So, why do you hang around ns?

HikeebaHikeeba Join Date: 2002-10-03 Member: 1418Members
<div class="IPBDescription">The question to the answer 42.</div>I was just reading the Mr. C story, and all of a sudden I realized why I've already fallen in love with NS.  And I just decided it might be nice to hear others reasons.  

My reason:

I don't know if anyone here's ever heard of a game called Chain of Command, and if you've played it, you already know what I'm talking about.

Anyway, it was a free real time, multiplayer, team based strategy game.  Each team had a mission commander and the other four players, or three or two or even one depending on the map, had their own squad to move around.  The commander doled out weapons and gave the orders.  You'd have arguments erupt when someone disagreed or felt like being different.  You'd have one guy screaming for help as he held his sides flank.  Others screaming for people to move up and press the attack.  

People that played together formed a bond where you would whole heartedly trust each other in game.  The players that excelled at commanding could've ordered everyone on a suicide charge and no one would blink an eye.  However, those that couldn't hack it in command, or those that proved to be unreliable in the trenches, would've been fragged in record time if that had been possible.

That has to be one of the best games I've ever played and it's home to some of the best experiences I've had in gaming.  I can feel that happening with NS.  It feels very similar, and far better in many respects.  Just reading the play testers stories seems to be confirmation of that.  If this game doesn't carve a sizable niche for itself, I will be surprised.  But at the same time, if it doesn't, a small, tight community ain't a bad thing.

All hail NS!

In fact, I think I'll track down some of my old friends from CoC and see if they'll head over here.

Comments

  • SuperMunchkinSuperMunchkin Join Date: 2002-09-28 Member: 1364Members
    Sounds like I missed out on something great <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->  And, heck yeah we'd appreciate as many competent recruits as we can get <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    What's got me so addicted to NS is the different play styles for Aliens and Marines; they are (assumedly) balanced yet weapons and upgrades don't overlap.  Also the necessity for teamwork on the marines part- I used to be a big tribes player, but it seemed to recess into less of a team game and more of a DM of quake.
  • HaZyHaZy Join Date: 2002-07-31 Member: 1033Members
    whats gotten me hooked on ns can be summed up by 3 main points:


    1. innovation: ns is the first game of its type (to my knowledge at least). it is a breath of fresh air, not another cs clone. this game really does involve TEAMPLAY and not team deathmatch (well at least for the marines). heh, the game has something for everyone. i'd suspect the main concept of ns will be cloned for years to come.


    2. professionalism: this is the first mod i have ever seen done so well and so complete. they're also doing things that ppl thought were never possible in the hl engine. the ns team also seems to be one heck of a dedicated team. they haven't released buggy betas or given up on the engine like other mod teams have. i think they deserve top jobs at some sort of big name studio like valve. actually forget that, they can probably start their own studio! Flayra Productions...sounds kitchy, no? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->


    3. dedication to fans and the community: top honours of this without a doubt go to monse but this is generally apparent amongst the other members of the team too. they're not as serious and stuck up as some other mod teams seem to be but at the same time not immature. no wonder we're addicted to their forums! also, on that note by "we" i mean the ns community in which i have not met one single tool yet. an achievement in anyones books.


    i think those points sum up why i hang around ns. there's probably more, but i can't seem to think of 'em at the moment (its a bit early in the morning over here  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->  )
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    What brought me to NS: Envy
    What kept me at NS: Community
    What will keep me at NS: Gameplay
  • BillBill Join Date: 2002-08-08 Member: 1108Members
    NS looks more interesting than any other game, mod or otherwise, out there and doesn't even cost $.
  • NecroticNecrotic Big Girl&#39;s Blouse Join Date: 2002-01-25 Member: 53Members, NS1 Playtester
    what brought me to NS: MrBlonde
    what kept me in NS: fam and a nailgun D:
  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    What brought me to NS: Valve Editing Resource Center (Valve-ERC)
    What kept me at NS: The Team (nice, , friendly, professional, informative) The Commmunity (nice, friendly, mature) The Idea (nice, innovative) The Artwork (nice, innovative, impressive)

    What will keep me at NS: The Gameplay i hope (nice, fast, long, intense, funny, scary)
  • richard_of_richardlandrichard_of_richardland Join Date: 2002-05-29 Member: 687Members
    What brought me to NS: The textures/map style
    what kept me at NS: The off topic forum
    What will keep me at NS: nothing, I'll probably leave once it's out. D:
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    What brought me to NS: Sheer boredom combined with Jeff Paris' writing style.
    What kept me at NS: Flayras polite and intelligent way of answering newbie questions, Freestylers absolute enthusiasm, and that nasty lock at the cage I awoke in one morning.
    What will keep me at NS: NS.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    What Brought me to ns: A friend of me told me about a nice mod that was begining to get some shape 8 months ago.
    What kept me at NS: umm, almost nothing at all, i spent 6 of the 8 months doin somthin else and now i came back to see the release.
    What will keep me at NS: Ns is teh best game evar <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    What brought me here: Really fine screenshots sent to PHL and Valve ERC.
    What kept me here: Probably the most mature, intelligent, and flameless community.
    What will keep me here: The thought of playing this with my friends, knowing that the marine who I just ambushed or the level 5 knocking down my base is sitting in the same room as I am.
  • JasonBostwickJasonBostwick Blossom Join Date: 2002-04-14 Member: 444Members, NS1 Playtester
    What brought me to NS - The april fools day post, and some screenshots of NS_Nothing on ken's site.

    What kept me at NS - The awesome IRC community, and my friends in EC and EGC.

    What will keep me at NS - Involvement in our clan, the great guys I've met through NS, playing the game.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    What brought me here: Good OLD Relic
    What keeps me here: Teh best community eva!
    What will make me leave: No more Fammeh(but we all know that's never going to happpen)
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    What brought me to NS: Some article on the 2001 Valve mod expo, Don't know where it was.

    What keeps me in the community: Fun, boredom relief.

    What will keep me in the community: Helping newbies, clanning and generally messing around.

    --Scythe--
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    What brought me to NS: Dunno, some random link I clicked a while ago.

    What kept me at NS: The joy in clicking the refresh button every few minutes for 2 months straight waiting for release.

    What will keep me to NS: If it's better than every other game I play.
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    What Brought Me Here: That cheesy video that shows the PS system and a <b>janky</b> commander mode.

    What kept me here: The Community. And the Right to say "I was around since before Beta 1" 3 years from now when the number of NS players make the CS community look like the Buzzybots commnity.

    What will keep me 'til NS: cs_tusoc
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    Shown NS by: .Unit, a silent forumer on these boards somewhere.


    Here's My reasons for staying and for getting stuck to it in the first place.

    1. The whole idea of a RTS/FPS(with multiplayer&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> had always been something I was dying for.

    2. Profetional, not made by some colledge student as a side project.

    3. I have Flay-ritus, and MonsE-ritus..? and Dev-ritus...?? and PT-ritus??!??!
    ;D

    -Have a nice day, Khaim out.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    What brought me to NS: divine intervention
    What has kept me here: Mapping for NS isn't something evey average kid Joe can do and the community.
    What will keep me here: The magical release date that is always just out of reach  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
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