Bite's Range

VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=61075' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=61075</a>
<!--QuoteBegin-Immacolata+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Immacolata)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Feature, not a bug.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
And exactly what is this? It's bite for Chrissake, it's meant to be close quarters, not from several feet away! I can understand giving it <i>some</i> range to help in all the hectic jumping, but the distances I've seen a skulk's jaw teleport across are an insult. Headshots have come from skulks nowhere near other players, and judging by the sizes of them on my screen when I've been attacked from afar (barely as big as the mini-map) this isn't something that should feature in a game as serious as this.

Proposal: it should be reduced to sensible levels in the next beta.

Comments

  • BasinxBasinx Join Date: 2004-01-16 Member: 25370Members
  • LeetLlamaLeetLlama Join Date: 2003-08-27 Member: 20260Members
    edited February 2004
    It's the way they want it. If they really had a problem with it, they could remake the moddle so the bite would fit. But, I don't see them remaking the bite to fit the moddel, though it might look better: gameplay > looks.
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    <!--QuoteBegin-Varsity+Feb 2 2004, 03:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Varsity @ Feb 2 2004, 03:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Headshots have come from skulks nowhere near other players... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Headshot? Location damage doesn't exist in NS.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...judging by the sizes of them on my screen when I've been attacked from afar (barely as big as the mini-map)...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Does this mean that you saw a skulk on the opposite side of the mini-map from your location and you were bitten? If so, it wasn't the same skulk that bit you. Your attacker was most likely cloaked. Or, if it was the same skulk, he lept at you and finished you off with a bite.
  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    edited February 2004
    <!--QuoteBegin-Spooge+Feb 2 2004, 09:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spooge @ Feb 2 2004, 09:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Headshot?  Location damage doesn't exist in NS. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Biting at a marine's head gives an instant kill. Biting at his ankles does not.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Does this mean that you saw a skulk on the opposite side of the mini-map from your location and you were bitten?  If so, it wasn't the same skulk that bit you.  Your attacker was most likely cloaked.  Or, if it was the same skulk, he lept at you and finished you off with a bite.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->No, the size of the skulk as it was displayed on my screen in front of me was about the same size as the mini-map displayed on the HUD. There were definitely no other skulks in when I was doing the dying or when I was watching the dying.

    It's late, and if that doesn't explain it I'm not going to try to again before the morning.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    no special places indeed, but I heared that biting in the head hits more hitboxes, which logically, means more damage.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    There is no locational damage in NS. The hit detection for biting is already horrible enough that the range does not need to be nerfed.
  • FinaFina Join Date: 2002-11-01 Member: 3267Members
    And many times I have been hit and killed from around corners. The problem is most likely lag related. The skulk bite range is fine.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Never really noticed a problem...tis fine imo. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    ive noticed a definate (BIG!) increase since 2.0x

    in fact ide go so far as to say its longer then a standard 'clean hit' from a shotgun..
    something personally i find anoying (eps. with focus) but if its as flayra intended i can live with it..
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    What you saw weren't headshots, but Focus skulks, which do double damage at half the speed.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Bite's range has been tested countless times throughout development, and has not changed (to my knowledge) in some time. It's where it should be.

    Please do NOT re-open locked topics.
This discussion has been closed.