Co_pulse

ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
<div class="IPBDescription">Map feedback thread</div> Made by TommyD, it had a few changes made already in beta 2, so please give feedback on <a href='http://www.natural-selection.org/v30b2-changelog.html' target='_blank'>those</a> changes, as well as the general feedback using the <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=39&t=61293' target='_blank'>Map Feedback Guide</a>. That means: positives AND negatives.

As usual: Do not expect that your wishes will be granted. The mapper calls the shots. That is why it is important to conduct yourself with dignity, and not whine like a child.

Comments

  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    The vent leading into the hive room onto the platform directly in front of the hive is far too easy to spawn camp from. Change the vent so there is no LOS from the vent to the spawn area.

    Apart from this one minor gripe, I love the map! It has a good balance of open space and vents to allow marines to keep up a good defence at points, and also allow kharaa effective use of all their evolutions and abilities.

    I also like the very crisp atmosphere of the whole map, although it would be nice to have a few more infestation textures increasing in density while moving towards the hive area.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    This is an alright map. Not too bad but it too is also gonna be league standard.


    I like the fact that the 3 routes allow for some diverse gameplay. Also, fighting in the hive room as a marine is fun.


    What I don't like is that the best spots on the map for aliens are little vents you drop on top of the marines out of, and if you don't get bigger lifeforms/leap really quickly you will lose hard as aliens. Also, onos == ownage on most of the tiny hallways.


    If I were the mapper, I would add a few more side routes to the main routes for added complexity and depth and to make it more interesting.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    A great example of what a combat map should be in my opinion. My biggest gripe would be the long corridors near the hive that make fighting off intruders after the element of surprise has been blown extremely difficult. It feels similar to defending powersilo as an alien, in that it's extremely difficult to do.

    I believe this is what contributions to aliens being likely to lose if they can't get an early lead in the levels race.
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