Another Way To Find Leaks...

XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
<span style='color:gray'>I</span> was messing around and found an interesting way to find leaks.
Here's how you do it:
1) Get as close to the leak as you can using whatever method(I prefer box one to get to the general area)
2) Now draw a box around the general leak area (or leave the one you were using to do step 1) Now select all the walls, floors, lights, whatever that the box is covering (to make this easier you may want to group everything before putting the box over it)
3) Now select tools>carve
4) first look for abnormalites, if a piece of the box is extending infinetly in one direction this is the sign of a leak, though if there isnt a piece like this it dosen't neccessarily mean you don't have a leak.
5) now take your new carved box and pull it into empty space somewhere.
6) we will call the center piece of the box that was occupying the center of the room the "core" and the piece of the box that was outside of the room the "shell". you will notice a space between the core and the shell, this is the area the walls of the room carved out.
7) now to find your leak look for pieces of the box connecting the shell to the core. This is the area where the leak was reaching the outside. And you should know here to go from there. In the diagram below the core of the box has been cutout so you can see the leak areas better.

Has sombody already figured this out and I just missed it?
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