3.0b3 Co_ Map Tactics

semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
edited February 2004 in NS General Discussion
<div class="IPBDescription">almost a public service announcement</div> I just played an ok game of 3.0B3 on a co map. Now, before this thread erupts into a "co sucks" fest, listen to me. CO is going to get really fun if you listen to me.

Everyone, stop JP rushing.

In the days of 3.0B2 yore, the JP rush was an effective way to end the game swiftly unless the other team had that pesky lerk, in which case the game would last a minute or so longer. I know from firsthand experience that losing to one fool weilding a JP and an HMG is a lame way to go. Now, the most important part of the 3.0B3 changelog:

<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Fixed bug where heal spray wasn't working for many hives<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
supplemented by this:

<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Reduced mine health to 20 (so gorges can easily take them out with spit and marines can detonate them in combat with FF)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
What does this do? It almost kills any chance of an entire alien team losing to a John Rambo wannabe. How? Well, now, there's an incentive to go gorge. If the webs and partial healing abilities weren't enough, now the gorgies have full healing abilities and a minesweeper effect.

Firsthand experience reference #1: two gorges alone can keep the hive well above 70% health amidst constant pressure from JPs with heavy weaponry, as long as the aliens are covering them.

Firsthand experience reference #2: the jetpacks don't stand a chance against the two gorges even if they shoot the gorges first. They just get caught in the webs and tumble to the ground where death awaits in the form of very nasty xenoforms.

Firsthand experience reference #3: the marines didn't last too long when we got that Onos. The game was over after 40 mintues of constant action. A fun game, but an example of failed tactics nonetheless.

Firsthand experience reference #4: The rambo JPs didn't last a second. When the team brought two or three people in, they lasted a few seconds. The sporadic nature of JP rushes ensured us, as it likely did for many alien teams today, that we would be able to heal the hive up before the next little cluster of marine rushes came along.

If those marines had gotten HA and/or more HMGs and put their effort into one massive charge, we likely wouldn't have survived.

The conclusion, and message to all combat marines: the JP has now become a method to get to the hive, not to take it down singlehandedly.

Comments

  • EZeroEZero Join Date: 2003-08-12 Member: 19572Members
    or...... get the whole team to get gl + jp + welder

    web goes bye bye...... nades will nuke your whole team and the hive will go down in less than 15 seconds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • greyfox5greyfox5 Join Date: 2002-02-14 Member: 217Members
    You HAD to ruin it for him, didnt you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-EZero+Feb 11 2004, 08:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EZero @ Feb 11 2004, 08:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> or...... get the whole team to get gl + jp + welder

    web goes bye bye...... nades will nuke your whole team and the hive will go down in less than 15 seconds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yay, now how to solve <i>this</i> eh?

    Still, psychotic's Utopian combat sounds like a lot of fun...
    Anywhere I can D/L it?? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Between a gorge webbing and a skulk/fade attacking, a jp marine either gets rid of the webs and gets killed in the process or defends himself, gets caught in the web, and dies.
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    <!--QuoteBegin-EZero+Feb 11 2004, 08:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EZero @ Feb 11 2004, 08:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> or...... get the whole team to get gl + jp + welder

    web goes bye bye...... nades will nuke your whole team and the hive will go down in less than 15 seconds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This doesn't really work at all... nades may take out the lower webs, but the upper webs, which catch JPs quite nicely, will still remain, unless a welder is used, and a welder is fairly slow and ineffective if the webs are placed right.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-404NotFound+Feb 11 2004, 06:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (404NotFound @ Feb 11 2004, 06:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-EZero+Feb 11 2004, 08:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EZero @ Feb 11 2004, 08:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> or...... get the whole team to get gl + jp + welder

    web goes bye bye...... nades will nuke your whole team and the hive will go down in less than 15 seconds  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This doesn't really work at all... nades may take out the lower webs, but the upper webs, which catch JPs quite nicely, will still remain, unless a welder is used, and a welder is fairly slow and ineffective if the webs are placed right. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nades don't affect web, period. Welders work just fine if you know where the web is, but it means that you don't have a weapon out to defend yourself.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    its true, and more and more marines know how to get kills/experience now, but theyre also beginning to understand jp rush doesnt work anymore, i even encountered a couple of HA teams + welders (yes, all of em) today...
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nades don't affect web, period.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Grenades clear out webs faster than a burrito clears out colons.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    When did grenades start affecting webs?
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-The Finch+Feb 11 2004, 11:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Finch @ Feb 11 2004, 11:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nades don't affect web, period.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Grenades clear out webs faster than a burrito clears out colons. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> That just rocks. What a metaphor...

    Anyway Nades have always cleared out webs, as I remember it. On the occaisions when a player bothered to put up webs in combat while I was playing, which wasn't nearly as often as servers you guys play on it seems, I've seem marine rushes just purge the hive of webs split seconds before they get there...
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    JP is relatively mid/late tech and unfortunately, CO remains to be flawed. Yes I'm talking about early game. I've been in a few beta3 games where the marines held the key points (camping) with LMGs right from the start (corridor underneath hive/ cavern in the center on co_core, and the marine spawn on co_daimos). Needless to say, the marines quickly racked up sufficient points to equip JP/Shotgun and slaughtered the alien team of 4 or 5 players. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    The JP really isn't that overpowered as much as people want to believe it is
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    I really wish people would learn how to web properly <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    Nades have cleared out webs since 2.0, pretty sure they did in 1.04 too. But you really only need 1 or 2 gls in addition to shotties to take it all down.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    If you are on aliens and marines are camping their base, don't bother rushing in, unless you know you will get a kill in the process. Just wait outside and make them come out. They will get bored eventually. If marines move out and take control of the central area, wait in the halls to the hive to ambush them. Of course, if you know you can get to them and kill them before they can kill you, go ahead, but my point is, don't let the marines get a lot more experience than you by pointlessly running at them as a skulk.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    yeah thats right. many old school ns players make the mistake to charge the marine base at the beginning of the game. why do you do that? they wont build a TF and lots of turrets if you wait outside... They wont get restowers...
    so just camp outside and wait for a squad of marines. of course you should atatck if the base is empty. but you have to think different in co than in ns!
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I, as a hardcore Combat JPer, guarantee it still works to rush in. Its the JPers job the keep the team ocupied and do damage when possible.

    If I have a bad round I am dead. If I have a good round I get 3 clips atleast in the hive (lmg) and ocupy 3 or 4 aliens atleast desperately trying to take my out the air.

    Mix this with I will go sit on top of hive and shoot and it takes a experienced player (or a n00b with brains) to figure I am on top of it and GET on top, to take me out.

    it still works
  • Cpt_KrunchCpt_Krunch Join Date: 2003-08-22 Member: 20077Members
    Sorry to say this, but yeah, combat sucks...


    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> combat NS
  • HateradeHaterade Join Date: 2004-01-19 Member: 25471Members
    a skulk with focus leap and skillz is a good matchup for a jetpack, but only when there is just one jp, more than that <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    <!--QuoteBegin-Turkey22+Feb 12 2004, 08:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Turkey22 @ Feb 12 2004, 08:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nades have cleared out webs since 2.0, pretty sure they did in 1.04 too. But you really only need 1 or 2 gls in addition to shotties to take it all down. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    NOT in 1.04. Like it matters.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    classic soooo owns more the co
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--QuoteBegin-elchinesetourist+Feb 12 2004, 12:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (elchinesetourist @ Feb 12 2004, 12:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Turkey22+Feb 12 2004, 08:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Turkey22 @ Feb 12 2004, 08:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nades have cleared out webs since 2.0, pretty sure they did in 1.04 too.  But you really only need 1 or 2 gls in addition to shotties to take it all down. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    NOT in 1.04. Like it matters.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Grenades have always destroyed webs. But GLs were almost never used in 1.04 as HMGs owned everything.
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    <!--QuoteBegin-D.C. Darkling+Feb 12 2004, 02:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (D.C. Darkling @ Feb 12 2004, 02:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> classic soooo owns more the co <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Seconded
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    Odd, let's take a look at:

    Firsthand experience reference #5: The webs will get you.

    I'm not making this up, I heard a quote in that game "WTH why didnt my nades kill all the webs." There's always that web that your grenade didn't blow away.

    You guys have also missed my point: No longer can one person single-handedly bring down an alien hive. This isn't a suggestion, this is a fact that everyone should be aware of before people start complaining about the fact that marines don't win any more (hint: constant pressure, not sporadic rushing wil win you the game now, meaning HA helps a lot).
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    Those musta been some bad JPers, I can easily own a hive despite webbing. If gorges have the hive area webbed, then find a place where you can shoot nades and own from there, dodging around there instead of the hive area. Besides, most gorges I've seen put webs near the hive, just fire a long distance nade at the hive to take them out. The fact of the matter, most co maps have areas for JPers to perch on and shoot at the hive or at least get a second of reprieve before having to fly again.

    By the way, on the matter of webs, anyone have troubles of not seeing webs you make as a gorge? Played several games as a combat gorge, webbed a spot but it didn't appear to me, but my entire team said it did....
Sign In or Register to comment.