Some Ideas
Salvation_r2
Join Date: 2003-11-26 Member: 23606Members
<div class="IPBDescription">of mine ^^</div> Well first For the NS regular balce i was thinking awhile on a way to fix the number of people thing
and i remmbered how you made it so the respawn time reflects how many people are in the server on CO maps
could you do this for regular ns, BUT do it with res, so if there are more people, the res tick will go faster
another thing, it seems NS:C and NS are conflicting with each other in some ways
an idea i had was to make NS:C a mod of regular NS
that way it wouldn't have the evolve as a alien and the some things would not show because it doesn't think you have enuff levels(you can still do it if you have the res, i think it is helpful for nubs tho, also it just looks nicer)
/me puts on anti flame suit <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
and i remmbered how you made it so the respawn time reflects how many people are in the server on CO maps
could you do this for regular ns, BUT do it with res, so if there are more people, the res tick will go faster
another thing, it seems NS:C and NS are conflicting with each other in some ways
an idea i had was to make NS:C a mod of regular NS
that way it wouldn't have the evolve as a alien and the some things would not show because it doesn't think you have enuff levels(you can still do it if you have the res, i think it is helpful for nubs tho, also it just looks nicer)
/me puts on anti flame suit <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
This discussion has been closed.
Comments
and you really gonna need one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
and then read your suggestion about res which has been mentioned and discussed since some half a year ago
then I saw your statement that NS:C was 'conflicting' with NS
by the way, NS:C and NS conflict as much as CS conflicts with HL:Deathmatch - NS:C is a mod of NS like CS is a mod of HL
so why would you want to make it a 'regular' mod
and then I completely could not understand your justification that followed:
"that way it wouldn't have the evolve as a alien and the some things would not show because it doesn't think you have enuff levels(you can still do it if you have the res, i think it is helpful for nubs tho, also it just looks nicer)"
please explain thanks
and if NS:C was made a mod of ns, it would me alot simlper(cs:c errrr i mean ns:c people can go play when they want) while ns classic can play all the time(i remmber those days <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> )
Why? There are servers wich run either co_ maps or ns_ maps. This should seperate things good enough.
By the way, to make this clear: NS:C is here to stay.
It is no Team deathmatch in the classical sense, it's not half as 'brainless' as you make it out to be, and it is not conflicting with regular NS in any way, nor will the two games drain each others playerbase.
So please get over it.