I've Noticed In The Changelogs That...

Raptor091288Raptor091288 Join Date: 2002-07-15 Member: 955Members, Reinforced - Shadow
<div class="IPBDescription">just a suggestion for an upgrade in NS:C</div> in the changelogs, there was apparently at one time going to be a 10% health increase per level in combat, so why not just make it an upgrade that costs 1 point, increasing your health by 10%? its not like a skulk with 210 and no upgrades is that useful, and besides, for the way i usually play as a marine, i'd only get 110-120 health, and again, whats the point in a 190 health marine with absoloutely no upgrades? just an idea to use those few extra points you dont think you'll need, since usually i have 1-2 extra points, depending on whether i get jp or ha, id rather get more health or something than a grenade or a mine

Comments

  • Fl4THeAdFl4THeAd Join Date: 2003-07-30 Member: 18587Members
    edited January 2004
    The health and armor increases were implemented in earlier versions, but were removed due to balance issues.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    Yes, but he's saying not to just automatically get it each level, but instead have to pay for them.

    That way it would be more balanced because an upgrade would be sacraficed, and respawn time would be longer.

    I like the idea, except I never played when they did have health increases, and a skulk is hard enough to kill (solo at least) without any upgrades anyways... insane health would be reaally tough...

    Image a focus leap skulk with 80% more health/armor
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