I'm New, And Need A Helping Hand Of Sorts
SASOrion
Join Date: 2004-02-05 Member: 26110Members
<div class="IPBDescription">How to beat aliens?</div> I like to play in a little 3 player server, its normally me and my brother vs someone (who knows how to play the game) as alien, and we get owned every time.
So my question is, how do you stop cloaked turret farms and Onos when there's only one marine attacking?
So my question is, how do you stop cloaked turret farms and Onos when there's only one marine attacking?
Comments
rines are generally fked with anything close to 2v1 anyways.
could try a shotgun rush though, both you and ya mate
So my question is, how do you stop cloaked turret farms and Onos when there's only one marine attacking? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well, NS wasn't really designed to be played with just three people, on a LAN. Why don't you guys play online? The fact that you're all in the same house together means you can get some great teamwork going.
I think if you'd cross either lines, the balance wouldn't work.
Ns combat, on the other hand can be played 1v1.
but i'd recommend more.
No more than 16 either btw.
I guess you're right, however its finding the community - we arn't in the same house! We're only playing that few people because we're all from the same channel in IRC as it were, and are trying to play together. All we need is more players then <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
So my question is, how do you stop cloaked turret farms and Onos when there's only one marine attacking? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Grenade launcher.
Double damaga to structures and Onos are easy to hit with grenades. If you can't hit the broad side of an Onos with a grenade, then you need to practise landing those grenades right on target.
Double damage to structures and Onos are easy to hit with grenades. If you can't hit the broad side of an Onos with a grenade, then you need to practise landing those grenades right on target. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The grenade launcher is certainly effective against structures and large groups of aliens, but against lone aliens, assuming the damage values have not changed from 2.01, it is less damaging than even the LMG.
...or knife. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Nah. Play on larger games. If you *MUST* play on smaller games, relocating is a MUST. Either take a hive, or hide somewhere. Then establish pg network; need them for your rines to get around quickly. You will not be able to hold res towers long enough for Proto, so just get those weapon upgrades done and try to prevent hive 2 from goign up.
Take res towers early on, and begin to elec when you have about 3 or 4. Distant RTs should have a PG too, but IMO a tf is not necessary.
Take choke points around key areas, (esp double res) and establish siege outposts at unused hives. Dont foget to get an obs up. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
MT with 2 players is not worh the investment. Make sure they are using Voice comm, then just scanner sweep and observe as comm when necessary. If there is one alien, it is unlikely you will meet it. If you don't want that rine to die when building, there is always med spam. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
HTH
Double damage to structures and Onos are easy to hit with grenades. If you can't hit the broad side of an Onos with a grenade, then you need to practise landing those grenades right on target. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The grenade launcher is certainly effective against structures and large groups of aliens, but against lone aliens, assuming the damage values have not changed from 2.01, it is less damaging than even the LMG. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
As long as it fires hand grenades instead of regular grenades, it's more powerful for now in 3.0 beta 2. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
If you need some players to fill in the slots, try some bots. <a href='http://www.rcbot.net' target='_blank'>RCBot</a> is probably the best for marines, it has a couple of bugs in the latest version and doesn't fully support combat, but it's not too bad. <a href='http://www.whichbot.com' target='_blank'>WhichBot</a> is an aliens only bot, and they really are outstanding. The skulks are about as good as most players I've seen, and not just through having good aim. They're still good at higher lifeforms too (though fades can't blink currently). For WhichBot, I suggest downloading the latest version from the forums (the only ones posted on the homepage are the full versions, not the WIPs). Latest is currently 0.9h. Hope this helps.