Co_franklin

PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
<div class="IPBDescription">Franklin Station</div> My first attempt at a Combat map... Started work on this a couple weeks ago, then let it rot for a little while, then a couple days ago picked it back up for finishing. Thanks to Iggsta and his boys for playtesting... should be ready very soon...


<img src='http://plaguebearer.redversusblue.com/maps/co_franklin/co_franklin_11.jpg' border='0' alt='user posted image' />

<img src='http://plaguebearer.redversusblue.com/maps/co_franklin/co_franklin_10.jpg' border='0' alt='user posted image' />

<img src='http://plaguebearer.redversusblue.com/maps/co_franklin/co_franklin_09.jpg' border='0' alt='user posted image' />

<img src='http://plaguebearer.redversusblue.com/maps/co_franklin/co_franklin_08.jpg' border='0' alt='user posted image' />

<img src='http://plaguebearer.redversusblue.com/maps/co_franklin/co_franklin_07.jpg' border='0' alt='user posted image' />

<img src='http://plaguebearer.redversusblue.com/maps/co_franklin/co_franklin_06.jpg' border='0' alt='user posted image' />

<img src='http://plaguebearer.redversusblue.com/maps/co_franklin/co_franklin_05.jpg' border='0' alt='user posted image' />

<img src='http://plaguebearer.redversusblue.com/maps/co_franklin/co_franklin_04.jpg' border='0' alt='user posted image' />

<img src='http://plaguebearer.redversusblue.com/maps/co_franklin/co_franklin_03.jpg' border='0' alt='user posted image' />

<img src='http://plaguebearer.redversusblue.com/maps/co_franklin/co_franklin_02.jpg' border='0' alt='user posted image' />

<img src='http://plaguebearer.redversusblue.com/maps/co_franklin/co_franklin_01.jpg' border='0' alt='user posted image' />

Comments

  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    edited February 2004
    R those yellow fog like clouds umbra, or just yellow fog like clouds???
    GJ tho, keep up good work.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Why is the hive covered in pollen? I think it's a great idea to make some colored fog type stuff in there, but you really need a different color for it.....either that or more opacity. As it is it looks like a low-hanging cloud of pollen.

    Other than that you have some things that just look really....square. Like those columns in marine start would look better IMO if they were kind of rounded off. Either that or retextured so they don't look so bland. Also may want to consider some func_illusionary wire running through there. That would be kinda nice to make shooting between MS and that catwalk a little more difficult.

    Other than those two it looks pretty good. The hive especially (aside from the yellow mist) looks awesome. Might need some touching up in areas and i'd suggest tweaking the lighting a bit, but it's a really good start. If you don't mind posting a layout/overview I wouldn't mind seeing it.
  • Anime_Tentacle_MonsterAnime_Tentacle_Monster Join Date: 2003-01-06 Member: 11931Members
    Antiproton control?


    Good lord <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Lighting is too busy in places, and there's so many contrasting colours that I think it should be co_kaleidoscope.
    On the plus side, it looks pretty original, the custom textures are a nice touch and most of it looks very solid architecturally.
  • ExtremeExtreme Join Date: 2003-12-10 Member: 24225Members
    I like this map (played it earlier w/ fft clan), there are a few things, but other then them, the map looks great and plays great.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    edited February 2004
    The lighting stems from me having a dying monitor, I suppose. What looks fine to me looks like Las Vegas to others... what looks dark to me looks fine to others. Go fig.

    (The clouds are a fog psystem that use the umbra sprite. I thought it appropriate.)
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Nice style <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Good map from what I see. Nice marine spawn layout, nice lighting, even better special effects.

    The yellow make it look like the kharaa need their own atmosphere for the hive to survive <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> An element which would look good in all maps, no doubt.

    The lighting isn't bad or like a circus. Its not harsh or strong, which in my opinion is a good point.

    Uh-oh long red corridor for early marine campers <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Yes, Thursday, but there's vents in the ceiling of that corridor that make campage somewhat... problematic <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> In playtests, the solution for the Long Red Hall seemed mainly..

    ...SHUT THE DOOR KEEP IT SHUT OMG HERE COMES THE ONOS SHUT THE DOOR!

    The crates help, too, as cover for either side.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i like the arquitecture and lighting, hope you finish and release it soon so i can play it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> gj.
  • Cartman2beCartman2be Join Date: 2003-09-21 Member: 21103Members
    As i tested, i found the crates were useful for skulks to hide behind and rip the marines necks off as they run to the "Middle" area.

    Very nice work btw plague, and i hope to test more soon <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • JemmeJemme Join Date: 2003-10-15 Member: 21698Members
    Looks very good indeed.

    That Fog around the Hive might be a good idea for official stuff like adding a bonus to defence whenever Aliens get attacked near the Hive.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    edited February 2004
    <span style='color:gray'>T</span>he overlays on those computers need to be made thinner, they kind of blur the screens when they are set that far back.

    Also good thought on useing the umbra sprite, looks cool, makes me think of aliens the movie, maybe add some eggs ;P
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Plaguebearer+Feb 9 2004, 01:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Plaguebearer @ Feb 9 2004, 01:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The lighting stems from me having a dying monitor, I suppose. What looks fine to me looks like Las Vegas to others... what looks dark to me looks fine to others. Go fig.

    (The clouds are a fog psystem that use the umbra sprite. I thought it appropriate.) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    To me, the brightness of the lighting is fine. I like it well-lit. It's the clashing colours, son. Try changing the red, blues and yellows in an area to more supporting tones of light blue, then a darker blue and so on with a different colour such as white or red highlighting areas of interest.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Do not listen to them, peebee! Frankin is teh seks!
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    erm, yeah..but it still needs support and constructive criticism!

    The lighting, is far to..well horrible. Some of the architecture can really be emphasised by lighting. It seems too bright in places..almost like Im at Disney land.
    You might be going for a well-lit map, but this is cack.

    also:

    The rock texture on one of the first pics looks awful, the blocky structure is maginfied, making the eyes bleed.

    Other than that, it looks decent.
    But the real test is playing it.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    I must say that the lighting is really not to my tastes, but if you were to redo the lighting then the architecture really would not have to change much.
  • ExtremeExtreme Join Date: 2003-12-10 Member: 24225Members
    I thought all the vents and small corridors made the map skulk friendly, but doesn't really make it onos friendly. There is only a couple long corridors, but that is countered by the vents, and that the rest of the map is pretty much closed in. I didn't have any issue with the lights. Can't wait to play on it again.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    Nice one dude. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    the fps where waaaaay to low in the hive during the playtest, there was a missing texture behind a box (I showed you that in game) and the pillars in marine start were obtrusive. It was a helluva lot of fun to play plaguebearer.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    You say there was a missing texture, but I didn't notice one...
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    It needs a lot more lighting work.
    Right now, the light fixtures you've got don't seem to be putting out the "main" lighting for the rooms in the shots you've posted, making them seem useless.

    Get what im sayin?
Sign In or Register to comment.