Protected Cc?
SuperTeflon
Join Date: 2003-12-31 Member: 24893Banned
Okay for my first map (ns_ map... way too damn many cheap and lazy co_ maps out there <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->), I'm debating making the CC in a protected booth, like so. There should be enough room for an IP back there as well. The reason, to stop acid rocket, web spam, from disabling you the second you spawn.
Thoughts? I can see it being a pain hole if several skulks get back in there but...
(The diamond pattern is my temp texture for now)
Thoughts? I can see it being a pain hole if several skulks get back in there but...
(The diamond pattern is my temp texture for now)
Comments
Thoughts? I can see it being a pain hole if several skulks get back in there but...
(The diamond pattern is my temp texture for now) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If the aliens have Acid Rocket, that means three hives. Unless the marines are lazy and got no upgrades etc. they deserve the CC to be destroyed and lose. If marines do have upgrades when aliens reach a third hive, that would mean they have a good chance of defending the CC. Nice idea, just not really needed for most ns_ maps.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well, when you get a skulk back there munching on the CC it may be kinda hard to get at safley.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I considered that, but I can't see it being much deadlier then Hera, or Bast's comm chair areas (Okay, PROBABLY the worst examples ever <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->), but the design does lend itself to pitching a grenade back there to flush him out.
amckern
If the marine team lets aliens get three hives (acid rocket, webs) you deserve to die the second you spawn.
That booth would just prolong the end-game. And everyone hates to know they are going to lose and still have to play 15-20 minutes more...
That's my personal opinion at least. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
If we're talking for it in a story perspective, the TSA is called out as an emergency, CC placement isn't exactly planned way in advance, if i remember correctly. So basically, anywhere will do. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
better think about a useful base layout.