NS looks like gloom?

Mr_GrimMr_Grim Join Date: 2002-10-01 Member: 1395Members
Go to <a href="http://www.planetgloom.com" target="_blank">PlanetGloom</a> and you will know what i mean.

wich brings me to the point, if the natural-selection makers are looking at this you might want to get some tips how to make this mod from gloom, gloom is great and well balanced mod, and is very much like natural selection, so play a little gloom and you will know what i mean <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--><a href="http://www.planetgloom.com" target="_blank">PlanetGloom</a>

Comments

  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <span style='color:red'>***I shall be nice to new people***</span>



    <!--EDIT|Fam|Oct. 01 2002,01:33-->
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    "Peopls say NS is like a lot of things, like gloom, like AvP, like Starcraft.. No game these days is truly original, just a modified version of an old game, Take racing games for instance, why are they so popular and yet all the same thing? Each performs differently, has different styles while they still are all beat the other guy or the clock. I even heard one guy complain to me in IRC that NS was too much liek Half-Life with marines vs. aliens. A good game takes other stuff that has proven to work, modified and added in new twists to make a new game."

    A search for Gloom brings up lots of topics. I have quoted Comprox here because I am tired, and also because I can laugh at his spelling.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    /me yawns

    Sowie, I guess I'm not getting enough techno today
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    In short, we know, and Flay was inspired by it, but it is not a copy, and we ARE going much farther with NS than the people at gloom did.
  • QUADQUAD Join Date: 2002-07-17 Member: 963Members
    Sigh, you know your name sounds alot like this on guy I know, the Grim Reaper...
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    gloom well balanced....don't let me laugh the marines are way overpowered.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    "NOBODY LISTENS TO TECHNO"
    Emin3m
    That´s just for you yoshi <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> hahaha
    Back on topic cough:
    This has been answered on the FAQ <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
    <i>"This game looks like a clone of that awesome movie, Aliens. It also looks a lot like the game Aliens vs. Predator.
    That's not a question.

    Some folks think we are copying the movie called Aliens. I think the dev team would be lying if any of them said that they didn't like the movie, or that it didn't influence them in any way. Aliens was perhaps the most influential sci-fi movie ever made. Like a lot of people our age, we're huge Aliens fans. We've been inspired by the movie's visuals and drama, but Natural Selection has nothing to do with those aliens, Vasquez, or LV-426. Our aliens don't look at all like the ones in Aliens, they don't have acid for blood, etc. Natural Selection fits into the "aliens vs. humans" genre as does Event Horizon and Starcraft. We chose to use familiar subject matter then innovate in the gameplay. The fact that the setting is familiar to people increases the appeal and means more people to play with!

    For some reason, a lot of comparisons are made to the excellent Aliens vs. Predator, even though that was primarily a scary single-player first-person-shooter and we're a multiplayer-only first-person strategy game. You can play as an alien, but that's where the similarities with AvP end."</i>
    There ya go.....
  • VoberVober Join Date: 2002-03-27 Member: 356Members
    well if its not going to be gloom can we make it the idea of counter-selection. It will use realistic weps, and we can go rescue lost colonies from the aliens. Heck what the hell maybe the aleins should just get weps also, HA who thought meele would work anyways. And can be put a map in that takes place in WWII. Perhapds we can call it Day of Counter-Selecetion....

    Or maybe we should axcept the fact that many things have *Influenced* NS, however this mod is VERY unique....
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    grim man, not a good way to start you forum experiance by saying: you mod is like this and you should take pointers from it. As Yoshi has shown.

    P.S. if I was flay and people kept telling me that my mod was a clone I would snap.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    /me stabs Battousai^^x with a spork
  • RadiocageRadiocage Join Date: 2002-09-30 Member: 1381Members
    NS is like the music industry, its influenced by many things but its style is completely its own.
  • SuperMunchkinSuperMunchkin Join Date: 2002-09-28 Member: 1364Members
    I didn't give gloom a big look over, but I didn't see an overwhelming presence of RTS involved with it.  It still boils down to killing the other team more (more frags gives you points to "buy" bigger units).  

    Dev team!  No worries, the majority of us understand the uniqueness involved here- spawned from many different influences <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    **EDIT**
    OO look, it has builders!
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    to think that one would come in here and suggest that these fine people who are doing an extremely professional job take tips from the makers of gloom.  From what I've heard of gloom, I prefer NS by the theoretical width of the universe.
  • JopsJops Join Date: 2002-09-13 Member: 1312Members
    Bah! Right now I am downloading all the crap I need to even get gloom working, I have every friging update but it still says "SORRY YOUR CLIENT IS OUT OF DATE PLEASE UPDATE AT www.planetgloom.com"

    F#CK GLOOM! If I ever get it working it will probably suck! <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo--> ---------> Gloom
  • Mercury_EelMercury_Eel Join Date: 2002-10-01 Member: 1398Members
    No however if this is the Mr. Grim I think he is. Then he has made some kickass mods of his own too. Paranoid is again in the same vein as both Gloom and NS. He also created BraZen and Dirty. Both very fun mods I've played many many times with friends over a lan and on the net. I think it was a friendly suggestion? I dunno.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    REALLY!??!!

    Any linkage?
  • Mercury_EelMercury_Eel Join Date: 2002-10-01 Member: 1398Members
    <a href="http://www.planetquake.com/paranoid/" target="_blank">http://www.planetquake.com/paranoid/</a>

        I never played this as much. I really liked the marines for this mod. Being able to weld doors and any moving apparatus in place was a really cool feature. Of course these mods was based on older technology, nevertheless, fun.

    <a href="http://www.planetquake.com/brazen/" target="_blank">http://www.planetquake.com/brazen/</a>

        Here you can find more of Mr. Grim's work. Dirty was a mod similar to action quake. However with more emphasis on crazy action movie style duels. The one I played the most. Quite possibly my favorite mod of all for Quake 2. Brazen. Which originally started as a mod where it added more features to the existing Quake 2 game. Complex locational damage. Weight system. Desctructable objects. Using two weapons in each hand, changing combinations of weapons (I liked the shotgun/machinegun combo). Using multiple layers of armor. Things like armor shards like patch kits for your weakened spots. Extensive ammo management system. You could empty clips and take bullets from one type of clip and put them into another.

        Quite complex for its day, and really fun. Just the way I like it.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    now i wonder why everyone says ns looks alot like star craft, the only thing i see thats a little like it is the lvl 1 and the maps, they look <u><b>KIND OF</u></b> like some of the starcraft maps :|
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin--Mercury Eel+Sep. 30 2002,23:59--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Mercury Eel @ Sep. 30 2002,23:59)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->if this is the Mr. Grim I think he is.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    he probably isn't. it is a semi-common name... :P
  • Crim0nKingCrim0nKing Join Date: 2002-02-18 Member: 225Members
    <!--QuoteBegin--Fam+Sep. 30 2002,20:35--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Fam @ Sep. 30 2002,20:35)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->"Peopls say NS is like a lot of things, like gloom, like AvP, like Starcraft.. No game these days is truly original, just a modified version of an old game, Take racing games for instance, why are they so popular and yet all the same thing? Each performs differently, has different styles while they still are all beat the other guy or the clock. I even heard one guy complain to me in IRC that NS was too much liek Half-Life with marines vs. aliens. A good game takes other stuff that has proven to work, modified and added in new twists to make a new game."

    A search for Gloom brings up lots of topics. I have quoted Comprox here because I am tired, and also because I can laugh at his spelling.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    And all games are copying off of PONG!!!11
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    Yes, NS is like Gloom.  And like Starcraft, the Aliens film, Aliens vs Predator, Quake, Half-Life, Doom, and Warcraft.  Then NS jumps on tops of their heads, pours sugar into their gas tanks, and speeds off, screaming into the night.

    One of the first selling points of NS, for me, was the fact that it looked similar to Gloom.  Something I fell out of about a year and a half ago, and I was looking to get into again.  One of my first posts was asking for an HTML chart similar to the one that Team Rxn had for Gloom.  Flayra came on, said that it was in the works, and spent a few sentences talking about how revolutionary Gloom was when he played it, and how he hoped he could live up to it.  Short and succint, as he always is.

    Naturally, now I see that there is much, much more to NS, teamplay-wise, and other-, but the similarity to Gloom on a cosmetic level is striking.  Gloom, for its time, was really revolutionary.  I recommend it to anyone and everyone to try, if only once.  It's not God's gift, today, but it certainly was when it came out.  It's no Natural Selection, perhaps, but it will always hold a special place in my heart.

    Welcome to the forums, Mr. Grim.  Stay a while, look around, have a cup of coffee.  And be sure the read whatever you can find; the FAQs in the forum, the search tool, and readyroom.org.  Gloom was wonderful.  As Flayra said,  we can only hope that NS will live up to it.  (And surpass it.  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->  )

    Hope to see you around!

    -Ryan!


    Any sufficiently advanced technology is indistinguishable from magic
    -- Arthur C. Clarke
  • JopsJops Join Date: 2002-09-13 Member: 1312Members
    I finally got gloom working last night around 11<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->0 central time, and let me tell you! It's really not that bad, I take back all negative comments I said about it- I played for another two hours before I went to bed- and now it's fourth period in school and I am wasted/ but it was worth it. It still looks like it can't hold up against NS, but it will certanly keep me busy till it comes out.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    EVERYTHING gets its ideas from somewhere
    for example wolfenstein
    is ACTUALLY based on caslte wolfenstein which is for the amiga i think it was or maybe it was atari anyways like 3 to 5 yrs b4 wolf3d
  • DarkbladeDarkblade Join Date: 2002-02-10 Member: 189Members
    A few points

    People who thing NS is like starcraft are smoking some amazing kind of new drug that I have yet to encounter but most likely makes it difficult to type with.

    People who think Gloom sucks becuase of what they heard from some guy who read an faq about it should prolly go take some of those affore mentioned drugs and type less.

    I have followed NS for quite some time now and I gotta say, that it has maybe 2 difrences from gloom and other than that I'd say its about the same as gloom hl. Lets go over a run down of the mods shall we?

    Aliens vs Humans - ya ya thats not exactly college thesus but still it is a theme that is prevailant in both

    Aquire points to spend on upgrades. The way you aquire points is diffrent but the theme is there. Gloom aquires points per frag. which are spent on higher level classes.

    Players spawn out of Eggs or Teleporters depending on the team.

    The builders can build a variety of buildings such as turrets, depots, mines, detectors, and teleporters for humans
    Spikers, healers, obstacles, gassers, and Eggs for aliens.

    Gameplay revolves around maintaining base defences aquiring points to buy higher classes or earning build points for the builders. The final objective being to destroy all the opposing teams spawns.

    Gloom has 8 classes per team lets start with the human team.

    Engineer - Builder he creates turrets and depots and teleporters which is how the players spawn. He does this by placing a un developed version of it and building it up which makes a sparking welding sound and shoots crude q2 sparks. costs no points

    Grunt - Think of the LMG in NS has a pistol and a light machine gun. costs no points

    Shock Trooper - A Shotty in ms also has a pistol as well as smoke grens and explosive shells. Costs 1 point

    Biotech - Like a dbl barrel shotty that fires both barrels at once. She heals people and has a flash grenade that frezes aliens for a sec. Costs 1 point

    Heavy Trooper - Rocket launcher, has to crouch to brace for the impact to fire it. beeps for 2 seconds then fires rocket that deals about... 250 dmg if your hit dead on with a 5% drop per units away you are. 50 units is about... 15 feet id say... Costs 2

    Commando - Has a lmg with more ammo, grenades , and a c4 pack which is primed and dropped. Costs 3

    Exterminator - Think Heavy armor with a HMG and a jet pack. But add 4 grenades. cost 4

    Mech - 600 armor 200 life has dbl lcs cannons. Is repaired by the engi. Costs 5

    Alien team consists of...

    Breeder - Alien builder. Lays eggs spikers healers gassers and obstacles from... ahem.. behind him.. costs 0

    Hatchling - Tiny spider with grapple like webbing jumps on victems to kill them. very very little life. costs 0

    Drone - Larger mantis like alien with paralyzing spit and claw swiping attacks. jumps very very high. costs 1

    Wraith - flying beetle alien. Spits poison spores. costs 1

    Kamikaze - Like the hatchling but with explosive sacs that explode on command dealing similar dmg to a grenade. cost 2

    Stinger - Spider/Scorpion with powerful tail sting and breathes fire from sacs in its mouth and gas spores that cuase humans to choke and be blinded. costs 3

    Guardian - Large 4 legged alien. Lays spike spores that explode in a shower of spikes when triggered. Turns invisible when stationary. costs 4

    Stalker - Huge massive alien that charges down its victems or fires spikes and spike grenades at them. 250 armor 200 life. costs 5


    Both teams can only aquire a max of 10 frag points , any points after 10 are converted to build points for the use of any Engineer or Breeder on the team. Most games run anywhere from 6min to 2 hours.

    I have to conclude that NS is ALOT like gloom. It is by no means a gloom sequal or is it a gloom clone but I dont think comparing them is unfair by any stretch of the imagination. I mean look at the exterminator. It looks EXACTLY like the heavy armor. Hell I heard about NS from the Gloom forums. neither of these are like starcraft or counterstrike or much at all like aliens. Those comparasons are base and ludicrist however Gloom and NS are very very similar. its impossibly to judge gloom by even a full day of playing it. Play it for a week and you'll start to understand. Play it for a year and discover that you realy dont know anything yet.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    I agree NS is like Gloom in design and concept. Many games are like one another, but it is the implementation of ideas which truly gives a game its character and style.

    I cannot, and do not wish to, speak for how Gloom plays. I also do not feel the urge to even try Gloom. I have NS, and NS is everything I have ever wanted, and more on top of that.

    Comparing things will only lead others to point out faults in the one they see as weaker. That is just human nature. Only one thing can change this, and that thing is Natural Selection.

    Take that any way you will.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    My only complaint (and a huge one it is) is that each time requires a player be an engineer, and it's so damn hard with all the limited resources like that. I like how NS has a commander that makes blueprints and any player can build it.

    Plus, the alien buildings are so damn tough... and the Marines <i>have to <b>always</b></i> have an Engineer. Kind of leans toward the Aliens if the Marines make a single mistake.
  • RadiocageRadiocage Join Date: 2002-09-30 Member: 1381Members
    Originality is based upon not just one, but the combination of things that have already been done.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    NS is like Gloom in the way that Starcraft is like Command and Conquer.  I honestly find this whole thread fairly offensive.  Why don't you judge the game after you've played it instead?
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Hear hear. <span style='color:red'>*Thud*</span>
This discussion has been closed.