Co_vavach

2

Comments

  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I personnaly don't like the lighting much. Seems too bright overall and the "main" light seems to come from right in the middle of the room then from the texlights. :/
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    <!--QuoteBegin-Edgecrusher+Feb 9 2004, 06:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Feb 9 2004, 06:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there is alot of pipes in my map. that name sucks though lol. jk

    [besides] what kind of facility would it be without a rediculous array of pipes leading everywhere? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A data processing facility? A personell facility? Maybe cargo transport or research? It could be a lot of things without needing a zazisworth of pipes. (dunno why but that seems like the correct unit of measurement...... essentially it compares the number of something to the amount of unnecessary delay between zazi's map releases)

    Either way the pipes are cool though. I'm going to suggest co_distill, co_exchange (of gasses), co_sublimation, and co_hydrophobic. (most of those, if not all, suck, but there ya go)

    Keep up the good work.
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    Mind if I ask what texture those little white dots are?

    For infestation use {alien_alpha1, solid, not additive (even though it's black)
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-BlackPanther+Feb 9 2004, 11:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Feb 9 2004, 11:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I personnaly don't like the lighting much. Seems too bright overall and the "main" light seems to come from right in the middle of the room then from the texlights. :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Could you be a bit more specific?


    Also to superteflon - the square white-blue lights come from the tanith wad, although i don't actually remember seeing them in tanith <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.

    And thanks for telling me the infestation textures name teflon.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Looking good in that last shot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Edgecrusher+Feb 10 2004, 10:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Feb 10 2004, 10:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BlackPanther+Feb 9 2004, 11:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Feb 9 2004, 11:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I personnaly don't like the lighting much. Seems too bright overall and the "main" light seems to come from right in the middle of the room then from the texlights. :/ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Could you be a bit more specific?


    Also to superteflon - the square white-blue lights come from the tanith wad, although i don't actually remember seeing them in tanith <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.

    And thanks for telling me the infestation textures name teflon. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think what BlackPanther means is there is lights, where there is no real lighting. The latest screenshots has a light underneath the pipes, but there seems to be a lack of light bouncing up on to the pipes. Higher the brightness level on that texture light a bit, would make the room feel cosy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited February 2004
    I think he is saying its too bright in the middle isn't he? I wish i could understand why he doesn't like my lighting at all <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->.


    [edit] Refering to my last screenshot - the panels with light trimmings : the top surfaces no longer emit light, hopefully this will make the ceiling darker, and as a result make the pipe light trimming's more dramatic. Also the panels are lowered slightly.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    this is a u bend corridor leading to the other side of the hive
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    agh sorry about the size of the last one i forgot to resize it.

    this is a picture of another corridor that leads into the main hive area.

    I might go to work on the light brightness values as alot of my pics seem to be coming out a bit dark (even with added brightness)
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Lighting lookin a bit bland on the last 3 pics. I see you've decided to take up the art of square pipes too. I don't like the areas very much I'm afraid, just hasn't got that x-factor, I also feel the style change in the map is a bit too drastic.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    as i said ill be messing with the rad values to maybe boost the brightness of some lights, and what is this vague x-factor you talk of?
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    Now that really is nice, lovely pipes!
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    i've made the pipes rounder and used the chromy pipe texture. I'll be adding some klaxons in that room <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> .
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    must.... keep on front ... PAAGE! /dies

    heres a few more
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    this is the ms, the cc is quite dark, but its there (in the back)
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Sweeet. I love the style you got there. Maybe you could put a spotlight on the cc to illuminate it. Nice. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    i was thinking the exact same thing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • HellBringerHellBringer Join Date: 2004-02-17 Member: 26641Members
    lemme know if u get the steam working. i havent the slightest clue as to how to get the particle system working.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Edgecrusher+Feb 22 2004, 02:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Feb 22 2004, 02:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this is the ms, the cc is quite dark, but its there (in the back) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Looks extremely small, could get way too crowded. Might just be the angle though. I hope to see another shot of the ms soon <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation
    <!--QuoteBegin-Edgecrusher+Feb 9 2004, 11:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Feb 9 2004, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> second pic : hallway leading to hive (i will fix the texture alignment on the pipes) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This feels celshaded, verynice anyway..
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited February 2004
    ms might be a little cramped, but not as much as say, co_core's ms, or at least i hope so <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    [edit] thanks for the comments
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Looks very nice, I like the lighting and the texture placement.
    It seems that you have grasped the edgy (injoke to your name <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ) atmosphere very well.

    and that x-factor, I feel this map has got the Q factor!

    <u>Note: The Q Factor was very popular throughout the 19th Century among painters and Poets, e.g. William Wordsworth once stated:</u>

    <i>"The Q is almost like the x, yet its value generates from the ever growing seed of popular-wealth, which flowers amongst the high-standard mapping of VHE"</i>


    haha, I must get something to eat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Lovely mapping.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    lol thanks and, have you had any sleep in the last week?
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    not much <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->


    ahhhhhhhh, william wordsworth is climbing through my window, angered by my title reference, and poor poetry, oh and by my shoes...for some reason.


    ....

    I think this answers the sleep comment.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited February 2004
    Question about ambient sounds : how can i have them not flood into other rooms where there are multiple levels . The sounds just comes through the floors and its very annoying.

    [edit] to mustard : sounds like a good idea
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited February 2004
    Yes! Finally someone who knows how to use YellGrey! Looks fantastic edge, great work.

    EDIT: Forgot vital information, lol!

    A) Sounds come through floors and walls, sorry, set it's radius to small radius under spawn flags maybe.

    B) Add a spotlight above that CC.

    C) I <3 U & Th1$ M4P

    ~ DarkATi
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    lmao thanks dark ati, yeah i forgot about the small radius check flag, i'll try that! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    the lighting colour mix looks really well
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    thanks blueman, here some more areas i haven't shown before.
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