Looking pretty good. Some of the textures in large well-lit rooms seem to get a tad tedious, But it isn't finished and already it's looking rather playable.
yeah, i still got some bugs to iron out, like the elevator in the marine base, when you weld it, it goes up, and then it comes down after a while.. and there is another armory in the mspawn and it doesnt show, and all i have to do is connect the hive to the hall way and it is complete (i hope)
ehehe, I had me some fun pratting about with this. I got some ideas for the CC room as soon as I looked at the pic <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
The red bit with the arrows was kind of an indication to do the same with the ceiling as you did with the floor, then have supports from either side of the rasied areas on the floor stretching up into the ceiling, then across with maybe some hanging wires draped on both of them. And a spot light down the wall in front of the CC.
You stole my textures for my new map co_drawn!!!!! It all looks hand drawn by an 8yr old <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
What? It's a valid idea....
Is it me, or do all those thumbnails look the same <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Map looks pretty good, we just need the same gamma as in game, looks to dull in the screenies.
Looks a bit empty still.. but keep going. The only serious weak point is the lighting, you did not used texture lighting did you? It looks like you just placed a light entity for every light texture.
yeah i know the cc is empty... and im going to add some stuff to that room at the end.... and there is textured lighting, but i didn't add the entities in, someone else did, i do the layout and i do some of the structuring, but i didnt do the textures a lot.
Ok so does anyone else have any more ideas that i can put in? I WILL give credit in the release form.... if you have any suggestions, ideas, comments, please post!
guess what dux^, hehe i built that thing you wanted in the cc ^____^ im gonna go to school now, buh bye! p.s. we are 98.9 % done with the map ^_^ we just have little things to do and thats it! anyone up for hosting the map? ^_^
hmmmm..... actualy it's more like 87% done. i still need to finish the cc area, the marine spawn and teh hive needs to be re-made(aswell as adding another route that dosent depend on having a welder) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
yeah, i finished the other route. ill send you the file asap. you just need to fix the mess i made ^_^ <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
lol, dont i always <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
i have bin in london this past week, visiting my dad. i've just had another look at the last version you sent me and thank god ur only doing the lyout <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> i'm gonna use the route but srcap what you did bocz u miss aligned every brush! lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->, i'll have a stab at it soon. btw i'm going to ad the last route next, so it will be competely different from when u last sent it to me.
wow thats nice visitin your pops, is he sick or something? HEHEHE ^_^ like i said before, im only good at layouts and a little bit on "visuals" other than that im HORRIBLE! arg hehe ^_^ so yeah do w/e u want to it, change it, and then email it to me.
here's what i changed the cc room into. i had to brighten it, so its slightly darker than it apears <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> let me know wot u think?
or something like that, make it a fading color too, like the fadeyellow texture....... oh and your done with ur stuff, email it to me, so we can finish this thing!
ok so yeah dark, when you are finished and i am not online please email it to scorpio54644@yahoo.com thanks..
if anyone else would like to join me and darkfighter in our new map calledd cs_countyprep please reply back with your history on worldcraft, and send us a screen shot of your work at scorpio54644@yahoo.com and we'll get back to ya!
P.S. If you are just starting to use this, please do not reply as we do not wish for our time to be wasted.
and if you would like to "create" prefabs for our maps please email them also, and if you create textures this is a PLUS! so please reply if interested!
*required knowledge- worldcraft 3.4 zhlt or other compilers adobe macromedia fireworks wally quark is fine, but files in rmf is a lot better.
if you do not know any of these, please do not reply. Thanks! and sorry for advertisements........ tryin to get some help here ^_^ it's not a two man job in the mapping world ya know!
so darkfighter, where ya been? can we finish this yet or what? lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
The red bit with the arrows was kind of an indication to do the same with the ceiling as you did with the floor, then have supports from either side of the rasied areas on the floor stretching up into the ceiling, then across with maybe some hanging wires draped on both of them. And a spot light down the wall in front of the CC.
Yes, its late. I'm going to bed.
Ph33r.
What? It's a valid idea....
Is it me, or do all those thumbnails look the same <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Map looks pretty good, we just need the same gamma as in game, looks to dull in the screenies.
But try and break up the ceiling texture. Its dominating my eyes!
The only serious weak point is the lighting, you did not used texture lighting did you? It looks like you just placed a light entity for every light texture.
192.168.0.2:2637
192.168.0.2:27015
one of those two
co_plague date to be released- soon enough
let me know wot u think?
_________
/ \
/ \
/ \
or something like that, make it a fading color too, like the fadeyellow texture....... oh and your done with ur stuff, email it to me, so we can finish this thing!
if anyone else would like to join me and darkfighter in our new map calledd cs_countyprep please reply back with your history on worldcraft, and send us a screen shot of your work at scorpio54644@yahoo.com and we'll get back to ya!
P.S. If you are just starting to use this, please do not reply as we do not wish for our time to be wasted.
and if you would like to "create" prefabs for our maps please email them also, and if you create textures this is a PLUS! so please reply if interested!
*required knowledge- worldcraft 3.4
zhlt or other compilers
adobe
macromedia fireworks
wally
quark is fine, but files in rmf is a lot better.
if you do not know any of these, please do not reply. Thanks! and sorry for advertisements........ tryin to get some help here ^_^ it's not a two man job in the mapping world ya know!