Beginner Lightwave Project, Tribute To Planescape

ConfuzorConfuzor Join Date: 2002-11-01 Member: 2412Awaiting Authorization
<div class="IPBDescription">NORDOM!!!</div> For Multimedia class, we were asked to model a car or a robot. I decided to do a modron.

A renegade modron to be precise:

Comments

  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    planscape? you mean planescape torment, the rpg?
  • ConfuzorConfuzor Join Date: 2002-11-01 Member: 2412Awaiting Authorization
    edited February 2004
    <!--QuoteBegin-jumpingjoda+Feb 4 2004, 06:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jumpingjoda @ Feb 4 2004, 06:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> planscape? you mean planescape torment, the rpg? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Hell yes.

    The legs are kind of rushed, the model itself needs to be animated within the next few days so I have to hurry it up a bit.

    Unfortunately, our class has never animated objects with joints yet, so it's going to be a bit a challenge to figure out how to get it done in time...
  • MetalHeartMetalHeart Join Date: 2003-08-05 Member: 18971Members
    Planescape Torment = best RPG game ever.
    Keep working mate <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    you going to release for ns?
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited February 2004
    <!--QuoteBegin-DR_FUZZY+Feb 4 2004, 11:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Feb 4 2004, 11:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you going to release for ns? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    as what? onos? lol oh wait better yet, fade!

    oh and good job, looks good
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    i dunno, i was gona say wrong fourm if it isint: artwork
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    lol are u implying you animated without joints? kinda hard to do characters that way <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ConfuzorConfuzor Join Date: 2002-11-01 Member: 2412Awaiting Authorization
    It's a relatively rough project, the G4 Macs have a hard time just letting me rotate and move it since the polygons are more than it can take. I posted it here simply because my last model, which I posted in art ended up being moved here.

    And I think I should be okay with the joints... I mean, I did merge them, but... aww crap...
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    0o What is it again?
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