Flayra: "It looks like trigger_camera causes a lot of problems for Commander mode, and I don't really think it's necessary for NS maps, so I'll remove it from the codebase so that it can't cause any more trouble."
wRaven: "I'll hack into Flayra's machine, steal his code, use my programming skills to add trigger_camera back in, compile the new code, hack into all the file mirrors so that my version of NS is available... and then I can add trigger_cameras to my maps! It's so simple!"
<!--QuoteBegin-Yamazaki+Feb 8 2004, 09:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yamazaki @ Feb 8 2004, 09:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Flayra: "It looks like trigger_camera causes a lot of problems for Commander mode, and I don't really think it's necessary for NS maps, so I'll remove it from the codebase so that it can't cause any more trouble."
wRaven: "I'll hack into Flayra's machine, steal his code, use my programming skills to add trigger_camera back in, compile the new code, hack into all the file mirrors so that my version of NS is available... and then I can add trigger_cameras to my maps! It's so simple!" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Removed? Gha, now I have to find a way to add it back in <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<!--QuoteBegin-wRaven+Feb 9 2004, 12:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wRaven @ Feb 9 2004, 12:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Removed? Gha, now I have to find a way to add it back in <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Er no you don't. It isn't compatible with NS. Thats why it was removed. Judging from your other post about the infestation sound, you obviously don't know alot about the HL Engine / Mapping. Try and read the <i>Mapping Forum FAQ</i> before posting too. This doesn't belong in this forum.
<!--QuoteBegin-Thursday-+Feb 9 2004, 12:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Feb 9 2004, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Judging from your other post about the infestation sound, you obviously don't know alot about the HL Engine / Mapping. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> How does suggesting more walking sounds relate to my knowldge of mapping?
Because in that case you're suggesting a change to the materials text file, which is not our domain, it is the mod-maker's domain. In this case, youve been told that something BREAKS the mod, and that it was removed for that reason, and you want to add it back in.
<!--QuoteBegin-Plaguebearer+Feb 9 2004, 04:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Plaguebearer @ Feb 9 2004, 04:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Because in that case you're suggesting a change to the materials text file, which is not our domain, it is the mod-maker's domain. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How does suggesting more walking sounds relate to my knowldge of mapping? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Comments
wRaven: "I'll hack into Flayra's machine, steal his code, use my programming skills to add trigger_camera back in, compile the new code, hack into all the file mirrors so that my version of NS is available... and then I can add trigger_cameras to my maps! It's so simple!"
wRaven: "I'll hack into Flayra's machine, steal his code, use my programming skills to add trigger_camera back in, compile the new code, hack into all the file mirrors so that my version of NS is available... and then I can add trigger_cameras to my maps! It's so simple!" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
gl
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Er no you don't. It isn't compatible with NS. Thats why it was removed. Judging from your other post about the infestation sound, you obviously don't know alot about the HL Engine / Mapping. Try and read the <i>Mapping Forum FAQ</i> before posting too. This doesn't belong in this forum.
How does suggesting more walking sounds relate to my knowldge of mapping?
That's why.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How does suggesting more walking sounds relate to my knowldge of mapping? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->