Combat: 3+ Onos = Marines Screwed?

GelantiousGelantious Join Date: 2002-11-01 Member: 2576Members, Constellation
I've played alot of Combat this past week and latley the aliens havo won every game.
If the Aliens get 3 or more Onos its over for the marines unless all the marines get lvl3 hmg.

The Aliens storm marine base - Marines kills one onos, two left - kill another one, the first onos that died comes back and so on.

Combine this with a couple of fades and lerks and your totally screwed.

This is just how I've seen the games lately.

Have it been the same for you?

Comments

  • RyanRyan Join Date: 2003-01-07 Member: 11969Members
    Really, i think this is not so much the onos's fault as that of the maps. A few marines even with lmg can easily kill an onos, the problem is that the marine spawns in most maps (angst comes to mind) are so small, as soon as the onos is visible hes right on top of the marines, and the rines need range.
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    Onos are not the tanks they used to be, a good GL, HMG team with concentrated fire wipes out oni attacks relatively easily. It's the coordinated skill attacks that you're starting to see now (which actually used to be prevalent pre-public beta). That's why most people will agree that it's relatively balanced in combat.

    And btw, most maps are overtly marine oriented for you information, a good number of them contain very few, if any, vents in key positions or good choke points for alien ambushes, but because of sheer number and melee abilities, a skilled team can still use these effectively.

    Combat = relatively balanced, marines still have slight advantage for reasons I don't care to repeat since it's been discussed by the other vets and consties to death
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    nope, not been the same for me at least. Of course depends how big the server is.. anyway kharaa has lost games with 2-3 onos in combat & not just once .. jp with gl-hmg-sg is the winner, even if eat, devour, swipe, gore all the rest.

    You put 3 jp's or more with resupply constantly rushing the hive, even if they die there, over and over again, gorge gets shred to pieces or gets bored -> quits.
    Rest of the marine team is fighting against onoses and the rest. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    even if you brake trough the defense, the next spawn wave will probably deal the threat to their cc & weld it, those matches always become endless..
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    For the most part what I've seen is marine wins. But if a team has better players they tend to win. Multiple onos are more difficult than a team of super skulks, but really they just require a different strategy as if they save for onos, more than likely they arent getting many upgrades and you should be dominating early. Btw onos have a hard time responding to jps at the hive. With multiple paths just go around the onos.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->its over for the marines <b>unless</b> all the marines get lvl3 hmg.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    So... what you're saying is that the aliens have a CHANCE to win? I'm failing to see the problem here.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Those 3 aliens in question had to spend 5 levels to go Onos. That means they were, at minimum, unupgraded skulks until level 6. Marines should have been schooling them and outlevelling them by a significant margin. By the time an alien can go Onos, <u>unupgraded</u>, a marine can have that L3 HMG, more than that if they took advantage of the aliens' early game weakness. If Aliens go for such a risky strategy as having 3 of their players save their upgrades for that long, then Marines should have a real hard time with them when they succeed.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Grenades take care of onos quite well, provided there is background fire from other heavy weapons.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    An carapaced onos can take something along the lines of 2000 damage, while a clip of 4 grenades only do 500 to players (1000 to structures). You only really want to be mixing Oni and GLs if you have a lot of other aliens nearby and need to hurt a lot of them all at once.

    However when beta 3 comes hopefully games will be too short for more than a couple of people to reach lvl 10 by the time one of the teams win (shorter games).
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    Hmgs own onos. Maybe instead of geting a GL get a hmg and kill anything in your path.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    if I plan for onos, I go,
    cilarity, cara, regen, 2nd abiltiy, adrenilin.
    then save the rest for onos. This way im basicly super skulk the way I like it. and the final levels are pretty easy.
    sometimes instead of 2nd abiltiy, I use focus.
  • includeinclude aka RpTheHotrod Dallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    Like they said, the lack of space is what screws over the marines, not the onos/onii itself.
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    edited February 2004
    Most the games I play in co. if the aliens get onos they win. Unless our team is full of JP SG'ers which it never is ( and in that case lerkers/fades will drop them likes flys ). If you think about it, it takes just about an entire clip of hmg bullets to kill one onos, thats without getting stomped, devoured, umbra, or another alien coming from behind and killing you. Also while everyone is concentrating on the onos the other aliens are running around scotts free killing everyone cause the onos is tanking all the bullets while adding his share of stomps/devour. I can't stand when people say onos are weak and they die... no **** they die but it takes a hell of alot more bullets to kill then anything else in the game, and if your a good onos you can easily kill 3 marines like nothing ( eat and run / lure ) I personally believe onos should go back to beta1 as well as the fades..A good fade is just way to unbelievably good right now. Just one of Them can single handedly turn the tides of a game ( normal ns not co )
  • LuckyLucky Join Date: 2003-11-16 Member: 23001Members
    edited February 2004
    This isn't as much a of chance, as it's a certainty. I've said it before somewhere in these forums ~beta1 times, 70% onos, 30% lerk teams will own any marine setup, period. Umbra+primal scream+70% of the team being onos will crush ANY marine setup, including full team of jp/lvl2 hmg (even if oni can't kill marines, in 10vs10 7 primal screamed/umbraed oni can kill the cc before they are killed by the marines simply due to the insane amount of hitpoints they have. This has been tested.
    The issue is not as much the chance, as it's the organisation of such assault. You won't see many aliens practice sufficient teamwork for a charge like that. And it's pretty much thesame with marines going 50% jp/gl, 50% jp/hmg (or shotgun) and rushing the hive. Aliens can drop a few jp'ers, but they won't have time to stop all of them before the hive is in shreds.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    Omg are you saying if everyone attacks together using teamwork they will win?!?!?!?! omg teamwork hax, totally ban teamwork please as it wins the game for either team.
  • LuckyLucky Join Date: 2003-11-16 Member: 23001Members
    No, I'm saying that a certain combination of classes + tight teamwork can defeat any enemy combination of classes + equal teamwork. In both cases teamwork must be very good though.
    One last thing: adding to my previous post, you don't have to "waste" 5 levels staying skulk when going onos. After 3 levels, you're already fade (no upgrades) and are a perfect match for lvl1/2 shotty/hmg/gl people that will pop up on that level. Then 2 more levels and you're unupgraded onos, who can usually rip the small LA marine groups to shreds, upgrades or not, quickly amassing experience to get the upgrades for yourself.
    I'm not saying onos should be nerfed or anything, I'm merely stating a fact. Heck I like the fact that a tight teamwork wins games no matter the opposition, as it teaches noobs a lot about the game. It does get damn annoying when playing on a closed server where everyone has at leas a certain a cetrain degree of skill though.
    Then again, much of the time, marines organise themselves to crush the enemy around lvl9 with massive jp+gl/sg hive rush as well, which puts a nice cap on the alien teams, where many people went onos early (but is easily stoppable by those that desided to stay as a fade longer to fetch some upgrades or got more lerks). Options are almost limitless.

    All the above doesn't change the simple fact that ~10/10 70% onos+30% lerk+teamwork (and maybe a gorge to web the hive before the actual charge on the marine cc) for alien team equals victory no matter the opposition.
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