3d modeling
Jops
Join Date: 2002-09-13 Member: 1312Members
<div class="IPBDescription">Help</div>Hi, this is kinda off topic but I read the modeling thread in general discussion and it said to post here about this kinda stuff-
I want to start 3d-modeling, but I don't know where to start.
Would anyone mind filling me in on some good programs to use, tutorials ect.- help would be much appreciated.
I want to start 3d-modeling, but I don't know where to start.
Would anyone mind filling me in on some good programs to use, tutorials ect.- help would be much appreciated.
Comments
<!--EDIT|Relic25|Oct. 03 2002,13:09-->
good luck
you'll need it.
It's really fast to grasp and immensely powerful. An outdated version of LW was what I had my very first CSG experience with, and it helped me with every other prog I got in my grubby fingers since that.
On the other hand, there's that tasty PLE version of <a href="http://www.aliaswavefront.com/" target="_blank">Maya</a>, which does everything LW can, only that it also cooks.
<a href="http://www.discreet.com/products/gmax/" target="_blank">http://www.discreet.com/products/gmax/</a>
edit: or is it free to download, pay to use?
Tutorials are available from the site, and I'd strongly suggest you get them..
gmax is free because game developers use it to develop game X (game x being c&c renegade or whatever) and they create plug-ins and so on to suit their particular game - then they release the plug-ins for the public to use so the public can develop content for the game too... The developer licenses the gmax technology from discreet which enables us to download it for free...but don't be mistaken, if you want to do pure 3d modelling - not for a particular game as such - gmax is not what you want to use... it has no renderer or exporting functions (aside from exporting to file formats that you have downloaded developer plug-ins for)....
If you want to model and create 3d artwork/animations - you are either going to have to pay for a decent piece of software or use one of the free version of maya or a cutdown budget 3d program... I would suggest getting 3dsmax if you can afford it... or using (the horribly difficult) maya 4.0 personal learning edition...
However if you are just interested in making a new model for half-life or something like that - get milkshape 3d...
either way... www.discreet.com for 3dsmax stuff, www.alias.com for maya stuff, and <a href="http://www.swissquake.ch/chumbalum-soft" target="_blank">http://www.swissquake.ch/chumbalum-soft</a> for milkshape3d
Hanz, is of course completely correct. I suggested g-max mainly as a chance to have a look at how 3d modellers work without splashing huge amounts of cash..
(if you know a way that you *can*, please tell me)
On the otherhand, I'm sure most people would turn a blind eye if you got 3DsMax some...ah....'other' way.
<!--EDIT|Nemesis Zero|Oct. 04 2002,13:07-->
As Hamster said, I reccommend Gmax because if you can figure that out, then Milkshape will not be a waste of cash. If you cannot make heads or tails of the thing, take a class, or buy a book, or forget modelling.