Couple of n00b qs and statements.
Messenjah
Join Date: 2002-10-04 Member: 1428Members
<div class="IPBDescription">Crouching, buildings, level2s, etc.</div>Hiya. This is my first post on the NS forums <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->.(i know, i read the thing about how you are supposed to get introduction post out of the way in the off-topic forum. I guess im just a rebel like that. hope this single sentance doesn't cause any heart attcks.)
Random list of things:
crouching/crawling/jumping/size: This probly sounds like an idiodic question, but can marines jump(without the jetpack)/lay down/crouch? How does the size affect the different routes the aliens can take? Are level 1s the only units that can take smaller passages?
What buildings can be built? What are their uses?(i am as suprised as you all probly are that i didnt see that anywhere
What is in it for the level 2s?(i read about old level 2 rushes from ealier betas and i assume the unbalance has been fixed.) I am not saying that it sounds like an unimportant class. It just seems like a selfless one (selflessness not being a common attribute of the FPS gamer). Do they get kill points for building buildings?
Are they effective fighters(i would assume not because then the other levels would be obsolete on defence)?
Lastly, if I took anyone's avatar let me know, and I will change mine.
PS: You all know that penny-arcade.com(a popular gaming news/reviews site) has mentioned NS multiple times, right?
Random list of things:
crouching/crawling/jumping/size: This probly sounds like an idiodic question, but can marines jump(without the jetpack)/lay down/crouch? How does the size affect the different routes the aliens can take? Are level 1s the only units that can take smaller passages?
What buildings can be built? What are their uses?(i am as suprised as you all probly are that i didnt see that anywhere
What is in it for the level 2s?(i read about old level 2 rushes from ealier betas and i assume the unbalance has been fixed.) I am not saying that it sounds like an unimportant class. It just seems like a selfless one (selflessness not being a common attribute of the FPS gamer). Do they get kill points for building buildings?
Are they effective fighters(i would assume not because then the other levels would be obsolete on defence)?
Lastly, if I took anyone's avatar let me know, and I will change mine.
PS: You all know that penny-arcade.com(a popular gaming news/reviews site) has mentioned NS multiple times, right?
Comments
including that we know penny arcade has mentioned us at least twice recently
Marines can jump, just about anything but a level 5 alien can fit in the smaller spaces, but the level 2 and 1 don't need to crouch. Also the entrances normally require some in-game aid to reach (ex. wallclimbing)
many buildings, and I should be working right now so I'll just leave you to search the forums on this one
level 2 gets kill points for buildings last I checked, they also get rps at 3 times the normal rate. They are not very good fighters, but can place turrets which are quite effective I understand. They also have a dual use bacterial spray that will harm enemies while healing teammates.
On the part of selflessness possibly ruining the game. The aliens are designed for deathmatchy play while marines are made for tight teamwork. To this end, marines do not get a kill count.
and we have seen many a rebel, many of us are, heart attacks will not come, but the swift hand of a moderator will should you get out of line, and this is a general topic about NS, it's in the right place.
There are a ton of buildings, check teh <a href="http://www.readyroom.org" target="_blank">Ready Room</a>. Someinfo in there. Lvl2s are the only builders for the alien side. They do not get points by building buildings, they lose resources though. They're not really fighters, but I'm guessing they can do something in deffense.
Yep, we love/hate Tycho.
Note: Welcome to the forums Messenjah, we are the nicest community out there so make yourself at home.
Marines cant laydown but they can jump and crouch.
The lvl1, lvl2 and lvl3 are all about the same size as a crouching marine or lvl4. This means they can all access vents <i>but</i> the lvl1 is more adept at vent navigation because it can climb walls and its fast. The marines (and lvl4's to a certain extent)are far slower in vents so they tend to stay out of them.
The lvl2 is supposed to be very fun to play. They dont have to kill loads of people to have a good time, scores arent everything.
Lots of people share avatars. Doesnt matter. If you want a customised one visit the official sig post in the artwork forum.
The Skulk and Lerk can get in the hard to reach vents, where a skulk can wallclimb to and a flier can well...fly into! If there are any crouch size vents on the ground, a marine, or level 1,2,3 or 4 can fit in.
Well I'm just a forum/irc bum, so you can't blame me!
The marines can jump, and when they crouch they are the same size as a skulk (Level 1). Theoretically Marines can go everywhere a Skulk can once they have jetpacks but marines move much slower when crouching than skulks do. So a marine caught with his/her metaphorical pants down in a vent is most likely a snack-ina-tube.
Woah there tiger, that's a big question. To my knowledge for the aliens:
Defence chamber: Heals nearby aliens and allows for armour upgrades for aliens. May shoot spikes, I'm not sure.
Sensory Chamber: Adds all marines in Line Of Sight (LOS) to the hive mind and allows sensory upgrades like Scent of fear and advanced hivemind.
There are a lot more alien buildings that I'm too tired to remember.
For the marines:
Command Console: Allows a marine to enter the commander view. One is pre-built when the game starts and the commander can place more of them in auxiliary bases.
Turret: Basic, standard run-of-the-mill automated defence, shoots lead. Targets aliens and alien buildings.
Siege turret: A sonic based weapon that can shoot through walls. Has a limited range and does not target aliens, only their buildings. Has a large splash damage radius.
Armoury: Refills marine's ammo for free and allows weapon upgrades to be performed (I think).
Sensor Tower: Adds all moving aliens within it's range to the marine's motion tracking view. Similar to the alien's hive sight but much more limited. You can't tell if that blue circle is an angry angry Onos or a cute 'lil Skulk.
Observation thingamabob: Allows motion tracking upgrades and probably something else.
Infantry portal: Allows marines to spawn, think gloom.
Phase gate: The commander places two of these and they act like a nydus canal like the zerg in StarCraft.
There are a butload of other buildings that haven't been talked about and that I've forgotten.
As for the level 2s, They are the backbone of the alien team. I'm not sure how the scoring system works for the aliens but I'm sure there's an incentive to build stuff. Gorges are the only class that can start a hive growing so they are essential for the aliens if they want to get the higher-level abilities and classes. They can also heal teammates with healing goo and they can place webs to ensnare unwary marines. They also get three times as much resources as any other class.
I don't think anyone's using that avatar.
Yes.
I know as soon as I hit "Add Reply" I'm going to be taken to a thread with about 400 other, more accurate replies already there. But meh, what'cha gonna do.
--Scythe--
[EDIT] SEE!!! [/EDIT]
[EDITV2] All of this is STC o'course [/EDITV2]
However the aliens are <b>very</b> score oriented.
--Scythe--
However the aliens are <b>very</b> score oriented.
--Scythe--<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Thanks for the clarification, but when you say the aleins are very score oriented you mean b/c of resouses not because of frags..... right?(I know they are psuedo-related)
thus Marines MUST work as a unit or they will DIE!!!!! (hehe, in a screwy mood)
and Aliens work rather will by them selves, and thus they get a full score board
and btw, all those Qs were rather good ones for a newb, they are not posted any where specificly (no FAQs, and no sticky threads saying DONT ASK!!<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
--Scythe--
The marine team gets points for kills and making buildings. Individual marines do not have their score shown on the scoreboard. Names are arranged according to what order they joined the marine team (I believe, I could be wrong), but they are definitely not arranged in order of who has the most points.
image how fubar a proned marine would be!
They're friggin' HUGE!
About half the maps have pushed the limits of HL's map system multiple times, and one map I know of has reached the absolute maximum of at least one thing (surfaces). Which is bleeping hard to do.
I suppose having a massive map makes those phase gates incredibly useful doesn't it?
however the commie is ALWAYS daeling with RPs, where to get em, what to/not buy etc
also if you checked the list of updates for RC8 you would see that one thing is that once a recoruce colector has been placed, that is the only one on that node, ever.
Thus is a RC is blown up, no more RPs from thatr node (I think thats cool)
Sorry, but no questions can really be answered about the resource model, mostly because it's in a large amount of flux, and no one really knows exactly HOW it'll be working.
<!--EDIT|Moleculor|Oct. 04 2002,18:42-->