I've Noticed In The Changelogs That...
Raptor091288
Join Date: 2002-07-15 Member: 955Members, Reinforced - Shadow
<div class="IPBDescription">just a suggestion for an upgrade in NS:C</div> in the changelogs, there was apparently at one time going to be a 10% health increase per level in combat, so why not just make it an upgrade that costs 1 point, increasing your health by 10%? its not like a skulk with 210 and no upgrades is that useful, and besides, for the way i usually play as a marine, i'd only get 110-120 health, and again, whats the point in a 190 health marine with absoloutely no upgrades? just an idea to use those few extra points you dont think you'll need, since usually i have 1-2 extra points, depending on whether i get jp or ha, id rather get more health or something than a grenade or a mine
Comments
That way it would be more balanced because an upgrade would be sacraficed, and respawn time would be longer.
I like the idea, except I never played when they did have health increases, and a skulk is hard enough to kill (solo at least) without any upgrades anyways... insane health would be reaally tough...
Image a focus leap skulk with 80% more health/armor