Co_freefall

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Comments

  • cascas Join Date: 2004-02-09 Member: 26327Members
    <span style='font-family:Impact'><span style='font-size:14pt;line-height:100%'><span style='color:red'> Best Map Ever (co) </span></span></span>
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Statements like that, need detailed analysis.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-MeanMrMustard+Mar 17 2004, 12:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MeanMrMustard @ Mar 17 2004, 12:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Statements like that, need detailed analysis. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    People who say statements like that need their head examined.
  • Leetcard2Leetcard2 Join Date: 2003-12-05 Member: 23971Members
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    RC1 (release candidate 1) is now available:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Release Candidate 1
    - Brightened Water Cavern
    - Brightened Hive Level
    - Lowered Ceiling Over Hive
    - Fixed Void (null texture) Near Hive
    - Reduced Volume and Distance of Hive Sound
    - Added Top to Elevator (prevents aliens from squashing marines)
    - Changed Middle Bridge Area to More Realistic Rock Formations
    - Changed Internal Ship Lighting and Textures
    - Changed Internal Ship PG Rotating Doors to Force Fields
    - Changed Force Field Damage Type from Radiation to Shock
    - Changed Force Field Damage to 10 (everywhere)
    - Changed Ready Room Wall, Bottom, and Top with Sky Texture Now (space)
    - Changed Ready Room Rock Formation to Match New Map Middle Area
    - Added Map Name with Voogru and WWG Community Images
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I already heard complaints about the water cavern and the internal ship lighting being too bright, so no need to hear more about these 2.
  • 7W1N57W1N5 Join Date: 2004-03-20 Member: 27448Members
    Sorry for the huge bump, but Just wanted to say I had an absolute blast playing on your server last night HoundDawg, and your new project is equally as fun..

    Btw, If you can't remember, I was the annoying lerk eating everybody I long dives and swoops <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> My name wasn't 1337ified either...

    Keep on mappin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    edited March 2004
    <!--QuoteBegin-7W1N5+Mar 25 2004, 05:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (7W1N5 @ Mar 25 2004, 05:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sorry for the huge bump, but Just wanted to say I had an absolute blast playing on your server last night HoundDawg, and your new project is equally as fun.. 

    Btw, If you can't remember, I was the annoying lerk eating everybody I long dives and swoops <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> My name wasn't 1337ified either...

    Keep on mappin  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Cool, thanks for the feedback! I'm still learning my lerk swooping myself, but it is pretty fun.

    It seems that I have a map trilogy here in the making now with <a href='http://www.wwgaming.com/index.php?m=map&map=co_freefall' target='_blank'>co_freefall</a>, <a href='http://www.wwgaming.com/index.php?m=map&map=co_spacefall' target='_blank'>co_spacefall</a>, and the soon to beta release... co_cavefall. All maps with a falling theme, but each one uniquely done.
  • 7W1N57W1N5 Join Date: 2004-03-20 Member: 27448Members
    Indeed, and the theme rocks. NS is about Fun imo, and that's what your maps bring, in an easily accessable package.

    And my lerk skills = win now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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