Little Help

project_demonproject_demon Join Date: 2003-07-12 Member: 18103Members
edited February 2004 in Mapping Forum
remember me,nyway i got my map to get compiled with hlfix program, but when i try to run the map, the game craches and it gives me this Fatal error"ED_ParseEntity:closing brace without data" by the way my pts file is 0 kb big and it's empty is that normal?

Comments

  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Your PTS file should only have something in it if you have a leak in your map, ignore it otherwise.

    It looks like your map is NOT compiling properly if it gives that error. Post a compile log.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    From the ns mapping forum FAQ:<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What questions belong in the "NS newbie mapping" forum?
    If you're trying to figure out how to use a Natural Selection mapping entity post in the newbie forum.
    If you need help with a Natural Selection map feature, post in the newbie forum.
    If you have a mapping setup or compile problem, post in the newbie forum.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Please read this document. It's beneficial to everyone's sanity (including yours) for EVERYBODY who posts in these forums to read the FAQ. It will help us retain our repose and answer your questions more quickly, precisely, and pleasantly.

    As for answering your question....... You can actually open up a .map file in any text editor. It's basically written in math more than any other language, but what your error is saying is that the braces "{}" that define the beginning and end of a brush (they separate the lists of coordinates into brushes) are wrong somehow. A closing brace without data would mean that one of your entites is a brush entity with no brush tied to it. Open up hammer and do map->entity report and click on each brush entity. If you find a brush entity that doesn't have an object behind it delete it.(it will highlight all of them in your 2d panes) That should set you up. If not please repost with a compile log in newbie mapping.
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    edited February 2004
    Posting in the newbie forum actually gaurentees a delayed answer... only about 5 people that know how to map actually check it, unlike the rest of the anal-retentive people that post in this forum (hint: The ones who quote rules at every post and scream 'NEWBIE' at posts that are ruining <b>their</b> forum)
  • project_demonproject_demon Join Date: 2003-07-12 Member: 18103Members
    stop telling me where to post okay this is mapping forum,
    here's the compile log:

    hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlcsg -----
    Command line: "C:\Program Files\Valve Hammer Editor\tools\hlcsg.exe""C:\Program Files\Valve Hammer Editor\maps\ns_view"
    Entering C:\Program Files\Valve Hammer Editor\maps\ns_view.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    4 brushes (totalling 24 sides) discarded from clipping hulls
    CreateBrush:
    (0.05 seconds)
    SetModelCenters:
    (0.00 seconds)
    CSGBrush:
    (0.20 seconds)

    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\nsp\co_rebirth.wad
    - Contains 0 used textures, 0.00 percent of map (28 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\nsp\cached.wad
    - Warning: Larger than expected texture (307980 bytes): 'CONBACK'
    - Warning: Larger than expected texture (307980 bytes): 'LOADING'
    - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\nsp\gfx.wad
    - Contains 0 used textures, 0.00 percent of map (7 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\nsp\co_kestrel.wad
    - Contains 0 used textures, 0.00 percent of map (21 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\nsp\decals.wad
    - Contains 0 used textures, 0.00 percent of map (232 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\nsp\ns_ayumi.wad
    - Contains 0 used textures, 0.00 percent of map (38 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\nsp\hallwall_1.wad
    - Contains 0 used textures, 0.00 percent of map (10 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\nsp\ns.wad
    - Contains 12 used textures, 80.00 percent of map (578 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\nsp\ns2.wad
    - Contains 2 used textures, 13.33 percent of map (296 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\nsp\ns_metal.wad
    - Contains 0 used textures, 0.00 percent of map (13 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\nsp\ns_bast.wad
    - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\nsp\ns_hera.wad
    - Contains 0 used textures, 0.00 percent of map (65 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\nsp\ns_lost.wad
    - Contains 0 used textures, 0.00 percent of map (10 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\nsp\tempdecal.wad
    - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\nsp\ns_nothing.wad
    - Contains 0 used textures, 0.00 percent of map (5 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\nsp\ns_tanith.wad
    - Contains 1 used texture, 6.67 percent of map (101 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\nsp\spraypaint.wad
    - Contains 0 used textures, 0.00 percent of map (5 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\nsp\v_wad.wad
    - Contains 0 used textures, 0.00 percent of map (80 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\nsp\wall_lab.wad
    - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\ns\ns_lost.wad
    - Contains 0 used textures, 0.00 percent of map (10 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\ns\ns_eclipse.wad
    - Contains 0 used textures, 0.00 percent of map (40 textures in wad)
    Using Wadfile: c:\program files\steam\steamapps\project-demon5@hotmail.com\half-life\ns\pldecal.wad
    - Contains 0 used textures, 0.00 percent of map (1 textures in wad)

    Warning: More than 8 wadfiles are in use. (22)
    This may be harmless, and if no strange side effects are occurring, then
    it can safely be ignored. However, if your map starts exhibiting strange
    or obscure errors, consider this as suspect.


    Texture usage is at 0.39 mb (of 4.00 mb MAX)
    0.38 seconds elapsed

    ----- END hlcsg -----



    hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlbsp -----
    Command line: "C:\Program Files\Valve Hammer Editor\tools\hlbsp.exe""C:\Program Files\Valve Hammer Editor\maps\ns_view"

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


    BSP generation successful, writing portal file 'C:\Program Files\Valve Hammer Editor\maps\ns_view.prt'
    0.44 seconds elapsed

    ----- END hlbsp -----



    hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlvis -----
    Command line: "C:\Program Files\Valve Hammer Editor\tools\hlvis.exe""C:\Program Files\Valve Hammer Editor\maps\ns_view"
    122 portalleafs
    479 numportals

    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Normal ] [ Normal ]

    fast vis [ off ] [ off ]
    full vis [ off ] [ off ]


    BasePortalVis:
    (0.11 seconds)
    LeafThread:
    (5.20 seconds)
    average leafs visible: 110
    g_visdatasize:1971 compressed from 1952
    5.34 seconds elapsed

    ----- END hlvis -----



    hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlrad -----
    Command line: "C:\Program Files\Valve Hammer Editor\tools\hlrad.exe""C:\Program Files\Valve Hammer Editor\maps\ns_view"

    -= Current hlrad Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    vismatrix algorithm [ Original ] [ Original ]
    oversampling (-extra)[ off ] [ off ]
    bounces [ 1 ] [ 1 ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light [ 255.000 ] [ 256.000 ]
    circus mode [ off ] [ off ]

    smoothing threshold [ 50.000 ] [ 50.000 ]
    direct threshold [ 25.000 ] [ 25.000 ]
    direct light scale [ 2.000 ] [ 2.000 ]
    coring threshold [ 1.000 ] [ 1.000 ]
    patch interpolation [ on ] [ on ]

    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]

    global fade [ 1.000 ] [ 1.000 ]
    global falloff [ 2 ] [ 2 ]
    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale [ 1.000 ] [ 1.000 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]

    opaque entities [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
    diffuse hack [ on ] [ on ]
    spotlight points [ on ] [ on ]

    custom shadows with bounce light
    [ off ] [ off ]
    rgb transfers [ off ] [ off ]


    [Reading texlights from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
    [1 texlights parsed from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']

    584 faces
    Create Patches : 7663 base patches
    0 opaque faces
    74503 square feet [10728534.00 square inches]
    1 direct lights

    BuildFacelights:
    (17.44 seconds)
    visibility matrix : 3.5 megs
    BuildVisLeafs:
    (10.19 seconds)
    MakeScales:
    (5.50 seconds)
    SwapTransfers:
    (2.70 seconds)
    Transfer Lists : 5002642 : 5.00M transfers
    Indices : 2630556 : 2.51M bytes
    Data : 20010568 : 19.08M bytes
    GatherLight:
    (0.91 seconds)
    FinalLightFace:
    (1.08 seconds)
    38.48 seconds elapsed

    ----- END hlrad -----
  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    <!--QuoteBegin-project_demon+Feb 10 2004, 12:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (project_demon @ Feb 10 2004, 12:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> stop telling me where to post okay this is mapping forum,
    here's the compile log: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    then read the FAQ which the <b>ADMIN</b> has pinned, it is there for a reason....
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I wonder if you even read the compile log you just posted...
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Warning: More than 8 wadfiles are in use. (22)
    This may be harmless, and if no strange side effects are occurring, then
    it can safely be ignored. However, if your map starts exhibiting strange
    or obscure errors, consider this as suspect.

    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    hint hint...
  • project_demonproject_demon Join Date: 2003-07-12 Member: 18103Members
    okay i'll try to take off some...but may be it's cause of hlfix,i used it to convert my rmf file to .map cause my hammer doesn't do that for some reason...

    ny way does anyone know what causes that error message?
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    I would know but I spend too much of my time asking people to please keep their forums strait for me to be able to look up the answer.

    Try <a href='http://www.slackiller.com/tommy14/errors.htm' target='_blank'>looking</a> <a href='http://www.chatbear.com/board.plm?a=search&b=12' target='_blank'>it up</a> <a href='http://www.chatbear.com/board.plm?a=search&b=9' target='_blank'>yourself</a> if you're not going to be respectful and keep content in it's proper place.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    in case you're lazy

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Error: ParseEntity: EOF without closing brace
    WorldCraft is having difficulty exporting your .map version, somehow the end got chopped off. Means you've hit the end of the file and were missing a close brace "}". Its posible that the exporting procedure ended before it was done or you included quotations or other braces in entity string value names (bad idea). fixes:
    1. try again to export your level from WC/hammer into .map format. and retry compile.
    2. check in your level for entitys with "" or {} in the path/names.
    3.open .map version with wordpad, go to end, add a bunch of closeing braces }}}}} then try recompiling again. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    <!--QuoteBegin-ShenTraX+Feb 10 2004, 04:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShenTraX @ Feb 10 2004, 04:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in case you're lazy

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *****Solves problem for person who won't do their own research***** <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Honestly I don't see why this is helpful. If someone is not even going to bother looking for themselves on how to solve a problem then I doubt they should be mapping. There are PLENTY of valuable resources available to help track down errors. I don't see why we need to spell out those things that a person can read for themselves. If you still don't understand/have a problem after actually looking for and finding some documented help, that's the time to ask. Anything more is just coddling and a waste of space in the regular mapping forum.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-SuperTeflon+Feb 10 2004, 06:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuperTeflon @ Feb 10 2004, 06:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Posting in the newbie forum actually gaurentees a delayed answer... only about 5 people that know how to map actually check it, unlike the rest of the anal-retentive people that post in this forum (hint: The ones who quote rules at every post and scream 'NEWBIE' at posts that are ruining <b>their</b> forum) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    OH shut up and give it a rest will you. The mapping forum FAQ is there to be read and for us to obide by. Just recently I posted a Quark / Python Error I'm trying to resolve.

    Project Demon is obviously new to the mapping forum, otherwise he would know that the newbie mapping forum has a thread that is <i>really</i> long which contains an URL to TommyDs error and correction methods and DarkATis post. So look on that bloody forum. Stop wasting everyones time.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    /me is going to begin the speculation on when zazi will arrive to flame this thread into a mod-lock.
  • project_demonproject_demon Join Date: 2003-07-12 Member: 18103Members
    edited February 2004
    okay guys i fixed the problem,and as our friend here said, it was cause of the wad files.I had 2 much so what i did is: I used wally to open all the .wad files of ns,exported all the textures they had to jpg in a folder, then, i made a new wad and i imported all of the textures into this wad files <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> so now this wad files is about 50 mb and it took wally 10 min to finish compiling it to a wad file...


    Thank to all of you for your Corporation and Thanks to me & my awesome ideas.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I declare this topic Officially [CLOSED]
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    edited February 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->okay guys i fixed the problem,and as our friend here said, it was cause of the wad files.I had 2 much so what i did is: I used wally to open all the .wad files of ns,exported all the textures they had to jpg in a folder, then, i made a new wad and i imported all of the textures into this wad files  so now this wad files is about 50 mb and it took wally 10 min to finish compiling it to a wad file...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Thats great, but i hope your map never gets released, because i dont want to have to:
    a) Download a 50mg wad file, or
    b) Have 4mg extra textures's included in that map.

    Why do people have to have 10billion (yeh, ok, its an overstatement) different wadfiles? I use hlfix to convert from .rmf to .map formats, and in hlfix, you have to specify which wad's you are using, so just write in the ones you ACTUALLY use, if people did this, then i recon a heck of alot of problems would be removed from this forum!

    edit : For some reason, it put the quote in backwards...
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    It's pretty fun, because the compile log says that he's just using 0.39 mbs
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