Frodo's "n00b mapping questions" thread
Lord_Frodo
Join Date: 2002-09-26 Member: 1333Members
<div class="IPBDescription">Are you experienced? help others out!</div>*eep!*... alright, going to go to valve-erc in the future...
/me slaps himself for not reading the FAQ
Alright, my first question: I've got a couple models tied to the func_door entity (I dunno if that's the right way of stating it... they're doors, anyway). And the only way I've figured out to make them open so far is by setting the "open on damage" property (they open when I spawn a crowbar in the level and bash them some).... GET READY FOR THE FIRST n00b QUESTION!!... how do you get a door to open when there's just someone standing in front of it?
/me slaps himself for not reading the FAQ
Alright, my first question: I've got a couple models tied to the func_door entity (I dunno if that's the right way of stating it... they're doors, anyway). And the only way I've figured out to make them open so far is by setting the "open on damage" property (they open when I spawn a crowbar in the level and bash them some).... GET READY FOR THE FIRST n00b QUESTION!!... how do you get a door to open when there's just someone standing in front of it?
Comments
Questions such as these are usually best asked/answered in Valve-ERC.
In NS you need to target the door(s) with a trigger (trigger_multiple). There was a very simlar question asked recently, search the mapping forum.
<!--EDIT|ChromeAngel|Oct. 02 2002,21:04-->
Make a momentary_door entity as your door. Name this door (e.g. "door1"). Put a trigger_prescece entity (this is a world based entity) on the floor in front of your door, and in it's properties set it's "momentary_door to target" as "door1" or whatever your door is called. When someone stands in the trigger_prescence, it will activate the door.
EDIT: Ooer! Beaten to it twice!
Then make a trigger_multiple brush entity, where the brush covers all the places you want the door to 'sense' people being in, to open. Give the trigger_multiple a target field the same name as your doors' targetname.
Then, when someone steps into the trigger_multiple, it will target and activate the doors.
Yeh, i know thi sshoulda been in valve-erc, but hey, i'm a sucker for mapping questions.
If I'm around, I'm always happy to answer anything in #nsmapping, as well.