The Wonders Of Metabolise
RabidWeasel
Join Date: 2002-11-02 Member: 5337Members
<div class="IPBDescription">It's not for sitting round a corner!</div> Most of the time I see people use metabolise as basically a souped-up form of regen for use when sitting in a safe place. Although it can obviously do this, it is not its primary purpose as it totally neglects its awesome energy-rechargin abilities. As weapon quickswitching is fairly instantaneous now, meta is best used mid-blink, if you have quick enough fingers to do it; this means that you don't need adrenaline as a fade and can enjoy celerity or silence instead. Also, you can easily heal quickly while still remaining an offensive threat to the enemy team.
This is especially effective when combined with focus in combat, as you can swipe, quickswitch to meta, quickswitch back to blink, evade for half a second, and then blink back in for another swipe. Essentially, by switching between swipe and meta a lot, normally while airbourne from blink, you can avoid the cooldown timers for the different weapons and so keep up a much more effective offense.
Good use of metabolise can effective replicate both adrenaline and regeneration for a fade.
This is especially effective when combined with focus in combat, as you can swipe, quickswitch to meta, quickswitch back to blink, evade for half a second, and then blink back in for another swipe. Essentially, by switching between swipe and meta a lot, normally while airbourne from blink, you can avoid the cooldown timers for the different weapons and so keep up a much more effective offense.
Good use of metabolise can effective replicate both adrenaline and regeneration for a fade.
Comments
how long did it take you to get used to switching weapons back and forth like that? I tend to just use mouse5 for <b>lastinv</b> and rely on that.
Q=weap1(swipe/bite)
E=weap2(blink/Leap)
F=weap3(metabolize)
Make sure that you enabled Weapons Fast Switch.
Get Celerity ... Adrenaline is useless.
I scored 93/9, 77/5 and 139/21 with that config.(in Combat of course)
Well I have quite long fingers and find it easy to press 1-3 with my index finger to switch, so it didn't take me long to learn the timings etc.
Another key point about fading is that you should use blink like leap; tap it to perform an extremely fast jump towards a marine. In this way you can be sure of never running out of energy. If you're doing things right you should be able to stay airbourne in co_kestral permanently while metabolising occasionally to regain health.
For the record, I haven't died as a fade since I started to use this tactic in conjunction with focus, although I've only played about 5 or 6 combat games as marines since then.
I had the feeling this would happen... I knew I should've posted this on the weekend <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Ah well, at least it's been said.
To make some kind of contribution and justify my post: Now that Metabolise is actually usable in combat (and is really useful at that), it makes a great extension of my 2.0x "play-with-your-prey" idea (which was also stolen - someone else posted the same thing I did <i>in the same thread</i> (without acknowledgements of course), and everyone noticed <i>him</i> - am I cursed or something?), in that it allows you to Blink around in the air above a group of Marines, slashing down occasionally, indefinitely - not only does it recover your health, but with a bit of patience between strikes (that is, more than one Blink-Meta per strike), you will <b>never</b> run out of energy.
Carapace+Celerity all the way for this tactic, I'd say, though that Metabolise no longer interferes with Regeneration makes that viable too.
*NOTE: I know I sound like I'm cracking a fat whinge (which I am), but this is incredibly frustrating...