Bite's Range
Varsity
Join Date: 2004-01-29 Member: 25687Members
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=61075' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=61075</a>
<!--QuoteBegin-Immacolata+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Immacolata)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Feature, not a bug.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
And exactly what is this? It's bite for Chrissake, it's meant to be close quarters, not from several feet away! I can understand giving it <i>some</i> range to help in all the hectic jumping, but the distances I've seen a skulk's jaw teleport across are an insult. Headshots have come from skulks nowhere near other players, and judging by the sizes of them on my screen when I've been attacked from afar (barely as big as the mini-map) this isn't something that should feature in a game as serious as this.
Proposal: it should be reduced to sensible levels in the next beta.
<!--QuoteBegin-Immacolata+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Immacolata)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Feature, not a bug.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
And exactly what is this? It's bite for Chrissake, it's meant to be close quarters, not from several feet away! I can understand giving it <i>some</i> range to help in all the hectic jumping, but the distances I've seen a skulk's jaw teleport across are an insult. Headshots have come from skulks nowhere near other players, and judging by the sizes of them on my screen when I've been attacked from afar (barely as big as the mini-map) this isn't something that should feature in a game as serious as this.
Proposal: it should be reduced to sensible levels in the next beta.
This discussion has been closed.
Comments
Headshot? Location damage doesn't exist in NS.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...judging by the sizes of them on my screen when I've been attacked from afar (barely as big as the mini-map)...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Does this mean that you saw a skulk on the opposite side of the mini-map from your location and you were bitten? If so, it wasn't the same skulk that bit you. Your attacker was most likely cloaked. Or, if it was the same skulk, he lept at you and finished you off with a bite.
Biting at a marine's head gives an instant kill. Biting at his ankles does not.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Does this mean that you saw a skulk on the opposite side of the mini-map from your location and you were bitten? If so, it wasn't the same skulk that bit you. Your attacker was most likely cloaked. Or, if it was the same skulk, he lept at you and finished you off with a bite.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->No, the size of the skulk as it was displayed on my screen in front of me was about the same size as the mini-map displayed on the HUD. There were definitely no other skulks in when I was doing the dying or when I was watching the dying.
It's late, and if that doesn't explain it I'm not going to try to again before the morning.
in fact ide go so far as to say its longer then a standard 'clean hit' from a shotgun..
something personally i find anoying (eps. with focus) but if its as flayra intended i can live with it..
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