Ns_hydrosity

MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">Screenshots of the readyroom and a hive</div>half of the readyroom

Comments

  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    the other half (I really need non-stuffed up versions of the two transparent infestation textures that are in the ns.wad)
    [EDIT] The doorway on the right does have a sign but I must have taken the SS when it flickered off
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    This is a hallway leading from the marine spawn
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    This is the Fortress hive, it's named that because it will be hard to attack and easyish to defend but hard for the defenders escape from.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    the ramps up to the hive
    (Hopefully some kind soul will infest the wall_black textures for me)
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    The hive will be on the lowest water tank (those cylinders are water tanks BTW), and the main entrance to the hive will be on the other side of the tank with the resorce node on it. (the texture on the ram is a butchered version of Carbon14's C14_MTL_TRAIN and his {C14_MTL_MESH textures. The grates on the ground cover a mini-sewer, through which the aliens can make their escape un detected <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    The mainstay of almost every NS_Hydrosity room so far, the skylight <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> (Could someone make me a circular glass texture?)
  • C0nan_The_LibrarianC0nan_The_Librarian Join Date: 2002-07-31 Member: 1039Members
    Nice!!! i like the cylinder type floors.
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    wow, the cylinder floor room rocks.  The hallway pic pales in comparison to it though.  Maybe you would consider adding some different lighting effects to the hallway to make to spruce it up. nice work
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I promise the Hallway looks better ingame
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Looks very very good, but i have a question: if that's a hive... why is only the roof infested?
  • DoctorJuiceDoctorJuice Join Date: 2002-02-13 Member: 212Members, Constellation
    I think he said that he needs someone to create an infested wall texture for him
  • NiM_StudiosNiM_Studios Join Date: 2002-08-08 Member: 1115Members
    Hey that looks real good and unique! It someway gives me the feel of the old quake1, which is really good if you ask me! Though, I'd suggest you add a little more contrast in the lighting.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    yeah it reminds of quake aaswell (prolly the skymap s:) ) that looks rather nice, but i agree some more contrast in lighting  would be nice, hive could use some more infestation, but i love the architecture s:)
    [edit]
    a ceiling that consists entirely of grating looks rather odd to me, maybe add some supports or whatever to break it up s:/



    <!--EDIT|InterFect0r|Oct. 05 2002,06:14-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Mouse, I actually have infested wall_black textures. Catch me in IRC; I'll get them to you.
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    Nice Mouse, I can not help but realise that hallway is a touch 'bland' Its either ns_nanite or ns_odlers i cant remember which, anyway just check out the way they did their hallway walls. Also the Watertanked hive room is nice, can't help but notice the texture is not aligned well on it. try and make sure there is no black at the top, make it all the tank colour (Yes if your american its COLOR).
  • RadiocageRadiocage Join Date: 2002-09-30 Member: 1381Members
    lighting is boring. arch is pretty good. some of the shots have rather odd anomalies that look like an overshot env_gamma entity.
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