[mreq] Simple(?) Conversion

skullz_nixonskullz_nixon Join Date: 2004-01-31 Member: 25795Members
<div class="IPBDescription">Deus Ex</div> I nabbed the super cool Deus Ex MJ12 commando for HA on some random site, I was wondering if someone could convert:

MJ12 Reg Trooper
UNATCO Trooper
or
NSF Trooper

ANY one of them would be great! (all would be nice too, but I won't ask the world) Please, these have to be the COOLEST futuristic soldiers in any game I've ever seen <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

Comments

  • 2Dd2Dd Join Date: 2003-09-27 Member: 21246Members
    edited January 2004
    UNTACO all the way baybee!

    :.edit.: you like my new avatar?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    WOOT UNATCO OWNS!!!
    some one convert unatco please
    and 2-d your avatar scares me <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    well i think the regular Mj trooper would be best since is shares the same colour scheme at the Mj commando
  • skullz_nixonskullz_nixon Join Date: 2004-01-31 Member: 25795Members
    Oh, I'm gonna reskin any and all models I get. I'm pretty handy with photoshop, and I've done some cool stuff in DoD. I'm just bloody clueless as to conversions.
  • skullz_nixonskullz_nixon Join Date: 2004-01-31 Member: 25795Members
    Lossa reviews, not so many replies.

    If you can convert, could somone at least post a tutorial?
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Dunno whether it's simple to do a Unreal engine -> halflife conversion. I *think* it involves redoing the skin mesh, which is quite complicated/tedious. You could google for it yourself you know...
  • skullz_nixonskullz_nixon Join Date: 2004-01-31 Member: 25795Members
    Quake 3, not unreal...


    And I might just do that.
  • skullz_nixonskullz_nixon Join Date: 2004-01-31 Member: 25795Members
    ive been searching for a while...came up dry as to tutorials. So I maintain, how the heck do I do it?
  • 2Dd2Dd Join Date: 2003-09-27 Member: 21246Members
    <!--QuoteBegin-chrono5454+Jan 31 2004, 04:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Jan 31 2004, 04:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2-d your avatar scares me <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ....its supoosed to scare you. It reflects my personality in reel life. I am crazy in reel life.
  • skullz_nixonskullz_nixon Join Date: 2004-01-31 Member: 25795Members
    Bah you're right it is the ureal engine. And unless I can figure this shite out, I give up. lol.
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