Bad Surface Extents (bloody Hell)

DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
I am considering shooting myself. Yet again I get BSE.

Here's the map file, if you can salvage it I'd really appreciate it.

Oh, BTW it's co_rats!!!

<a href='http://mappers.riseofpower.net/co_rats.map' target='_blank'>http://mappers.riseofpower.net/co_rats.map</a>

~ DarkATi

Comments

  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    DarkATI, I love you and all, but I must post you a nub link:
    <a href='http://www.frankclan.ca/maps/map_resources/mirrored/errors.shtml#badsurface' target='_blank'>http://www.frankclan.ca/maps/map_resources...html#badsurface</a>

    I AM SORRY SIR. DO NOT SHOOT ME!
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited February 2004
    Trust me, it isn't that simple to fix.

    Thanks for the link but it doesn't help me. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    EDIT: Nothing is scaled above 10 and nothing shows up in the errors dialog.

    ~ DarkATi
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    <a href='http://www.slackiller.com/tommy14/errors.htm#badsurface' target='_blank'>http://www.slackiller.com/tommy14/errors.htm#badsurface</a>
  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    It compiled fine for me, until it tried to load and reported not having file models/co_rats/chair1.mdl.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Varsity+Feb 6 2004, 05:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Varsity @ Feb 6 2004, 05:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It compiled fine for me, until it tried to load and reported not having file models/co_rats/chair1.mdl. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yea, ick, it needs those models, but of course it compiled fine, BSE isn't a compiling error it's a runtime error generated by HL.exe Also, I've read tommy14's description of it many times, it does not help me.

    ~ DarkATi
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    Once I removed the cycler entities, the map loaded and ran perfectly for me. Perhaps the models are causing HL to keel over and die?
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-prsearle+Feb 6 2004, 06:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (prsearle @ Feb 6 2004, 06:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Once I removed the cycler entities, the map loaded and ran perfectly for me. Perhaps the models are causing HL to keel over and die? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Seriously? I still get BSE even after removing the Cycler Entities... this is bizarre.

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Problem solved, this makes sense too...

    you see I have my STEAM Directory on a G:\ drive and my map files on a J:\ drive and this was confusing the engine, so it didn't load any textures at all and for some reason that showed up as Bad Surface Extents. Ugh, I'm so going to bed now, thanks for the help everyone!!

    ~ DarkATi
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    edited February 2004
    DarkATi, just incase, do be a good lad and make sure you aren't fitting textures to faces after selecting 1 unit wide brushes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Bring up the texture tool FIRST, select only the faces you want to change, then click fit. If you try to do it to the top, bottom or sides you are going to blow up the compiler up as it tries to figure out how to fit a 256 pixel texture (subdivided into 2 polygons) into the space of 1 unit...
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Revenge+Feb 6 2004, 11:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revenge @ Feb 6 2004, 11:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> DarkATi, just incase, do be a good lad and make sure you aren't fitting textures to faces after selecting 1 unit wide brushes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Bring up the texture tool FIRST, select only the faces you want to change, then click fit. If you try to do it to the top, bottom or sides you are going to blow up the compiler up as it tries to figure out how to fit a 256 pixel texture (subdivided into 2 polygons) into the space of 1 unit... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Alas, I have done this before but never again, I learned this one on my own, Bad Surface Extents every time, lol.

    ~ DarkATi
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    you always seem to get this error dark ati <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    *Wonders what editor DarkATi Uses* I never have ever got BSE error before you know <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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