Alien Resource Model

TheNimbusTheNimbus Join Date: 2003-09-09 Member: 20696Members
Currently this is how it works (correct if I'm wrong, but I'm pretty sure this is basically it): For each resource "wave" (every 4 seconds) each alien receives [number of resource towers]/[number of aliens] resources. Example, 8 aliens are in the game, and they have 4 resource towers, so for each wave they receive .5 resources, or 1 resource every 8 seconds. Here's the important part, this never changes. Dead players receive resources and are included in the [number of aliens] and so are people capped at 100 resources. Resources that normally would go to players that are capped are simply wasted. Example, 8 aliens on a team with 4 resource towers, 2 aliens have 100 resources, the 6 non-capped players still receive .5 resources per wave (1 resource every 8 seconds), but the capped players don't receive anything, so it turns out that of the 4 resources given out for each wave 1 is wasted and only 3 are actually given out.

Obviously marines don't suffer from this resouce waste. They get 100% of the resources their Resource towers make all the time.

It didn't always work like this, back in the days of yore (1.0) it was much different. Besides gorges getting the lions share of resources, and resources being capped by the number of hives (33,66,100), there was also an invisible resource "bank" for the aliens where surplus resources would go. When aliens were either dead or capped on resources the resources they would normally get would be redistributed to the uncapped living aliens. Furthermore, if all players were either dead or capped, the resources would build up as surplus in the "bank" and would go to the first available space for resources on the alien team.

Now, obviously most of these resource features can not go back into NS due to some other changes that have happened in the game. You can't have aliens being able to redistribute or "funnel" their resources to a few or one player on the alien team. A four minute onos is not something that should happen. However, something that could come back is the resources going to capped players instead going to uncapped players.

It's not like it could affect the short game, it wouldn't allow aliens to evolve any faster than they can already. The only thing it would affect are the people who go lerk/fade/onos and live for a long time. Currently if you evolve to a combat class, kill lots of marines, accumulate a lot of resources and cap out, you're wasting resources and you can even be harming the team more than helping it. And you're also wasting resources if you have to downgrade to a gorge to build things. Meanwhile, gorges and other players that need resources still get them at the same rate as if everyone's getting resources.

The current system also discourages being careful with resources. Say one player goes fade, is very successful and stays alive for the rest of the game. Another player goes fade, dies, goes fade again, dies and does this 6 more times. Wouldn't you think that the second player hurt the team resourcewise more than the first? Well actually they both wasted the same amount of resources assuming they were both playing the same amount of time.

I'm not sure why it was made this way in 2.0, anyone want to discuss this?

Comments

  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    edited February 2004
    no, if you have 100res, the res that you gain 'overflows' into the other non-full ones. This system was in in 1.0x (+res cap's rising with hive count) and is back in 3.0x (for now)
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    edited February 2004
    In 3.0, if you have 100 res, the res that you would get goes to the rest of the team instead. If everyone has 100 res, then the res goes into a pool. I am sure of this, because I have joined a game in progress and had 100 res by the time I spawned. Res is still alloted to dead players. Your example is pretty accurate for 2.0, except that when a res tower gives out res, it goes to the next person in line (the full point) rather than being equally divided between everyone (.125 res per person in the case of 8 players).

    Umbraed Monkey, he is talking about 2.0. I doubt he has played 3.0.
  • TheNimbusTheNimbus Join Date: 2003-09-09 Member: 20696Members
    edited February 2004
    Really? Well, I have played 3.0 (quite a bit actually) and I hadn't really noticed a change. I assumed it was the same as 2.0 (must have missed it in the changelog)

    Well anyways, thank you for the information, now I can be a happy alien indeed.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    You'll probably only really really notice it when you're winning by a LOT, have tons of oni, but can't breach marine start. Then, when you die, and reevolve to onos, you'll suddenly see your res fill up again. Unless you have a gorge sucking your res away building OCs in Sleeping Quarters.
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