Part Bug, Part Query....
Shockeh
If a packet drops on the web and nobody's near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
<div class="IPBDescription">Memory leak?</div> Hi guys,
It's more a general one, that is more pertinant to me as a server op than a player, but is there a memory leak or something somewhere? I'm noticing load on any NS server I run does increase dramatically over the course of a map, and asking around seems to have been noticed by a few of us.
Very general I know, but it's something I've observed which isn't good for NS, so I'm submitting it.
No idea if it's specific, but it's worth noting all my servers are Linux, and I've not had any reports from W32 server ops (but that may just be because I've not spoke to any. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> )
Ta all!
- Shockeh
It's more a general one, that is more pertinant to me as a server op than a player, but is there a memory leak or something somewhere? I'm noticing load on any NS server I run does increase dramatically over the course of a map, and asking around seems to have been noticed by a few of us.
Very general I know, but it's something I've observed which isn't good for NS, so I'm submitting it.
No idea if it's specific, but it's worth noting all my servers are Linux, and I've not had any reports from W32 server ops (but that may just be because I've not spoke to any. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> )
Ta all!
- Shockeh
Comments
Once a game has started, it seems to build up quite dramatically even if relatively little is built.
One such example is when phasegates are built, and not destroyed at the end. Their soundfiles still play in the backgreound, meaning NS hasn't cleared the entity in the area where the phase was.
There could be more though.
By running Win HL booster 1.7 (or any booster)
Then following the directions at the link below.
<a href='http://steampowered.com/forums/showthread.php?threadid=50106&highlight=ping+booster' target='_blank'>http://steampowered.com/forums/showthread....ht=ping+booster</a>
The results were too good to be true, It solved the problem where Ping boosters were not working and cut pings down to pre-steam levels. Map load times are almost half aswell. Pings are currently reaching down to the 20s and even lower, and no they dont live next to the server.
Give this a try even if you dont/cant run boosters.
Emanon
No one should run their server at the max that it can because of the reasons you have listed. There are commands that let you limit those sleeptimes between frames. Our server uses a current value of 7 for that cvar. Default servers are equivilent to a setting of 10 for the sleep time.
Our server runs fine with no problems. And it isnt beefy only a 1.7ghz