Ns_vivid - marine spawn #1
Angel
Join Date: 2002-07-09 Member: 902Members
<div class="IPBDescription">Commander room layout finished!</div>Commander room has been finished! Criticism (More likely), comments and plain old fashioned praise is welcomed.
<img src="http://accursed.co.uk/~jamesd/ns_vivid/ns_vividMS2.jpg" border="0">
<img src="http://accursed.co.uk/~jamesd/ns_vivid/ns_vividMS3.jpg" border="0">
<img src="http://accursed.co.uk/~jamesd/ns_vivid/ns_vividMS4.jpg" border="0">
Both doors in and out are south/north and they look the same, r_speeds go no higher than 497ish-516.
<img src="http://accursed.co.uk/~jamesd/ns_vivid/ns_vividMS2.jpg" border="0">
<img src="http://accursed.co.uk/~jamesd/ns_vivid/ns_vividMS3.jpg" border="0">
<img src="http://accursed.co.uk/~jamesd/ns_vivid/ns_vividMS4.jpg" border="0">
Both doors in and out are south/north and they look the same, r_speeds go no higher than 497ish-516.
Comments
Add some trim texture on the front of the steps.
Where the door texture has been rotated 180 looks wrong, try an X scale of -1 instead.
The lighting is very flat, try many small lights and spotlights.
<!--EDIT|ChromeAngel|Oct. 05 2002,13:35-->
i also need to mention that i am using the gamma at 1.0, and i am not too good at lighting (i know), ive got someone on the job of helping me already <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Try aligning the ceiling texture so that it meets the walls a bit better.
If anything, like CA said the lighting is a bit flat. Stick an env_gamma in there and some spotlamps , that should get some nice shadows going.
(I'm a huge fan of the env_gamma gizmo. Totally changes the looks of any map...)
Good luck
the only concern i have is with the bay-door like architecture around your small door on the fourth shot. the architecture on that seems kinda impractical...
otherwise I think the other peoples comments will make it look pwnage <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->