Commander Camera?

wRavenwRaven Join Date: 2002-11-03 Member: 6482Members
If I have a selection of buttons that will activate in game cameras (security, ext) and let the commander activate them, will that screw things up?

Comments

  • Anime_Tentacle_MonsterAnime_Tentacle_Monster Join Date: 2003-01-06 Member: 11931Members
    Raven u are aware u can dig a hole u cant get out of right?
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Flayra: "It looks like trigger_camera causes a lot of problems for Commander mode, and I don't really think it's necessary for NS maps, so I'll remove it from the codebase so that it can't cause any more trouble."

    wRaven: "I'll hack into Flayra's machine, steal his code, use my programming skills to add trigger_camera back in, compile the new code, hack into all the file mirrors so that my version of NS is available... and then I can add trigger_cameras to my maps! It's so simple!"
  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    <!--QuoteBegin-Yamazaki+Feb 8 2004, 09:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yamazaki @ Feb 8 2004, 09:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Flayra: "It looks like trigger_camera causes a lot of problems for Commander mode, and I don't really think it's necessary for NS maps, so I'll remove it from the codebase so that it can't cause any more trouble."

    wRaven: "I'll hack into Flayra's machine, steal his code, use my programming skills to add trigger_camera back in, compile the new code, hack into all the file mirrors so that my version of NS is available... and then I can add trigger_cameras to my maps! It's so simple!" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    gl

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    Yamazaki, you go girl lmao
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    I don't think it will matter because trigger_camera doesn't work in NS.
  • wRavenwRaven Join Date: 2002-11-03 Member: 6482Members
  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    Because it was removed by the dev team for this very reason.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2004
  • wRavenwRaven Join Date: 2002-11-03 Member: 6482Members
    Removed? Gha, now I have to find a way to add it back in <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited February 2004
    <!--QuoteBegin-wRaven+Feb 9 2004, 12:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wRaven @ Feb 9 2004, 12:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Removed? Gha, now I have to find a way to add it back in <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Er no you don't. It isn't compatible with NS. Thats why it was removed. Judging from your other post about the infestation sound, you obviously don't know alot about the HL Engine / Mapping. Try and read the <i>Mapping Forum FAQ</i> before posting too. This doesn't belong in this forum.
  • wRavenwRaven Join Date: 2002-11-03 Member: 6482Members
    <!--QuoteBegin-Thursday-+Feb 9 2004, 12:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Feb 9 2004, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Judging from your other post about the infestation sound, you obviously don't know alot about the HL Engine / Mapping. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    How does suggesting more walking sounds relate to my knowldge of mapping?
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Because in that case you're suggesting a change to the materials text file, which is not our domain, it is the mod-maker's domain. In this case, youve been told that something BREAKS the mod, and that it was removed for that reason, and you want to add it back in.

    That's why.
  • wRavenwRaven Join Date: 2002-11-03 Member: 6482Members
    <!--QuoteBegin-Plaguebearer+Feb 9 2004, 04:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Plaguebearer @ Feb 9 2004, 04:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Because in that case you're suggesting a change to the materials text file, which is not our domain, it is the mod-maker's domain. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How does suggesting more walking sounds relate to my knowldge of mapping? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
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