Wheres the balance for tripmines?

Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
<div class="IPBDescription">Or, does anyone use tripmines?</div>I ask because I haven't heard anything about them in Tales from the Front Line (although I can't say I've read all of them, that thread is friggin huge). I had similar concerns about the pistol but was reassured by a PT (sorry, can't remember who) that it was indeed useful and widely utilized.

So whats with the tripmines? Do they get any use? Best way to use them? Are they useful enough to warrant their position in this game? Are they droppable (is that a word?) for marine to use or does commander use them?

That is all. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

Comments

  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    I believe that tripmines are mostly used for softening up Onos'. They are fairly useless against most aliens as long as they don't see them until they explode, which is still possible. The Skulk can climb around the beams, the Gorge's aren't really an attack class (anymore :-), Lerks can fly over the beams, Fades can blink through them.

    I don't know how the mines are distributed though.

    --Scythe--
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    I don't know much about this thing but I'll give it a try

    (AFAIK)Tripmines are very usable and you can change the dynamics of the map pretty nicely with them. Best way to use them is ofcourse in narrow sections which marines don't use and where skulks and lerks can't go pass(over) them(ofcourse fades can). I think they use tripmines pretty much. Depending on how commander feels about them and ofcourse what kind of map they are playing. Commander gives it to marines and marines use them. In NS every weapon has its purpose.

    Uh, scythe was faster, and seems he has whole different view than I  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
    Well maybe devs or pt's tell us.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    A pack of 5 mines is dropped by the commander for the marine to use. good for early base defense! You can stick em on the floor/roof also, making them impassbale by a flier or skulk without htting them off if done right. They are used in games, maybe not too often, but I like em <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • BJayDBJayD Join Date: 2002-09-02 Member: 1263Members
    I predict I shall be using them as often as possible. I love explosives, and trip mines especially. Laying them involves a lot of tactics alone. You can use them in clear view to simple prevent a route being used or try to hide them so they get set off when it's too late.
    One question, can aliens set off trip mines in other ways than walking through the beam. For example: biting the mine, slashing it, spike attack, or xenocide. Also can, marines set them off in anyway? I hope not by walking through them, but I expect a grenade or a bullet would set them off.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    do the tripmines go off when a marine walks through the beam?
  • DekkerDekker Join Date: 2002-07-06 Member: 887Members
    i think they will, but i thnik they only hurt when ff is on. Btw, where there any pictures of the tripmines, i have never seen one <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->, i try the search function now for the first time <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    u CAN blink thru right?

    and can marines walk thru them?
  • SuperSammoSuperSammo Join Date: 2002-02-21 Member: 231Members
    You can <a href="http://www.natural-selection.org/iB_html/uploads/post-11-90147-ns_bast0000.jpg" target="_blank">this</a> picture of a tripmine back in the RC4 thread. (as long as it hasnt been changed) and apparently the thumbs look fine in game.
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    Wow, you'ld think something that size would be able to rip halfway through an Onos.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    <!--QuoteBegin--Inexorable+Oct. 06 2002,07:38--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Inexorable @ Oct. 06 2002,07:38)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Wow, you'ld think something that size would be able to rip halfway through an Onos.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    True, but this game is not trying to be realistic. It would be kind of boring if marines would be kicking alien @$$ all the time. Irl they should be able to put an end to every creatures misery with 5hmg bullets. And I mean it, 5 would be enough to kill or atleast criple an elephant, it should do bad stuff to lvl 5. Not to mention a single grenade with glauncher.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    do the tripmines have a visible beam?

    PT, screenshot plz
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Tripmines have a visible red laser.  When placed on the floor or ceiling, they act as proximity mines, and do not have a laser trip.

    Marines can walk through/over trips/prox mines without setting them off, but if a trip is triggered, nearby marines (and marine buildings&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> *will* take damage!

    Fades can blink through trip mines.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    what's the difference between a tripmine and a proximity mine?

    personally I was hoping that the mines would be exactly like the HL ones, because I was always super adept at planting tripmines in the most unsuspecting locations and scaring the hell out of the guy on the LAN.  (Planting tripmines on the cieling around a corner so you barely scrape the beam and never see it)
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Do you get any notification that a trip mine has just blown up? (other than the noise and pain I mean).
    Itd be nice if the marines map marked a mine explosion with a flashing icon or something, itd make sense too.
    That way youd always know if your tripmines are gone even if your not within hearing distance and youd also know that there maybe incoming enemies to defend against.

    Just a thought
  • SuperMunchkinSuperMunchkin Join Date: 2002-09-28 Member: 1364Members
    <!--QuoteBegin--Windelkron+Oct. 06 2002,11:27--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Windelkron @ Oct. 06 2002,11:27)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->what's the difference between a tripmine and a proximity mine?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    To the best of my understanding, it becomes a trip mine if you place it on a side wall, where a red laser shoots across and anything non-marine walking through it sets it off.  
    Placed on the ground or ceiling, it becomes a prox mine- where anything non-marine that gets within so far of it sets it off.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    <!--QuoteBegin--*Dread*+Oct. 06 2002,09:59--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (*Dread* @ Oct. 06 2002,09:59)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--Inexorable+Oct. 06 2002,07:38--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Inexorable @ Oct. 06 2002,07:38)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Wow, you'ld think something that size would be able to rip halfway through an Onos.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    True, but this game is not trying to be realistic. It would be kind of boring if marines would be kicking alien @$$ all the time. Irl they should be able to put an end to every creatures misery with 5hmg bullets. And I mean it, 5 would be enough to kill or atleast criple an elephant, it should do bad stuff to lvl 5. Not to mention a single grenade with glauncher.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Although, with their xenomorphic structure, who knows what kinds of shock-resistant/absorbing, regenerative capabilities they have? I mean, if a pencil-thick strand of spider silk will stop a jumbo-jet in midair, it's quite feasable some other, similar organic compound could be laced around/within their musculature.
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