

    MC :

    Adren : nice for a second hive, aka umbra and bile. Good for fades, but fades with no d die super fast
    Silence : nice for skulks, but no real help in killing marines.
    Celerity : Again, nice, but a good second chamber. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Carapace no longer increases the effectiveness of armour resulting in negligible numbers compared to other upgrades.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Still, a celerity lerk rush might fail easily, and then you're screwed.

    Besides, a celerity lerk vs 2, 3 marines is a dead celerity lerk.
  • Pepe_MuffassaPepe_Muffassa Join Date: 2003-01-17 Member: 12401Members
    what if all aliens were given a base regen rate of a single d chamber. What if other chambers (sensory and movment) also healed people around them (slower than a d chamber, maybe 3%per tick). this would allow some of the benefits of a D chamber without being forced to rely on it, but having it would still give the 'greater' defensive gains.

    after all, flesh heals naturally anyway - you don't need to be near a chamber or hive to get that ability. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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