Co_rats_b1 Release
DarkATi
Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
<div class="IPBDescription">Needs Play-testing</div> Co_Rats_b1 is out. It needs playtesting so if you run an NS Server please set it up and give me the IP for your server so I can get some feedback firsthand from the players.
Download Link: <a href='http://www.mappers.riseofpower.net/co_rats_b1.zip' target='_blank'>http://www.mappers.riseofpower.net/co_rats_b1.zip</a>
File Size: 736 KB
.res file included.
~ DarkATi
Also, there are some minor texture alignment issues left over from my last battle with Bad Surface Extents. I'm not really looking for comments on how it looks, I'm looking for comments on how it plays, though of course all comments are welcome and appreciated!
Download Link: <a href='http://www.mappers.riseofpower.net/co_rats_b1.zip' target='_blank'>http://www.mappers.riseofpower.net/co_rats_b1.zip</a>
File Size: 736 KB
.res file included.
~ DarkATi
Also, there are some minor texture alignment issues left over from my last battle with Bad Surface Extents. I'm not really looking for comments on how it looks, I'm looking for comments on how it plays, though of course all comments are welcome and appreciated!
Comments
1. It is possible to attack the hive _from_ the route underneath the floor.
You do have some good points there btw, only about the RR being to big... Dunno it's a "rats" map so I don't mind <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
GreetzZz Kouji San
Ooopsies!!
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1. It is possible to attack the hive _from_ the route underneath the floor.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
*FIXED* I knew about this and swore I changed it... must... save... .map file... gahhh.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The RR is far far too big. Climbing all the way up there to spectate is stupid, as is having to press a button to activate a lift if you want to be a marine.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It's a rats map, you're suppose to feel small man! Furthermore how many people spectate a game, really?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I know what you said about commenting on the looks, but this really does need to be sorted out.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Before the final release things like that will be. I am dealing with Bad Surface Extents quite often and I must have null'd random things in the process of correcting it.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Finally, I found that I could sneak behind the pipes just before the dark entrance to the hive in the low route. Camptastic! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yes, it is quite camptastic, needs to be fixed, thanks. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is the website for the download down... because I cannot download the map or even go to that website <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The link works for me and obviously it did for Varsity as well... don't know.
Thanks for the comments, keep 'em comin'!
~ DarkATi
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Are you still using the "Fit" button in the texture app when you still have the whole brush selected? Seriously select ONLY the faces you know the player will see when doing texture alignment, just leave the other faces on the brush alone because they'll be discarded during the compile anyway.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Are you still using the "Fit" button in the texture app when you still have the whole brush selected? Seriously select ONLY the faces you know the player will see when doing texture alignment, just leave the other faces on the brush alone because they'll be discarded during the compile anyway. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I know that, trust me I never do it anymore. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
~ DarkATi