Maps
Status_Quo
Join Date: 2004-01-30 Member: 25749Members
<div class="IPBDescription">Do they actually have a background story</div> I'm not just talking about the short lines you can find (if you search for it) saying that, "oh, this is a small research station in the middle of nowhere. Then it was attacked and here you are." I mean, is there any history of the location, how the attack started, etc.
Comments
To an unprepared and unsuspecting crew, one skulk is deadly. The skulk(s) then decimate the crew, and without the crew maintaining the nanotech net, it slowly starts to degrade, letting the bacteria take over more of the ship. When the TSA arives, the bacteria (which is really in control of the aliens) tests their strength by sending skulks at them. If the marines prove too powerful for skulks, the bacteria creates a level 2 response, which is a second hive, and with it, fades. If the marines cannot be beaten, the bacteria creates a third and final hive, and with it, the Onos. No marine crew has yet held off a determined Kharra force that have access to Oni, so we don't know if there is a level 4 response.
Anyway, that's the basic storyline right there. Of course, NS has changed it's gamepley slightly since the story was invented (I.E, Oni are very quick to appear) but the basic fact holds true.
Other maps (such as co_daimos) have their own storyline. It's up to the Mapper i guess.
On second thought, can you read them online somewhere? I'm reinstalling windows and everything on the computer I usually use (it became a bit messy after I installed a new harddrive and replaced the old one with another. Crosslogs all over the place).
<i>Edit:</i>
Stickman, I know about that. I've read the manual and all. Don't let my postcount or joindate fool you, I've been around since 1.0 was released. I just haven't bothered with the forum.
On the aspect of background stories, as already been mentioned check the .txt files in your ns/maps/ folder or once <a href='http://www.readyroom.org' target='_blank'>readyroom.org</a> is back up, you can read some more stuff in the map section.
I hope that they'll update the old one, only to contain the correct statistics and kind of implement the new one in the old design.
Well, I guess the only ones who know for sure are propably Flay and XP-Cagey.
*edit* but , uhh , lets not take this too far off-topic.*edit*
If they are going to write a background-manual, is there anywhere you can submit suggestions and/or contributions?
It was the right style of manual for the right style of game. However as NS grew and changed, the manual never got updated, and just like any of the 1.x maps would look now if they didn't receive their style updates the manual looks a tad out of place.
Just because it looks out of place now, it doesn't mean that it always was that way...