E_poly 'limit' - How Far Is Too Much?
SuperTeflon
Join Date: 2003-12-31 Member: 24893Banned
Possibly something that should be added to the FAQ... I'm making my readyroom really themed with alien and marine areas, but in the marine area, e_polys are fairly steep, even slightly above the guidelines.
How much is too much? Is it acceptable to exceed the limit in the readyroom (where there won't be any combat to spike e_polys)?
(FYI: BrigWolf's models had my e_poly running at 14k <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> I switch to regular NS and it's around 2200 now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)
How much is too much? Is it acceptable to exceed the limit in the readyroom (where there won't be any combat to spike e_polys)?
(FYI: BrigWolf's models had my e_poly running at 14k <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> I switch to regular NS and it's around 2200 now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)
Comments
How much is too much? Is it acceptable to exceed the limit in the readyroom (where there won't be any combat to spike e_polys)?
(FYI: BrigWolf's models had my e_poly running at 14k <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> I switch to regular NS and it's around 2200 now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Check <a href='http://www.natural-selection.org/Mapping_Guidelines.html#Appendix_A__Baseline_E-Polys' target='_blank'>Appendix A</a> of the Mapping Guidelines for E-poly guidelines.
How much is too much? Is it acceptable to exceed the limit in the readyroom (where there won't be any combat to spike e_polys)?
(FYI: BrigWolf's models had my e_poly running at 14k <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> I switch to regular NS and it's around 2200 now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Check <a href='http://www.natural-selection.org/Mapping_Guidelines.html#Appendix_A__Baseline_E-Polys' target='_blank'>Appendix A</a> of the Mapping Guidelines for E-poly guidelines. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I know, I read it before I posted here. The thing is, the 2100 was chosen with, I assume, the actual map in mind? It's not nice to lag clients in combat because you decided to put fourty plants in the room.
What I wanted to know was, is it acceptable for the e_poly to be slightly excessive in areas like hidden easter eggs and the readyroom?
(I set the armories to team 3, so they do absolutely jack)