<!--QuoteBegin-MeanMrMustard+Mar 17 2004, 12:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MeanMrMustard @ Mar 17 2004, 12:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Statements like that, need detailed analysis. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> People who say statements like that need their head examined.
RC1 (release candidate 1) is now available: <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Release Candidate 1 - Brightened Water Cavern - Brightened Hive Level - Lowered Ceiling Over Hive - Fixed Void (null texture) Near Hive - Reduced Volume and Distance of Hive Sound - Added Top to Elevator (prevents aliens from squashing marines) - Changed Middle Bridge Area to More Realistic Rock Formations - Changed Internal Ship Lighting and Textures - Changed Internal Ship PG Rotating Doors to Force Fields - Changed Force Field Damage Type from Radiation to Shock - Changed Force Field Damage to 10 (everywhere) - Changed Ready Room Wall, Bottom, and Top with Sky Texture Now (space) - Changed Ready Room Rock Formation to Match New Map Middle Area - Added Map Name with Voogru and WWG Community Images <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I already heard complaints about the water cavern and the internal ship lighting being too bright, so no need to hear more about these 2.
Sorry for the huge bump, but Just wanted to say I had an absolute blast playing on your server last night HoundDawg, and your new project is equally as fun..
Btw, If you can't remember, I was the annoying lerk eating everybody I long dives and swoops <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> My name wasn't 1337ified either...
Keep on mappin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-7W1N5+Mar 25 2004, 05:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (7W1N5 @ Mar 25 2004, 05:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sorry for the huge bump, but Just wanted to say I had an absolute blast playing on your server last night HoundDawg, and your new project is equally as fun..
Btw, If you can't remember, I was the annoying lerk eating everybody I long dives and swoops <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> My name wasn't 1337ified either...
Keep on mappin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Cool, thanks for the feedback! I'm still learning my lerk swooping myself, but it is pretty fun.
It seems that I have a map trilogy here in the making now with <a href='http://www.wwgaming.com/index.php?m=map&map=co_freefall' target='_blank'>co_freefall</a>, <a href='http://www.wwgaming.com/index.php?m=map&map=co_spacefall' target='_blank'>co_spacefall</a>, and the soon to beta release... co_cavefall. All maps with a falling theme, but each one uniquely done.
Indeed, and the theme rocks. NS is about Fun imo, and that's what your maps bring, in an easily accessable package.
And my lerk skills = win now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Comments
People who say statements like that need their head examined.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Release Candidate 1
- Brightened Water Cavern
- Brightened Hive Level
- Lowered Ceiling Over Hive
- Fixed Void (null texture) Near Hive
- Reduced Volume and Distance of Hive Sound
- Added Top to Elevator (prevents aliens from squashing marines)
- Changed Middle Bridge Area to More Realistic Rock Formations
- Changed Internal Ship Lighting and Textures
- Changed Internal Ship PG Rotating Doors to Force Fields
- Changed Force Field Damage Type from Radiation to Shock
- Changed Force Field Damage to 10 (everywhere)
- Changed Ready Room Wall, Bottom, and Top with Sky Texture Now (space)
- Changed Ready Room Rock Formation to Match New Map Middle Area
- Added Map Name with Voogru and WWG Community Images
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I already heard complaints about the water cavern and the internal ship lighting being too bright, so no need to hear more about these 2.
Btw, If you can't remember, I was the annoying lerk eating everybody I long dives and swoops <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> My name wasn't 1337ified either...
Keep on mappin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Btw, If you can't remember, I was the annoying lerk eating everybody I long dives and swoops <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> My name wasn't 1337ified either...
Keep on mappin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Cool, thanks for the feedback! I'm still learning my lerk swooping myself, but it is pretty fun.
It seems that I have a map trilogy here in the making now with <a href='http://www.wwgaming.com/index.php?m=map&map=co_freefall' target='_blank'>co_freefall</a>, <a href='http://www.wwgaming.com/index.php?m=map&map=co_spacefall' target='_blank'>co_spacefall</a>, and the soon to beta release... co_cavefall. All maps with a falling theme, but each one uniquely done.
And my lerk skills = win now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->