NS looks like gloom?
Mr_Grim
Join Date: 2002-10-01 Member: 1395Members
Go to <a href="http://www.planetgloom.com" target="_blank">PlanetGloom</a> and you will know what i mean.
wich brings me to the point, if the natural-selection makers are looking at this you might want to get some tips how to make this mod from gloom, gloom is great and well balanced mod, and is very much like natural selection, so play a little gloom and you will know what i mean <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--><a href="http://www.planetgloom.com" target="_blank">PlanetGloom</a>
wich brings me to the point, if the natural-selection makers are looking at this you might want to get some tips how to make this mod from gloom, gloom is great and well balanced mod, and is very much like natural selection, so play a little gloom and you will know what i mean <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--><a href="http://www.planetgloom.com" target="_blank">PlanetGloom</a>
This discussion has been closed.
Comments
<!--EDIT|Fam|Oct. 01 2002,01:33-->
A search for Gloom brings up lots of topics. I have quoted Comprox here because I am tired, and also because I can laugh at his spelling.
Sowie, I guess I'm not getting enough techno today
Emin3m
That´s just for you yoshi <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> hahaha
Back on topic cough:
This has been answered on the FAQ <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
<i>"This game looks like a clone of that awesome movie, Aliens. It also looks a lot like the game Aliens vs. Predator.
That's not a question.
Some folks think we are copying the movie called Aliens. I think the dev team would be lying if any of them said that they didn't like the movie, or that it didn't influence them in any way. Aliens was perhaps the most influential sci-fi movie ever made. Like a lot of people our age, we're huge Aliens fans. We've been inspired by the movie's visuals and drama, but Natural Selection has nothing to do with those aliens, Vasquez, or LV-426. Our aliens don't look at all like the ones in Aliens, they don't have acid for blood, etc. Natural Selection fits into the "aliens vs. humans" genre as does Event Horizon and Starcraft. We chose to use familiar subject matter then innovate in the gameplay. The fact that the setting is familiar to people increases the appeal and means more people to play with!
For some reason, a lot of comparisons are made to the excellent Aliens vs. Predator, even though that was primarily a scary single-player first-person-shooter and we're a multiplayer-only first-person strategy game. You can play as an alien, but that's where the similarities with AvP end."</i>
There ya go.....
Or maybe we should axcept the fact that many things have *Influenced* NS, however this mod is VERY unique....
P.S. if I was flay and people kept telling me that my mod was a clone I would snap.
Dev team! No worries, the majority of us understand the uniqueness involved here- spawned from many different influences <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
**EDIT**
OO look, it has builders!
F#CK GLOOM! If I ever get it working it will probably suck! <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo--> ---------> Gloom
Any linkage?
I never played this as much. I really liked the marines for this mod. Being able to weld doors and any moving apparatus in place was a really cool feature. Of course these mods was based on older technology, nevertheless, fun.
<a href="http://www.planetquake.com/brazen/" target="_blank">http://www.planetquake.com/brazen/</a>
Here you can find more of Mr. Grim's work. Dirty was a mod similar to action quake. However with more emphasis on crazy action movie style duels. The one I played the most. Quite possibly my favorite mod of all for Quake 2. Brazen. Which originally started as a mod where it added more features to the existing Quake 2 game. Complex locational damage. Weight system. Desctructable objects. Using two weapons in each hand, changing combinations of weapons (I liked the shotgun/machinegun combo). Using multiple layers of armor. Things like armor shards like patch kits for your weakened spots. Extensive ammo management system. You could empty clips and take bullets from one type of clip and put them into another.
Quite complex for its day, and really fun. Just the way I like it.
he probably isn't. it is a semi-common name... :P
A search for Gloom brings up lots of topics. I have quoted Comprox here because I am tired, and also because I can laugh at his spelling.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
And all games are copying off of PONG!!!11
One of the first selling points of NS, for me, was the fact that it looked similar to Gloom. Something I fell out of about a year and a half ago, and I was looking to get into again. One of my first posts was asking for an HTML chart similar to the one that Team Rxn had for Gloom. Flayra came on, said that it was in the works, and spent a few sentences talking about how revolutionary Gloom was when he played it, and how he hoped he could live up to it. Short and succint, as he always is.
Naturally, now I see that there is much, much more to NS, teamplay-wise, and other-, but the similarity to Gloom on a cosmetic level is striking. Gloom, for its time, was really revolutionary. I recommend it to anyone and everyone to try, if only once. It's not God's gift, today, but it certainly was when it came out. It's no Natural Selection, perhaps, but it will always hold a special place in my heart.
Welcome to the forums, Mr. Grim. Stay a while, look around, have a cup of coffee. And be sure the read whatever you can find; the FAQs in the forum, the search tool, and readyroom.org. Gloom was wonderful. As Flayra said, we can only hope that NS will live up to it. (And surpass it. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> )
Hope to see you around!
-Ryan!
Any sufficiently advanced technology is indistinguishable from magic
-- Arthur C. Clarke
for example wolfenstein
is ACTUALLY based on caslte wolfenstein which is for the amiga i think it was or maybe it was atari anyways like 3 to 5 yrs b4 wolf3d
People who thing NS is like starcraft are smoking some amazing kind of new drug that I have yet to encounter but most likely makes it difficult to type with.
People who think Gloom sucks becuase of what they heard from some guy who read an faq about it should prolly go take some of those affore mentioned drugs and type less.
I have followed NS for quite some time now and I gotta say, that it has maybe 2 difrences from gloom and other than that I'd say its about the same as gloom hl. Lets go over a run down of the mods shall we?
Aliens vs Humans - ya ya thats not exactly college thesus but still it is a theme that is prevailant in both
Aquire points to spend on upgrades. The way you aquire points is diffrent but the theme is there. Gloom aquires points per frag. which are spent on higher level classes.
Players spawn out of Eggs or Teleporters depending on the team.
The builders can build a variety of buildings such as turrets, depots, mines, detectors, and teleporters for humans
Spikers, healers, obstacles, gassers, and Eggs for aliens.
Gameplay revolves around maintaining base defences aquiring points to buy higher classes or earning build points for the builders. The final objective being to destroy all the opposing teams spawns.
Gloom has 8 classes per team lets start with the human team.
Engineer - Builder he creates turrets and depots and teleporters which is how the players spawn. He does this by placing a un developed version of it and building it up which makes a sparking welding sound and shoots crude q2 sparks. costs no points
Grunt - Think of the LMG in NS has a pistol and a light machine gun. costs no points
Shock Trooper - A Shotty in ms also has a pistol as well as smoke grens and explosive shells. Costs 1 point
Biotech - Like a dbl barrel shotty that fires both barrels at once. She heals people and has a flash grenade that frezes aliens for a sec. Costs 1 point
Heavy Trooper - Rocket launcher, has to crouch to brace for the impact to fire it. beeps for 2 seconds then fires rocket that deals about... 250 dmg if your hit dead on with a 5% drop per units away you are. 50 units is about... 15 feet id say... Costs 2
Commando - Has a lmg with more ammo, grenades , and a c4 pack which is primed and dropped. Costs 3
Exterminator - Think Heavy armor with a HMG and a jet pack. But add 4 grenades. cost 4
Mech - 600 armor 200 life has dbl lcs cannons. Is repaired by the engi. Costs 5
Alien team consists of...
Breeder - Alien builder. Lays eggs spikers healers gassers and obstacles from... ahem.. behind him.. costs 0
Hatchling - Tiny spider with grapple like webbing jumps on victems to kill them. very very little life. costs 0
Drone - Larger mantis like alien with paralyzing spit and claw swiping attacks. jumps very very high. costs 1
Wraith - flying beetle alien. Spits poison spores. costs 1
Kamikaze - Like the hatchling but with explosive sacs that explode on command dealing similar dmg to a grenade. cost 2
Stinger - Spider/Scorpion with powerful tail sting and breathes fire from sacs in its mouth and gas spores that cuase humans to choke and be blinded. costs 3
Guardian - Large 4 legged alien. Lays spike spores that explode in a shower of spikes when triggered. Turns invisible when stationary. costs 4
Stalker - Huge massive alien that charges down its victems or fires spikes and spike grenades at them. 250 armor 200 life. costs 5
Both teams can only aquire a max of 10 frag points , any points after 10 are converted to build points for the use of any Engineer or Breeder on the team. Most games run anywhere from 6min to 2 hours.
I have to conclude that NS is ALOT like gloom. It is by no means a gloom sequal or is it a gloom clone but I dont think comparing them is unfair by any stretch of the imagination. I mean look at the exterminator. It looks EXACTLY like the heavy armor. Hell I heard about NS from the Gloom forums. neither of these are like starcraft or counterstrike or much at all like aliens. Those comparasons are base and ludicrist however Gloom and NS are very very similar. its impossibly to judge gloom by even a full day of playing it. Play it for a week and you'll start to understand. Play it for a year and discover that you realy dont know anything yet.
I cannot, and do not wish to, speak for how Gloom plays. I also do not feel the urge to even try Gloom. I have NS, and NS is everything I have ever wanted, and more on top of that.
Comparing things will only lead others to point out faults in the one they see as weaker. That is just human nature. Only one thing can change this, and that thing is Natural Selection.
Take that any way you will.
Plus, the alien buildings are so damn tough... and the Marines <i>have to <b>always</b></i> have an Engineer. Kind of leans toward the Aliens if the Marines make a single mistake.