The Laser On The Marine's Helm
XCan
Join Date: 2002-11-03 Member: 5904Members, Constellation
I've been thinking ever since I first started playing NS what it's practical function was. Especially after watching the intro-movie. I mean why would the marines want to run around with a bright laser-pointer for every Khaara to see? My guess is that it serves somewhat like a distance meter that becomes visible due to some stuff the bacteria emitts, what's your guess?
And yes I know the laser beam isn't visible in the game but why do they turn it on during the movie?
And yes I know the laser beam isn't visible in the game but why do they turn it on during the movie?
Comments
What he said.
I'm in the dark as well.
Well i dled the codec but it stays on the on the words =\
I wouldn't mind seeing one in game someday *wink wink* <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
He meant the first trailor.
I have installed a codec pack...it came with the divc codec...i dont get why it sticks on the first part...i can see the intro words? but it stays there while the sound goes on
At the end of the beam was a bright red dot (like the hl rocketlauncher).
- marines still shot as bad as without the laser.
- SC wasnt really used in 1.03, so noone cared if the laser was blocked by cloaked stuff.
- skulks always knew were better not to stand.
- marines always looked down the bottom to hide their beam from the skulks around the corner.
- marines did slightly more teamwork (one laser beam was easy to note, more than 5 didnt matter)
- Servers lagged more due more traffic.
I liked the plugin for its athmosphere allthough it made no sense.
I wouldn't mind seeing one in game someday *wink wink* <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Search up Ramms+ein's pack in the customisation forum - lasers abound in it.
At the end of the beam was a bright red dot (like the hl rocketlauncher).
- marines still shot as bad as without the laser.
- SC wasnt really used in 1.03, so noone cared if the laser was blocked by cloaked stuff.
- skulks always knew were better not to stand.
- marines always looked down the bottom to hide their beam from the skulks around the corner.
- marines did slightly more teamwork (one laser beam was easy to note, more than 5 didnt matter)
- Servers lagged more due more traffic.
I liked the plugin for its athmosphere allthough it made no sense. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I remember that.
Smart marines pointed their lasers away from where they knew the skulk was to draw it out.
I hated it
The lasers dont stick out so much that its a cheat (to let you see them) its mainly just a nifty detail thingy.
you need to install the transparency .dll so you get the transparent laser effect.
Its pretty cool
You can get them over in the released topics area in the custom skins thread.
Yeah I loved that laser. But I usually play aliens. It was nice to know if you had a rambo coming your way or if you should run from a group of marines.
The laser is the worst thing for the marines as it lets the aliens know what you're aiming at and if you're near.
I'm glad it's not part of regular NS because it would only hurt the marines drastically.
True - but can you think of anything that it could be actually useful for?
I can think of A) Crosshair replacement, and B) painting Kharaa buildings for comm to see/seige targetting.
Thats all I can come up with....
And anyway, I havent seen lasers properly implemented in HL yet, the beam always lags behind <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
True - but can you think of anything that it could be actually useful for?
I can think of A) Crosshair replacement, and B) painting Kharaa buildings for comm to see/seige targetting.
Thats all I can come up with....
And anyway, I havent seen lasers properly implemented in HL yet, the beam always lags behind <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Look at the Specialists laser sights.
At the end of the beam was a bright red dot (like the hl rocketlauncher). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The LANVancouver server used that, and it was so fun. The marines were running around with knives out like CS players, switching only when they needed to fire. Whenever people had the LMG out you could stay perfectly out of sight, because you always knew where they were looking. It really added to the spookiness factor. Good times. =]
I think its a good idea to give marines laser eyes. But obviously they need to up the power on the laser.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I think it would be smarter to put the laser on the the weapon if it was going to be crosshair replacement. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
True - but can you think of anything that it could be actually useful for? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
FLASHLIGHT!!!
I think it fits though....besides, the only flashlight I can see is the light thingy on the marine's armor (below the chest area)