A Challange!

CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
edited February 2004 in Mapping Forum
<div class="IPBDescription">to make a map with a new editor!</div> And that editor is....

notepad!!!!

<span style='color:red'>X at x y z</span>
<span style='color:blue'>Y at x y z</span>
<span style='color:green'>Z at x y z</span>
<span style='color:yellow'>Texture Name</span>
<span style='color:orange'>Texture Shift X - Y - X</span>
<span style='color:purple'>Texture Scale X - Y</span>

{
<span style='color:red'>( -256 -768 32 )</span> <span style='color:blue'>( 256 -768 32 )</span> <span style='color:green'>( 256 -736 32 )</span> <span style='color:yellow'>NULL</span> <span style='color:orange'>0 0 0</span> <span style='color:purple'>1.000000 1.000000</span>
( 256 -768 256 ) ( -256 -768 256 ) ( -256 -736 256 ) NULL 0 0 0 1.000000 1.000000
( 256 -768 32 ) ( -256 -768 32 ) ( -256 -768 256 ) PLAINMET 0 0 0 1.000000 1.000000
( 256 -736 32 ) ( 256 -768 32 ) ( 256 -768 256 ) NULL 0 0 0 1.000000 1.000000
( -256 -736 32 ) ( 256 -736 32 ) ( 256 -736 256 ) WALL_GREY09 0 0 0 1.000000 1.000000
( -256 -768 32 ) ( -256 -736 32 ) ( -256 -736 256 ) NULL 0 0 0 1.000000 1.000000
}



That is an object in a .map file

My challenge is to make a HLDM map using only notepad (or any plain text editor), post it here and see who makes the best map!!!

BTW, the .map format supports comenting C++ Style
so you can do a
//First wall north east ect...[/COLOR]

Comments

  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    Holy crap, you have to be hardcore to do that!
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    It sounds crazy, but when Quake first came out that was the only way to make maps - and people still made them. If you're interested, the complete map file format is available <a href='http://collective.valve-erc.com/index.php?go=map_format' target='_blank'>here</a>. A quick summary: the three points (x, y, z) are not vertices, but merely points on a plane. The "tex alignment" bits consist of texture axis and offsets followed by rotating and u/v scaling.

    The ability to modify maps in a text editor can be quite useful - <a href='http://www.unknownworlds.com/forums/index.php?showtopic=60788' target='_blank'>this map</a> was saved by using notepad where Hammer simply wouldn't open it.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-prsearle+Feb 8 2004, 10:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (prsearle @ Feb 8 2004, 10:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It sounds crazy, but when Quake first came out that was the only way to make maps - and people still made them. If you're interested, the complete map file format is available <a href='http://collective.valve-erc.com/index.php?go=map_format' target='_blank'>here</a>. A quick summary: the three points (x, y, z) are not vertices, but merely points on a plane. The "tex alignment" bits consist of texture axis and offsets followed by rotating and u/v scaling.

    The ability to modify maps in a text editor can be quite useful - <a href='http://www.unknownworlds.com/forums/index.php?showtopic=60788' target='_blank'>this map</a> was saved by using notepad where Hammer simply wouldn't open it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, but the early quake maps, before editors were, well, crap. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    edited February 2004
    <!--QuoteBegin-prsearle+Feb 8 2004, 01:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (prsearle @ Feb 8 2004, 01:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It sounds crazy, but when Quake first came out that was the only way to make maps - and people still made them.  If you're interested, the complete map file format is available <a href='http://collective.valve-erc.com/index.php?go=map_format' target='_blank'>here</a>.  A quick summary: the three points (x, y, z) are not vertices, but merely points on a plane.  The "tex alignment" bits consist of texture axis and offsets followed by rotating and u/v scaling.

    The ability to modify maps in a text editor can be quite useful - <a href='http://www.natural-selection.org/forums/index.php?showtopic=60788' target='_blank'>this map</a> was saved by using notepad where Hammer simply wouldn't open it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yea, and the map format also works that way too. It's a bit more compilcated, but it works.

    Both formats will compile into HL but make sure if you use the 1st 1 that you dont put the parameter mapversion "220" in it
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Good luck Fluffy. The only problem I think you will find is lighting <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Would be nice to see you do this. Even if its DM and not NS. Proves something to the NS Community. Maybe in the future a compiler which converts to a .txt could be made for the total conversion of a lost map. Then load that up in VHE and we would have the same map. Sounds like a neat, but unlikely idea. New perspective on things though.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Thursday-+Feb 8 2004, 06:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Feb 8 2004, 06:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Good luck Fluffy. The only problem I think you will find is lighting <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Would be nice to see you do this. Even if its DM and not NS. Proves something to the NS Community. Maybe in the future a compiler which converts to a .txt could be made for the total conversion of a lost map. Then load that up in VHE and we would have the same map. Sounds like a neat, but unlikely idea. New perspective on things though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    surely that would be a de-compiler?
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    That's what BspTwoMAP does -Thursday
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Fluffybunny+Feb 8 2004, 07:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fluffybunny @ Feb 8 2004, 07:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's what BspTwoMAP does -Thursday <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Could quite possibly be why it decompiles so accurately. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Well, is anyone gunna do this?
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited February 2004
    i'll bet i can make a box map. but, i don't think that making a full scale ns map is gonna work:P
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    <!--QuoteBegin-confused!+Feb 8 2004, 05:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (confused! @ Feb 8 2004, 05:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i'll bet i can make a box map. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Aka a HLDM map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Use graph paper and write down locations of verticies as you draw, then type it out in notepad.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited February 2004
    Talk to WolfWings, he has written a map in notepad before. He's like... a geniusz0rz.

    EDIT: As for me, HAHAHAHAHAHAHHAHHAHHAHHHAHHAHAHHAHHA

    I needed that laugh.... HAHAHAHA

    No way man.

    ~ DarkATi
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    don't you mean gnotepad since he is a linux user? I think he is at least.
  • Tribal-BobTribal-Bob Join Date: 2003-12-21 Member: 24600Members
    Is there some way to convert our .rmf or .maps to .txt for viewing this way? I'd be interested to see what my map looks like in such a simple format <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    yea. To convert the rmf's, open up hammer and save as .map then take away the .map and put .txt instead.

    Or, you could just skip the renaming (have to add the toung smiley now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) and open up the .map in notepad instead.
  • Tribal-BobTribal-Bob Join Date: 2003-12-21 Member: 24600Members
    <!--QuoteBegin-Fluffybunny+Feb 8 2004, 11:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fluffybunny @ Feb 8 2004, 11:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (have to add the toung smiley now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Fair enough
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Right click\Open with\Notepad
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    :bump: anyone gonna do this?

    BTW, got a name change <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <b><u>I WISH I HAD YOUR FREETIME , MAN!!!</u></b>
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