Ns_deepblue -

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Comments

  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    Finish it and realese it ! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    me wantssss it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • S-ockerS-ocker Join Date: 2004-02-08 Member: 26260Members
    cool ambient <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BarathrumBarathrum Join Date: 2003-11-08 Member: 22383Members
    <b>BigDXLT</b>

    Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    I'll try to use a larger sprite in the waterfall, like you adviced.

    <b>Hyperion2010</b>

    Hehe, thanks alot! I'm not sure wether I'll release it or not, but I haven't yet finished a map in my 3-4 years of mapping, so that's the only problem.

    <b>Lazer</b>

    Thanks. Hmm it's hard to say how much is done, but I have made 6-7 mainareas, so let's say it's like 40% done. I have to connect all the areas to eachother, create three hives (I already have some ideas for hives), make a balanced layout, try out all changes you guys have recommended etc.

    Thanks for the helping-offer, but I think I want to work on this alone.

    <b>Doombringer</b>

    Thanks for the comments, it makes me more willing to continue this map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Yeah, but I think I'll try to change the intern light-theme a bit so it doesn't feel like you are on the outside when you're actually on the inside of the base.

    <b>Grizzly</b>

    Hehe, I'll try <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    <b>S]-[ocker</b>

    Thanks, I've spent some time to give the map the same feeling all-over but also making each area special so you don't get lost.
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    Wow. That looks.. Completely amazing. *Very* nice job.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    That's some very nice usage of the ns2.wad
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    It looks really atmospheric.
    The moody tones really create alot of character.

    What are you talking about? Not releasing it!

    Are you daft?

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited February 2004
    I love the external shots. Very nice. Keep the gloomy lighting the way it is I say, its perfect! It shouldn't look like a rave, which seems to be a fashionable lighting style right now.
  • BarathrumBarathrum Join Date: 2003-11-08 Member: 22383Members
    <b>Sudzz</b>

    Thanks alot!

    <b>JezPuh</b>

    Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    <b>MeanMrMustard</b>

    Yeah, I wanted to create something non-mainstream and I hope I'm on my way to success. Hehe, the problem is I've never finished anything I've begun to create... I've never had a better concept than this one though, so the chances are not minimal <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    <b>Edgecrusher</b>

    Thanks. Yes, I also don't like discolightning in nsmaps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • benthekillerbenthekiller Join Date: 2004-03-13 Member: 27307Members
    you have to finish and release it, you just have to, there wont be nybody playing, theyll just be standing around gaping in awe (sp?)

    amazing, it took me a while to realise there were mistakes, finish it, please, i neeeeed to play this map!!!!
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    This is the best and the most original map I've seen created for NS.

    It's amazing.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    great work, the colors (or the lack of them;)) are great
    finally a map that doesn't look al fancy and colorfull, i think this would be more realistic, great work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    Yea, this map is looking awesome, hope youll be able to finish it...

    Ive never released a map either, except for nomblizkikko which really should count as a map. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I agree with the others on the lightning, keep it moody, not red, blue, green and pink flashing lights everywhere, the only map that can get away with it is the nancy-remake. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Also, the cliff-walls in that pic with the road, you should do something about them, right now it looks too stale, maybe add some supportbeams, pipes and dripping water, just a thought...

    Keep up the good work!
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Amazing map. Dont listen to what the others say about it being not colorful enough -- I think that gives it character. The grey walls with the intresting architecture are awsome, and the green lighting just goes with the map.

    I wouldnt change anything from the style you have got going there. The first screenshot absolutly blew my pants off, as well as the train screenshot. Hell, I dont have any pants left from most of this...
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Need more dripping water particles/sounds, water pools, anything to make it look DAMP.
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    your style reminds me of giger...a difficult feat to accomplish in the HL world, gj!
  • VoodoVoodo Join Date: 2004-01-18 Member: 25431Members
    pls, give me a link, where can i download it
  • AcrylicFUAcrylicFU Join Date: 2003-11-25 Member: 23520Members
    edited March 2004
    <span style='font-size:14pt;line-height:100%'>WOW! HOLY WOW! WOWOWOWOWOWOWOWOWOWOWOWOW!</span>

    I really really hope you release this.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    (shakes fist) FINISH or there will be baby eating going on :]
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    great athmosphere... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    Those screenshots are fantastic. Finally, some inspiring level design on these forums again!
    The first few shots are very Gigerish, and very nice. Superb job!
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    edited March 2004
    er... this forum is playing up... sorry for posting twice...!
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    <b>Barathrum</b>: Dude, this has got to be one of the best maps I've ever seen.

    That first pic - don't listen to anyone - I love it. I was trying to put my finger on what the cables reminded me of and I couldn't figure it out until I sat down and watched the matrix again. It reminds me of the nebuchanezer. VERY NICE. Looks detailed without being overly complex (structure wise) - good stuff..

    The waterfall: My personal preference in this sort of situation where you need flowing water type effects is to use a particle system. You could get away with two particle systems for the waterfall. 1 for the base to blow up some spray - probably only need 20 or 30 particle a second to get that effect. For the actual waterfall, I'd go around 600-800 a sec with a max particle count of 2000. Set the particle system to be "high detail" and have that scrolling textured brush behind so people with crap systems can still play. If you set the waterfall system to collide and then have a rock or two jutting out you could end up with some nice looking effects where the waterfall actually appears to be influenced by the shape of the rock face..would be nice and pretty..

    The glass: It would be nice to see some condensation on the windows, given that the water outside is cold then the windows would fog up. You could use 1 entity for the actual glass that would be the normal thickness then place another entity that is super thin (1 unit) in front with a sort of blurred whitish colour in places and maybe some water marks and droplets on it. If the thin entity in front was more opaque than the real glass then you would get a blurry look outside which would fake the idea of it being in water much better.

    Other than that - nice work!
  • ThrillhouseThrillhouse Join Date: 2002-11-01 Member: 3178Members, Constellation
    One of the nicest looking maps I've seen in this forum. I especially like that tram pic. Great ambience. (Heh, I've had this account for two years but never used it)
  • Yoko_OnosYoko_Onos Join Date: 2003-03-05 Member: 14338Members
    I think its a sweet theme, don't give up on it.
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    Just found this thread. Did this ever get released?

    Found the other thread about the layout, too. 13 nodes? <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • BarathrumBarathrum Join Date: 2003-11-08 Member: 22383Members
    edited November 2007
    <!--quoteo(post=1660318:date=Nov 12 2007, 07:13 PM:name=StixNStonz)--><div class='quotetop'>QUOTE(StixNStonz @ Nov 12 2007, 07:13 PM) <a href="index.php?act=findpost&pid=1660318"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just found this thread. Did this ever get released?

    Found the other thread about the layout, too. 13 nodes? <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Nope, never got released back then. I took a 2,5 year long break from mapping and actually started this summer again, continuing this map. I've made several new areas (and trashed several old) and tried to make a good layout, though it's hard. The new version of the map is very different from the old, both theme- and layout-wise (most of the theme is preserved, just tried to make the purpose of the map more detailed and put in some areas that fit in the context). Honestly I don't know what I was thinking with the old layout <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> I'm kind of motivated to finish it this time since I've worked so much on it and its concept. I will probably post some screens in some time <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Creating this map for NS2 lateron will totally give you the benefit of displacement maps instead of the current detailed vertexed rocks you go going now.

    Also howcome I never saw this thread before <img src="http://www.unknownworlds.com/forums/style_images/1/folder_post_icons/icon5.gif" border="0" class="linked-image" /> And do ya have some new screens of the stuff you've been working on all this time in secrecy?
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    mmm... screens... ?
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    thats awesome! time to start porting it for ns2 i'd say <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • BarathrumBarathrum Join Date: 2003-11-08 Member: 22383Members
    edited November 2007
    <!--quoteo(post=1660468:date=Nov 13 2007, 07:19 PM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Nov 13 2007, 07:19 PM) <a href="index.php?act=findpost&pid=1660468"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Creating this map for NS2 lateron will totally give you the benefit of displacement maps instead of the current detailed vertexed rocks you go going now.

    Also howcome I never saw this thread before <img src="http://www.unknownworlds.com/forums/style_images/1/folder_post_icons/icon5.gif" border="0" class="linked-image" /> And do ya have some new screens of the stuff you've been working on all this time in secrecy?<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1660519:date=Nov 14 2007, 04:59 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Nov 14 2007, 04:59 AM) <a href="index.php?act=findpost&pid=1660519"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->thats awesome! time to start porting it for ns2 i'd say <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, it would be easier keeping the detail up if I made the map for NS2 in Source instead. Maybe I'll finish the map for NS1 and then port it to NS2, since I've worked so much with custom textures, layout and design for the map for the HL1 engine.

    <!--quoteo(post=1660475:date=Nov 13 2007, 08:48 PM:name=ShenTraX)--><div class='quotetop'>QUOTE(ShenTraX @ Nov 13 2007, 08:48 PM) <a href="index.php?act=findpost&pid=1660475"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->mmm... screens... ?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, I'll hook you up with some screens soon <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> Might make a whole new thread since the map has changed so much and the thread is so old. Anyway, here's a small sneakpeak of some new areas <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /> I know there are some texture alignment issues, but it's not done yet <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />


    [attachment=35780:ns_deepb..._ms30000.JPG]
    [attachment=35781:ns_deepb..._ms30005.JPG]

    Edit: the first one is a corridor outside one of the hives. To the left (which can't be seen at the screen) there's an "underground lake" that you can see through the window. The second scene is seen from outside.
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