Fade Upgrades In Classic 3.0

BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
<div class="IPBDescription">What do you use?</div> I haven't played Fade yet in classic 3.0, I'm just curious as to what upgrades to get.

I was thinking

Carapace
Focus
Adren

But if I have Focus, I won't need adren because my rate of fire is slower than usual allowing the energy to build up to hit again. Should I go with carapace or regen?

Comments

  • The_SpectreThe_Spectre Join Date: 2002-11-18 Member: 9212Members
    D:
    Either regen or carapace. With the hive healing you 45 hp per sec now, cara is nice if you're going to be hanging around the hive a lot and facing large groups and/or heavy weapons. Regen is still best for most situations though imo, especially now that meta stacks with it properly.

    M:
    Celerity. Celerity celerity celerity. Not adrenaline. Celerity.
    Adrenaline is only necessary if you're wasteful with blinking. Short taps are enough, and cost nearly no energy. It also helps a tiny bit if you're taking down elec RTs at 1 hive, but it won't make it more than a few seconds faster than with celerity.

    At 2 hives, you can use meta while smacking the rt and get energy back. The first meta happens practically instantly when you switch while holding fire, so hit 3 and then 1 right after eachother for a burst of energy and healing. This won't even slow down your swiping at all, if you time it right. Use hud_fastswitch 1, of course.

    Celerity makes your in-air blink speed over 30% faster. Much much better than the sluggish adrenaline blink once you get used to it.

    I'll say it again for good measure. Celerity. Not adrenaline. Celerity.

    Sorry if this is a bit rantish, but I've seen a lot of highly skilled fade players using adrenaline that would simply be better with celerity, and I just don't think they've really tried celerity. If you can be an effective fade with 1 hive and only a D upgrade, you can easily do without adrenaline at 2 hives, especially with the new meta. So use celerity.

    S:
    Rarely matters, but focus is nice for hit and run, which is what the fade should be doing. Otherwise, scent of fear I guess. Cloaking is pointless.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Celerity! Adren is effectively redundant, celerity will actually let you move more than marginally faster than the marines while not blinking, so you can actually slash them. Silence makes for a good support fade (ie attacking from the reat when they're busy), but celerity is more versatile. The only thing adren has ever been better for is acid rockets, but meh.

    Cara and regen are workable choices. Regen makes you less reliant on your mates (sometimes a large advantage) and get into battle more often, but carapace will allow you to stay in battle longer before retreating, and get more work done at once. Carapace usually wins out, particularly later in the game. I only choose regen if my main goal is to kill electrified rts, or don't yet have two hives.

    I usually prefer SOF over focus for fades, because I can usually get the kill done marginally faster without focus, and cloak doesn't really matter when you can just about outrun a bullet.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited February 2004
    Defence:

    I used to swear to the name of redemption, but now, after it got somehow nerfed, I use regen most often. Dunno, but to me it seems like redemption never works when there is at least 1 sg or hmg against me. 75% chance or no. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    /Me guesses that it's because that the redemption hits at the END of each second... One second too late like commanders meds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Oh, well; no more kamikaze attacks -back to spamming acid.

    Movement:

    Celerity almost always, silence being close second. But since with celerity guarantees quicker retreat, now that redemption is off from my list, silence isn't that good option.

    Sensory:

    50/50 between cloak and SoF, both of them being very useful for a fade. Still, I prefer SoF, as I often sweep the map and level rt's.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    celerity, carapace, focus always.

    in combat I might also go for regen and SOF and silence as a added bonus to above upgrades.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-Tails+Feb 12 2004, 10:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tails @ Feb 12 2004, 10:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Defence:

    I used to swear to the name of redemption, but now, after it got somehow nerfed, I use regen most often. Dunno, but to me it seems like redemption never works when there is at least 1 sg or hmg against me. 75% chance or no. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    /Me guesses that it's because that the redemption hits at the END of each second... One second too late like commanders meds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Oh, well; no more kamikaze attacks -back to spamming acid. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Redemption is 'nerfed' due to the armor change. It only looks at your health, and now you lose all your armor before you get very low on health, so the remaining health drops off much more quickly. Oh, you are also a bigger target now.

    D
    Regen or cara, really depends on the situation. At one hive, use regen, you will need it for taking out electrified rt's. At 2 hives, when you have metabolize, I would use cara. Remember, your armor becomes more useful with more hives, and so does the carapace upgrade.

    M
    If you plan on acid spamming, get adrenaline probably. You can actually hold down the fire button this way without ever running out of adrenaline (more effective than heal-spray/adrenaline). If there are mc's around, you don't even need adrenaline for that. I am usually an acid-spamming fade when I bother fading (usually I am a gorge), so I don't have advice on silence/celerity.

    S
    Use focus if you like it. I generally use SOF, but that's my preference. I don't think cloaking is worthwhile. You should either be blinking in, so they won't be able to see you coming anyway, or you should be slashing, where you won't be cloaked, or you should be blinking out, so it won't matter if they know where you are. Basically, any time that you would want to be cloaked as a fade is a time that you can easily get away from the fight instead.
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    edited February 2004
    3.0 fading almost seems impossible without celerity. I remember back in 2.01 where silence fades were uber-effective, but now blink doesn't give you enough kick to to make it to your target quickly.

    RIP Silence fade, you were my friend but I barely even knew you.

    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
  • SkulkerHunterSkulkerHunter Join Date: 2003-08-27 Member: 20295Members
    Me I used to be a battle fade with adren, regen, and sof back in the old days but ive become a skilled amusher!

    Cloak: I can be unseen when I choose to and sets me up perfectly for chuckling rines before I move in for the kill.

    Silence: Insures I cannot be heard useful for taking out marines slighty behind the marine train.

    Regen: Usefull for hiding after a kill and gaining any health lost or for retreating from a large group to heal.

    I scare the **** out of marines all the time with my cloak/taunt with cloak combo and I really have fun.
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    It's funny, people used to scream that meta sucks and to get rid of it. Now people praise it like it's the second coming of Jesus. I always liked meta, just didn't use it much because I would be on the run often and wouldn't have enough time to use it.

    I have to agree, cara and focus are some of the better upgrades for fade on average. Cara for durability plus the ubermeta now, and focus for a 160 damage swipe! As for the movement chamber, silence is rather evil, but only truely useful in combat. Celerity is killer as you move faster then greased lightning with it, but adrenaline is fun, just hold down the button and go around in circles, figure eights and what not, very distracting.
  • LuckyLucky Join Date: 2003-11-16 Member: 23001Members
    edited February 2004
    Carapace vs regeneration and adrenaline vs celerity seem to be a pretty simple choices for a fade now - if you plan on doing hit and run, speed is of the essence to you as well as continuos ability to vanish into the shadows and reappear only a moment after, you'll want regeneration+celerity. If you plan to play with the rest of the team, it's carapace/adrenaline (you'll need energy to be able to constantly blink around drawing fire, while your teammates deal damage).

    One issue that most people that prefer celerity haven't mentioned, is that blink is now affected by gravity. 1 tap will get your from point A to point B at the constant speed. This makes blink quite useless dodging-wise when going against shotgunners with decent aiming skill. Adrenaline allows you to use blink continously, constatnly changing speed and direction of the blink, making it far more viable for actual dodging.
    Remember - in 2.0x blink defied gravity - it always sent you flying in the direction you looked at. In 3.0 it's affected by the gravity - you'll have to continuously maintain ~30 degrees point of view elevation to stay airborne. This alone makes adrenaline a must for any fade that knows how to dodge vertically - and vertical dodging is the best way to stay alive when going against several shotgunners/hmg'ers.
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    <!--QuoteBegin-Fr05t+Feb 12 2004, 06:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fr05t @ Feb 12 2004, 06:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's funny, people used to scream that meta sucks and to get rid of it. Now people praise it like it's the second coming of Jesus. I always liked meta, just didn't use it much because I would be on the run often and wouldn't have enough time to use it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well thats as meta is a million times better in this version! It costs negative energy! (effectivley)

    Sit in an umbra cloud with regen and meta and you don't lose health to small arms fire.

    Blink in and kill when they reload (metaing while in the air for more adren and health)
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    Defense: Carapace or regen, depending on the situation. If I'm only going after players and there are heal stations/2 or 3 hives and access to meta, then I'll probably go carapace for the added survivability. Otherwise, it's regen for it's convenient usefulness in combating electricity, turrets and lighter weapons.

    Movement: Celerity. Celerity is pretty much the only choice for Fades now. I too miss the silence Fade, since blink is a noisy mofo.

    Sensory: I blink too much for cloaking and when I end up going Fade, the one hit kill advantage of focus is usually gone, so it's Scent of Fear for me.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    Wouldn't onos upgrades be the same as Fades? Regen, Celerity and Focus? I haven't played onos much in both combat and 3.0 classic. Somebody fill me in.
  • Florp_IncarnateFlorp_Incarnate Join Date: 2002-11-01 Member: 3045Members
    <!--QuoteBegin-BizZy | 9mm Messiah+Feb 13 2004, 03:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BizZy | 9mm Messiah @ Feb 13 2004, 03:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wouldn't onos upgrades be the same as Fades? Regen, Celerity and Focus? I haven't played onos much in both combat and 3.0 classic. Somebody fill me in. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Celerity is the only movement upgrade that I find is useful for onii. The onos is as slow as a sack of bricks without it. As for DC, I think most people use regen, since onii are usually on the front lines which are often quite far from the hives/dc clusters. Ever try having a gorge heal you when you are in the red zone with an onos with cara? You might as well go get lunch, and come back in half an hour.

    As for silence, I think it may actually be an advantage to have your rumbling footsteps.... as a sort of psychological weapon? I know that as a marine, if I hear those footsteps I run the heck away, or at least back to where my squadmates are <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    For sensory, I choose SoF always for onos. Focus is more suited to hit and run, and as a slow rumbling sack of bricks, that isn't exactly your forte. Besides, it takes LONGER to kill a HA with focus gore than it does with non-focus gore. Focus is a nerf for onos. Cloaking could be good for picking on heavy trains etc... but I have to love SoF, it lets me know when it is safe to attack and when it isn't.

    One thing to keep in mind is that the onos is a lot better at attacking bases now (turrets and elect barely scratch you) but a lot worse at attacking players (the huge new hitbox ensures that even the noobest of the noobs will be emptying their entire clips into you.).



    As for Fade, it has already been said in this thread... regen/celerity at hive one or for constant harrasment, cara/celerity at hive two and three, for fighting against the heavier weapon and armour upgrades. As for sense, who really cares? Sensory is the most useless chamber for fades. All of its upgrades are "neat" at best... but hardly necessary like DC or MC.
  • OutlawOutlaw Join Date: 2003-10-29 Member: 22112Members
    <!--QuoteBegin-Florp Incarnate+Feb 13 2004, 12:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Florp Incarnate @ Feb 13 2004, 12:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [QUOTE=BizZy | 9mm Messiah,Feb 13 2004, 03:27 PM] As for silence, I think it may actually be an advantage to have your rumbling footsteps.... as a sort of psychological weapon? I know that as a marine, if I hear those footsteps I run the heck away, or at least back to where my squadmates are <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wouldn't forcing/encouraging the marines to group up be bad for the new onos? You know, the one with the huge neon sign that says "shoot at me, you can't miss"?

    That said, I still think either adren or celerity would be more useful for an onos.

    Has anybody seen a celerity onos charge? I'm not sure if it was server lag or what, but it seemed like that onos would give a blinking fade a run (run! HAHAHA) for its money.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    edited February 2004
    [QUOTE=Outlaw,Feb 13 2004, 04:55 PM] [QUOTE=Florp Incarnate,Feb 13 2004, 12:14 PM] [QUOTE=BizZy | 9mm Messiah,Feb 13 2004, 03:27 PM] As for silence, I think it may actually be an advantage to have your rumbling footsteps.... as a sort of psychological weapon? I know that as a marine, if I hear those footsteps I run the heck away, or at least back to where my squadmates are <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    [/QUOTE]
    Wouldn't forcing/encouraging the marines to group up be bad for the new onos? You know, the one with the huge neon sign that says "shoot at me, you can't miss"?

    That said, I still think either adren or celerity would be more useful for an onos.

    Has anybody seen a celerity onos charge? I'm not sure if it was server lag or what, but it seemed like that onos would give a blinking fade a run (run! HAHAHA) for its money. [/QUOTE]
    Yes I have. Me and Neraikis used to go Celerity Onos Charging in 2.0 before they nerfed it. Lots of speed, lots of fun.
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    Believe that celerity/regen fade is the most viable fade of all. As we all know now, armour takes the bulk of damage. Regen heals 40 a tick. As long as you run before your armour is depleted, it takes very little time to regen your HP, then your measly 150 armour.

    Cara adds 100 more armour...not a lot. You will need to run so often to a hive you won't be effective. If you use vents and blink to avoid big groups regen should be all you need. Hit and fade, leave the tanking to the onos.

    Celerity lets you chase after marines on foot instead of lumbering around eating shotgun pellets like a magnet and JUST missing your target.

    At hive 2 with meta, you can heal 70 damage a tick. Also, since meta regenerates energy, energetically expensive moves like swiping a RT or ARing is easily countered by metabolising ~3 times when your energy bar is at 1/4. So no adrenaline needed.

    ---
    IMO regen/celerity onos is the most versatile and probably everyone knows the reason why. You start with 600 armour, and cara only adds 150. You heal ~70 a tick, so cara loses out again.

    However, regen/adren onos is a REAL killer. You commit yourself to standing your ground and its either the marines are in your tummy or your carcass on the ground. Viable at hive2, you can stomp and gore, stomp and gore practically the whole marine team in good terrain. A cele onos won't have the nrg to keep it up and will be forced to flee after a while.

    However, at hive3, this allows you to use charge for a significant amount of time while goring. You can hit and run the marine base easily. Charge does approx 1/3 the damage of gore and doubled up can reduce the hits needed to kill marines. Lerk sporing can serve better though...
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    especially with the new metab, cara rules.

    extra armor which DOES help. (health goes down insane fast when you lack armor) and if you sneak up meta a few times between attacks you restore energy and health and armor. Its pure winwin
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Cara is needed when you will not survive the battle long enough to kill anything and retreat. Fades can get to a dc group or hive <i>very</i> quickly, even faster with celerity, so healing speed isn't really an issue.

    The same goes of onos: if you won't live long enough to get anything done otherwise, you might as well get cara. A 3 hive onos with cara can live quite a while when assaulting the final marine position, but you won't get to attack nearly as often.

    So, cara vs regen is just a matter of how long you want the skirmishes to be. Short and many or long and few.
  • Florp_IncarnateFlorp_Incarnate Join Date: 2002-11-01 Member: 3045Members
    <!--QuoteBegin-MistenTH+Feb 14 2004, 06:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MistenTH @ Feb 14 2004, 06:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cara adds 100 more armour...not a lot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not only does it add 100 armour, but it increases the damage absorption level a good amount. Furthermore, the more hives you have, the higher the damage absorption level! Cara is not <i>just</i> 100 extra armour points. That 250 armour is going to last a hell of a lot longer now... which means that metabolize is going to heal you up quickly when you retreat.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Eh I used to never get focus as a fade in classic, but now that I've practiced with it in combat heavily, it's just crazy not to if your fighting more light armor marines than heavies. Pesky jpers in combat die in two swipes medpack or no. Even with level 3 armor I think marines go down in 2 focus swipes. Anyway, I just think focus makes it easier to actually kill at least one marine on each run.
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