Game_end Sound?

DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
I know there is a game/start/end trigger but is there just a game_end trigger? I don't want this sound to play at the beginning, just the end.

Thanks for your help!

~ DarkATi

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I had the same problem. what I did was to use a trigger_random, it seems it only triggers when the round is over and everything ingame is being reset:

    <b>trigger_random:</b>

    keys:
    delay before reset -1

    Add this one in none smart edit:

    mapreset 1

    mapreset can be what you want to trigger. This one works perfectly if you dont want the game start trigger

    GreetzZz Kouji San
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Kouji San+Feb 6 2004, 07:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Feb 6 2004, 07:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I had the same problem. what I did was to use a trigger_random, it seems it only triggers when the round is over and everything ingame is being reset:

    <b>trigger_random:</b>

    keys:
    delay before reset -1

    Add this one in none smart edit:

    mapreset 1

    mapreset can be what you want to trigger. This one works perfectly if you dont want the game start trigger

    GreetzZz Kouji San <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Awesome man, thanks!

    ~ DarkATi
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