Some Ideas

Salvation_r2Salvation_r2 Join Date: 2003-11-26 Member: 23606Members
<div class="IPBDescription">of mine ^^</div> Well first For the NS regular balce i was thinking awhile on a way to fix the number of people thing



and i remmbered how you made it so the respawn time reflects how many people are in the server on CO maps


could you do this for regular ns, BUT do it with res, so if there are more people, the res tick will go faster

another thing, it seems NS:C and NS are conflicting with each other in some ways


an idea i had was to make NS:C a mod of regular NS

that way it wouldn't have the evolve as a alien and the some things would not show because it doesn't think you have enuff levels(you can still do it if you have the res, i think it is helpful for nubs tho, also it just looks nicer)


/me puts on anti flame suit <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    <!--QuoteBegin-Salvation.r2+Jan 29 2004, 11:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Salvation.r2 @ Jan 29 2004, 11:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me puts on anti flame suit <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    and you really gonna need one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    so I checked out the forums and found your "Some Ideas" thread and so I decided to read it

    and then read your suggestion about res which has been mentioned and discussed since some half a year ago

    then I saw your statement that NS:C was 'conflicting' with NS

    by the way, NS:C and NS conflict as much as CS conflicts with HL:Deathmatch - NS:C is a mod of NS like CS is a mod of HL

    so why would you want to make it a 'regular' mod

    and then I completely could not understand your justification that followed:

    "that way it wouldn't have the evolve as a alien and the some things would not show because it doesn't think you have enuff levels(you can still do it if you have the res, i think it is helpful for nubs tho, also it just looks nicer)"

    please explain thanks
  • Salvation_r2Salvation_r2 Join Date: 2003-11-26 Member: 23606Members
    a regular mod would use the engien(thats not spelled right >< ) and some other things blah blah blah


    and if NS:C was made a mod of ns, it would me alot simlper(cs:c errrr i mean ns:c people can go play when they want) while ns classic can play all the time(i remmber those days <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> )
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-Salvation.r2+Jan 30 2004, 05:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Salvation.r2 @ Jan 30 2004, 05:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> an idea i had was to make NS:C a mod of regular NS <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why? There are servers wich run either co_ maps or ns_ maps. This should seperate things good enough.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Both issues have been brought up before; <span style='color:red'>***locked.***</span>

    By the way, to make this clear: NS:C is here to stay.
    It is no Team deathmatch in the classical sense, it's not half as 'brainless' as you make it out to be, and it is not conflicting with regular NS in any way, nor will the two games drain each others playerbase.
    So please get over it.
This discussion has been closed.