Combat Respawn Waves

Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
<div class="IPBDescription">thoughts</div> So far in limited play only heard a lot of complaining about the respawn rate. Makes spawn camping way too easy esp with smaller maps as teamates will join them quickly and level up while the hive dies. Games were very quick, one game got to lvl 7 (win) and this was during 3-4 maps in a row being in either 1st or second in kills/points so I was probably highest lvl. Most games the losing team will probably never make it past lvl 3 except for one or 2 guys. Was an 8 man team so we were spawning in 2 at a time. I would look at instead of 25% maybe changin to a fixed number like 2 for games under a certain number of players maybe 5 or 6 and 3 for over that. Or just uppping the percentage to 33%. Most of the spawn camping domination was because of skill difefrence in teams with roughly half the winning team were really good and 2 or 3 on the losing team were really good. But it still shows the fact that there is no chance for comeback at all once spawncamping starts and more than likely noone will ever see lvl 10 unless they just camp and kill rather than kill teh objective.

Comments

  • BreflBrefl Join Date: 2004-02-11 Member: 26383Members
    edited February 2004
    6 vs 6, and there's 3 skulks in the marine spawn. You spawn in one at a time to fight off 3 skulks on your own :/ You die, more skulks show up. The next guy now has 5 skulks to fight... on his own. He dies, the last shows up, and your comm chair dies. Goodie.
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    Maybe I just missed it but in explanation all I see is how you said you got to level 7 (the highest level player in that game) and that the losing team was getting owned because they sucked (in various maps I think?).

    Ok...so what's the problem? In the old maps, instead of spawning 2 or 3 at a time, the WHOLE FREAKING TEAM would respawn, making it nigh impossible for the alien team to cap a win even after destroying the marine team because they'd spawn in such huge waves. If teams are un-even skill wise, even them or find a better server. Newbie skill is not calculated into balancing and patching, you have to compensate and figure out where newbies that suck now are going to be in a couple months, therefore you HAVE to balance for veterans, because most likely 3 to 4 months of NS will turn a Hatchling skulk into a Behemoth super-skulk ;-)
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    <!--QuoteBegin-Brefl+Feb 11 2004, 01:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brefl @ Feb 11 2004, 01:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 6 vs 6, and there's 3 skulks in the marine spawn. You spawn in one at a time to fight off 3 skulks on your own :/ You die, more skulks show up. The next guy now has 5 skulks to fight... on his own. He dies, the last shows up, and your comm chair dies. Goodie. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you're going to support balancing statements, try not to exagerate, people like me will point out that the only way you're spawning one at a time is if you're the only person dead since you spawn in wave of 3-4 (unlike the old ridiculous waves of 8-10 which just prolonged the game).
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    edited February 2004
    Having thought about this a bit more, with the new hive heal rate and wave spawning, I can't see it being much of a problem unless 1 team serious outplays the other, although I do think that a max of 1/4 the team (2 people in 8v8) spawning at once is a little low.

    Perhaps slightly bigger waves with more time between?
  • BreflBrefl Join Date: 2004-02-11 Member: 26383Members
    edited February 2004
    <!--QuoteBegin-Twisted Master+Feb 11 2004, 01:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twisted Master @ Feb 11 2004, 01:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Brefl+Feb 11 2004, 01:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brefl @ Feb 11 2004, 01:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 6 vs 6, and there's 3 skulks in the marine spawn. You spawn in one at a time to fight off 3 skulks on your own :/ You die, more skulks show up. The next guy now has 5 skulks to fight... on his own. He dies, the last shows up, and your comm chair dies. Goodie. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you're going to support balancing statements, try not to exagerate, people like me will point out that the only way you're spawning one at a time is if you're the only person dead since you spawn in wave of 3-4 (unlike the old ridiculous waves of 8-10 which just prolonged the game). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Spawn in waves? Interesting, because we sure as hell weren't. I'm in spectator watching skulks run around, then one guy spawns in. He dies, then the next guy would.

    The other spawn system was fine. Hell, combine the first spawn system with the second. After seeing what happened, I don't think anyone minded the extended spawn at level 10. The change to wave spawning regardless of level was terrible. Put the level delay in, and the old wave spawning. Then early game marines / skulks will actually be able to kill off enemies if they get rushed, but higher levels won't spawn in as much, so it won't be as hard as it used to.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    The lvl 7 part concerns that being probably the highest level on the server lvl7 is kinda low for end game. I kinda liked getting to lvl 10.

    The other point is that spawn camping is too effective. The problem was made worse by the skill differences in the teams but not caused entirely by it.

    The numbers were just an example, maybe instead of the number in the waves we could play with the time again.

    I don't want the games to become super long like they were, but less than 5 min feels a bit too short for me. A couple people should be able to reach lvl10.
  • LaggasaurusLaggasaurus Join Date: 2003-11-13 Member: 22773Members, NS1 Playtester
    edited February 2004
    <!--QuoteBegin-Twisted Master+Feb 11 2004, 01:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twisted Master @ Feb 11 2004, 01:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Brefl+Feb 11 2004, 01:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brefl @ Feb 11 2004, 01:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 6 vs 6, and there's 3 skulks in the marine spawn. You spawn in one at a time to fight off 3 skulks on your own :/ You die, more skulks show up. The next guy now has 5 skulks to fight... on his own. He dies, the last shows up, and your comm chair dies. Goodie. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you're going to support balancing statements, try not to exagerate, people like me will point out that the only way you're spawning one at a time is if you're the only person dead since you spawn in wave of 3-4 (unlike the old ridiculous waves of 8-10 which just prolonged the game). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You spawn in waves yes but you can only spawn in a maximum of 1/4 of the total people on your team so in a 6 v 6 game 1 person will spawn at a time = ****age

    PS thought i'd do that so the mods don't have to <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • rockst4rrockst4r Join Date: 2003-08-14 Member: 19682Members
    i will favor the beta 1 respawn system all the time. low lvl spawn fast and high lvl take longer to spawn. everyone has got his own spawn time. its perfect. they just had to disable the "i will not spend any points and rush"-tactic by making respawn times dependent on the lvl not the number of upgrades spend. unfortunately they introduced the new spawn systems instead [which imho suck and prolonged (b2) and extremely unbalenced the game (b3)].
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    Personally, I'd like beta 2 respawn and decreased hive and CC hitpoints.
  • RavenDTRavenDT Join Date: 2003-04-11 Member: 15391Members, Constellation
    edited February 2004
    <!--QuoteBegin-Twisted Master+Feb 11 2004, 01:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twisted Master @ Feb 11 2004, 01:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Brefl+Feb 11 2004, 01:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brefl @ Feb 11 2004, 01:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 6 vs 6, and there's 3 skulks in the marine spawn. You spawn in one at a time to fight off 3 skulks on your own :/ You die, more skulks show up. The next guy now has 5 skulks to fight... on his own. He dies, the last shows up, and your comm chair dies. Goodie. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you're going to support balancing statements, try not to exagerate, people like me will point out that the only way you're spawning one at a time is if you're the only person dead since you spawn in wave of 3-4 (unlike the old ridiculous waves of 8-10 which just prolonged the game). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    He is not exaggerating. I had this happen three times in a row this afternoon.

    The spawn time was a little much before, but now it's way too low. I am thinking more of like 1/3rd to 1/2 of the team should spawn per wave.

    1-7 = 50% players spawn.
    8 = 3 players spawn.
    9+ = 1/3rd of the team.


    How about that?

    Or actually, like rock said a few posts ago, everyone could have independent spawn times, but their spawn time depends on their level. I think that'd work a lot better, so no one spawns at once and you can never tell when a marine/alien is going to show up in base. Makes it more random and harder to camp than whole waves coming at once.
  • DinkY2KDinkY2K Join Date: 2004-02-11 Member: 26421Members
    <!--QuoteBegin-Twisted Master+Feb 11 2004, 01:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twisted Master @ Feb 11 2004, 01:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Brefl+Feb 11 2004, 01:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brefl @ Feb 11 2004, 01:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 6 vs 6, and there's 3 skulks in the marine spawn. You spawn in one at a time to fight off 3 skulks on your own :/ You die, more skulks show up. The next guy now has 5 skulks to fight... on his own. He dies, the last shows up, and your comm chair dies. Goodie. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you're going to support balancing statements, try not to exagerate, people like me will point out that the only way you're spawning one at a time is if you're the only person dead since you spawn in wave of 3-4 (unlike the old ridiculous waves of 8-10 which just prolonged the game). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Looks like someone didn't do their homework before they bashed another players post. Marines do not spawn one at a time, but in a small game it certainly seems like it. This 1/4 spawn think really sucks, and the 6v6 skulk example is actually quite accurate. I played an 8v8 game today and it was always one or two marines pitted against the whole alien team that was camping and CC biting.

    Please increase the amount of spawnage, I don't see what was so wrong about beta 2...
  • DinkY2KDinkY2K Join Date: 2004-02-11 Member: 26421Members
    <!--QuoteBegin-rockst4r+Feb 11 2004, 03:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rockst4r @ Feb 11 2004, 03:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i will favor the beta 1 respawn system all the time. low lvl spawn fast and high lvl take longer to spawn. everyone has got his own spawn time. its perfect. they just had to disable the "i will not spend any points and rush"-tactic by making respawn times dependent on the lvl not the number of upgrades spend. unfortunately they introduced the new spawn systems instead [which imho suck and prolonged (b2) and extremely unbalenced the game (b3)]. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The old level based spawn system sucked. Level 10 people had to wait forever and it was just no fun. Perhaps a Wolfenstein ET spawn system would be best, where teams spawn at fixed intervals together.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    Beta 1 was not how the respawn system was *supposed* to work.

    People where supposed to spawn in waves, continuous waves of reinforcements to the battle sight.

    Instead people spawned individually, and, by doing this, made it much less team oriented, made it make a lot less sense, and was just stupid...

    I loved beta 2's respawn system, It made me so happy to spawn with all my buddies.
    Waves were how combat is supposed to be, not one at a time...

    When I read the changelog for 3, I hated the idea of only 1/4 at a time... But playing a few games, I have realized how nicer this actually is.

    It feels like there are just waves of reinforcements continuouslly coming in, and it's not like a distress beacon.

    Games can actually be won, and you tend to try to stay alive a bit more.

    The only thing that bugs me about the respawning is that when you're spectator if there's another wave that respawns before you, your spectator view snaps to them, so you think you've respawned, and it's just really distorting.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    The new spawn system owns, games shouldn't last 10 years, GJ on the new spawn system Flay
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