Why Isn't It Working? The Null Texture.

NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
<div class="IPBDescription">Read on.</div> Hey,

When I compiled my map and went in my map I noticed my null texture does not do it's thing. It isn't see through, you can just see the texture like any other. I have made my own NULL texture like this: I made a 16x16 bmp, gave it a black background, made a big N in it and named it NULL (with capitals, yeah). Put it in Wally, and I was done. Now, the problem occurs. I have never had this with the NULL texture in the ns.wad. Maybe it mustn't be capitals? I don't know. Can someone help me out?

Comments

  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    edited February 2004
    LolLLoloLolOl! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    You can't just randomly create a texture and will it to have special properties, it has to be coded to do stuff like null. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> The actual null texture is <a href='http://collective.valve-erc.com/index.php?go=mhlt' target='_blank'>here</a>. Just load zhlt.wad into Hammer, replace your null texture with Zoner's and it'll work.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    actually, you should eb able to create a brush with the water texture on all sides, and the engine should make it into water. But it'll be dead water, but water none the less. I'm not sure if NS will, but HL will..
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-Varsity+Feb 6 2004, 05:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Varsity @ Feb 6 2004, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> LolLLoloLolOl! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    You can't just randomly create a texture and will it to have special properties, it has to be coded to do stuff like null. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> The actual null texture is <a href='http://collective.valve-erc.com/index.php?go=mhlt' target='_blank'>here</a>. Just load zhlt.wad into Hammer, replace your null texture with Zoner's and it'll work. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, any texture named NULL should work -- the tools only look at the texture names when deciding which ones are special (like water textures, NULL, CLIP, etc.).

    NULL requires Merl's Custom Build or my own 'p' series build of ZHLT to work. Other compile tools don't recognize the texture as special. My tools (which are the latest branch of development building off of Merl's work) are in a sticky thread in this forum. Merl's tools are linked from the other post.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-XP-Cagey+Feb 8 2004, 09:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XP-Cagey @ Feb 8 2004, 09:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Varsity+Feb 6 2004, 05:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Varsity @ Feb 6 2004, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> LolLLoloLolOl! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    You can't just randomly create a texture and will it to have special properties, it has to be coded to do stuff like null. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> The actual null texture is <a href='http://collective.valve-erc.com/index.php?go=mhlt' target='_blank'>here</a>. Just load zhlt.wad into Hammer, replace your null texture with Zoner's and it'll work. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Actually, any texture named NULL should work -- the tools only look at the texture names when deciding which ones are special (like water textures, NULL, CLIP, etc.).

    NULL requires Merl's Custom Build or my own 'p' series build of ZHLT to work. Other compile tools don't recognize the texture as special. My tools (which are the latest branch of development building off of Merl's work) are in a sticky thread in this forum. Merl's tools are linked from the other post. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But, I thought you couldn't do that with "SKY"? Can you? We had a poster awhile back who said his sky never showed up and he had a custom "SKY" texture. I don't get it... I'm confused...

    ~ DarkATi
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-DarkATi+Feb 8 2004, 06:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Feb 8 2004, 06:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-XP-Cagey+Feb 8 2004, 09:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XP-Cagey @ Feb 8 2004, 09:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Varsity+Feb 6 2004, 05:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Varsity @ Feb 6 2004, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> LolLLoloLolOl! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    You can't just randomly create a texture and will it to have special properties, it has to be coded to do stuff like null. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> The actual null texture is <a href='http://collective.valve-erc.com/index.php?go=mhlt' target='_blank'>here</a>. Just load zhlt.wad into Hammer, replace your null texture with Zoner's and it'll work. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Actually, any texture named NULL should work -- the tools only look at the texture names when deciding which ones are special (like water textures, NULL, CLIP, etc.).

    NULL requires Merl's Custom Build or my own 'p' series build of ZHLT to work. Other compile tools don't recognize the texture as special. My tools (which are the latest branch of development building off of Merl's work) are in a sticky thread in this forum. Merl's tools are linked from the other post. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    But, I thought you couldn't do that with "SKY"? Can you? We had a poster awhile back who said his sky never showed up and he had a custom "SKY" texture. I don't get it... I'm confused...

    ~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You can use a custom sky texture in a wad, you just can't <i>include</i> the sky texture inside your map.

    One just creates a pointer to a texture named 'SKY' that the map uses at runtime, the other tells the engine to use the picture you've drawn as the sky.
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