What Is Your Usual Combat Config?

SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
edited January 2004 in NS General Discussion
Well I really only play marines for combat. Reason being, I don't like the feel of fast paced aliens, it just doesn't work for me. As a marine, it's more 'natural', plus it helps me improve my aim.

My usual cookie-cutter config:

1) Damage 1
2) Shotgun
3) HMG - <span style='font-size:8pt;line-height:100%'>Reason I get HMG so early is because I am a god with the HMG... the other team best learn to fear me <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--></span>
4) Armor 1
5) Armor 2
6) Heavy Armor - <span style='font-size:8pt;line-height:100%'>Reason I get Heavy Armor instead of the jetpack is because for one, I think the jetpack is overpowered lame. Secondly, I'm rather poor with it, and finally, heavy armor's easier to target profile means easier alien kills for me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--></span>
7) Resupply
8) Damage 2
9.5) Motion Tracking
9.5) Armor 3

9.5 meaning either or. Lots of skulk, MT definately.

Sometimes, if we're getting beaten by focus/cloak skulks, I'll do observatory scan instead of a shotgun. Usually that'll gimp the aliens enough that I'll recieve easy kills against them enough to compensate. Also, occasionally I'll chose motion tracking early on to help against skulks, but not usually.
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Comments

  • saberxsaberx Join Date: 2002-11-01 Member: 3044Members
    2. Resupply
    3. Dam 1
    4. Dam 2
    5. Shotgun
    6. Dam 3
    7. Arm 1
    8. Arm 2
    9. HA
    10. Motion
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    edited January 2004
    omg shotgun horeh4x!!! BTW you missed level 1 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    I always get a welder on my first level. Don't know how many times I've saved the day while people are like "OMG NUBCAEK GOT A WELDER FIRST!". Not to mention im getting exp for welding ; ).

    Mine is usually something like this.

    1. Welder
    2. Armor 1
    3. Weapons 1
    4. Shotgun
    5. Armor 2
    6. Heavy Armor
    7. Grenade Launcher/HMG
    8. Weapon 2
    9. Weapons 3 (or Resupply if we lost the armory)

    Sometimes I'll get different things depending. Like I'll get personal scanner if the aliens are **** us off by cloak killing. That way I'm using a level, but I'm making their cloaking useless so, it evens out.
  • KaliasKalias Superskulk Join Date: 2002-11-01 Member: 2560Members
    <b>Resupply</b>, you survive so much longer with this than anything else...
    <b>Armour 1</b>, just to live that little bit longer...
    <b>Weapons 1</b>
    <b>Shotgun</b>

    I then ignore the next two points for faster spawn times.

    <b>armour 2</b>, <b>jetpack</b>. Both together, I don't find much use for armour 2 generally, it's just a step towards the jetpack.

    Then a few really simple shotty hive rushes or base defence, upgrading <b>weapons to three</b> at max level. I find little use for armour three at all because it's gone extremely quickly, I'm not getting welded and resupply keeps me alive forever.

    I've not yet decided on setups for the aliens yet, except maybe my lerk one...

    1- <b>wait</b>
    2- <b>wait</b>
    3- <b>upgrade next ability</b> (leap for skulk)
    4 - <b>Lerk</b>, <b>upgrade next ability</b> (all attacks for lerk)
    Then I proceed to take many marines down with primal scream bites, HA's go down extremely fast.
    5 - <b>Adrenaline</b>, Primal biting and such takes up a lot of energy and I often find myself having difficulty flying away after an attack.
    6- <b>Celerity</b> to get in and out quicker.
    7- <b>Carapace</b>
    8- <b>Regen</b>
    9- <b>Silence</b>

    and that's about it.

    Skulk I tend to not bother with upgrades ever... maybe leap every few games... I prefer the quick spawning and the other upgrades don't give me enough advantages to take them... though I may add in celerity in future.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    I don't use any standard upgrade order. I find it boring to play with the same upgrades over and over, so I normally choose whatever I feel like using.

    <!--QuoteBegin-SuperTeflon+Jan 29 2004, 08:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuperTeflon @ Jan 29 2004, 08:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->BTW you missed level 1 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    There is no level one. You start at level one, but don't get an upgrade point until level two.
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    For marine:

    1. Damage 1
    2. Shotgun
    3. Damage 2
    4. Damage 3
    5. Armor 1
    6. Resupply
    7. Armor 2
    8. Save
    9. Jetpack


    Getting damage 3 lets me get more kills and thus more experience than I would with just armor upgrades. Sometimes I get catpacks instead of damage 3, because catpacks are for the win.

    My usual alien config :

    1. Focus
    2. Celerity
    3. Regeneration
    4. Save
    5. Save
    6. Fade
    7. Adrenaline
    8. Carapace
    9. Silence

    On some of the smaller maps (pulse, angst) I will just stay skulk the whole game, which is just entirely too easy.
  • EvoEvo Join Date: 2003-01-11 Member: 12180Members
    Haven't played rines much, and i'm not sure about my Aliens config, but I tried this one round and it worked pretty good:

    1 - Next Ability (Leap)
    2 - Next Ability (Xenospam!)
    3 - Celerity
    4 - Save
    5 - Lerk
    6 - Carapace
    7 - Fade
    8 - Regen
    9 - Save
    10 - Onos


    Then it was RAWR time! <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->


    Being a Superskulk is pretty damned fun though. Or even a Fade with a couple abilities. I like Regen/Cara/Celer/Adren/SoF - Fade myself. Can kick some butt like that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • KaliasKalias Superskulk Join Date: 2002-11-01 Member: 2560Members
    When I first thought of combat I was sure I was going to go a full upgrade skulk, alas the spawn times are simply too long to justify it and I believe people would do more damage staying with just a couple... not to mention it means marines get less experience for killing you... unless that has been changed?
  • WasianWasian Join Date: 2003-05-13 Member: 16268Members, Constellation
    Man if I knew so many marines rushed weapons and didn't get armor one I might actually get focus again.

    Anyways.

    If a jp hive map (i.e. core, pulse, rebirth, etc.) or if I join late and just want to live:

    1 - armor 1
    2 - resupply
    3 - save
    4 - save
    5 - armor 2 and jp (armor 2 by itself doesn't do much so I wait to get it)
    6 - Weap 1
    7 - Shotgun
    8 - Weap 2
    9 - either Weap 3 or a gl

    If we're getting beat on or my ping is sucking:

    1 - armor 1
    2 - resupply
    3 - weap 1
    4 - shotgun
    5 - gl
    6 - save
    7 - save or ha
    8 - jp/welder/weap2
    9 - welder/weap2

    Going onos:

    1 - celerity
    2 - carapace
    3 - regen
    ...
    8 - onos
    9 - next ability

    Other than onos I just play aliens by ear and do whatever the team needs, which usually ends up being a lerk with both abilities, regen, cara, adren, cel, and Sof/focus
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    For Marines, it always gets a little random after
    Damage 1
    Damage 2
    Resupply
    Shotgun
    Grenade Launcher

    Usually after I get either HA, Jetpack, something along those lines. Never tried Motion Tracking, scan, mines, welder... too risky <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    For Aliens, I use 2. One, the super Skulk, and 2, thanks to a civilian, the Fade (I'm h4x0r now!11one)
    For 1 - Focus, Next Ability, Celerity, Carapace, Regeneration... after that, whatever... sometimes xenocide
    For 2 - Celerity, Next Ability, Carapace, save 3 exp points and go straight to Fade (Lerk is really difficult for me), and then Acid Rocket or something. I haven't been able to do much damage with AR, though.
  • GhostBomberGhostBomber Join Date: 2002-11-04 Member: 6910Members
    Marines:

    Damage 1
    Shotgun
    Resupply
    Armor 1
    Armor 2
    HA
    MT
    Next two, I just experiment with.

    Aliens:

    Regen
    Save
    Save
    Lerk
    Adren
    Save
    Save
    Save
    Onos
    Weapon 2
    Celerity

    Needs refining, but I like 'em.
  • TheNimbusTheNimbus Join Date: 2003-09-09 Member: 20696Members
    mmm, noobcake sounds good.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    1) Weapon 1
    2) Shottie (My favorite 1st-slot weapon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)
    3) Resupply (never run out of ammo again!)
    4) Armor 1
    5) Armor 2
    6) Heavy Armor
    7) Weapon 2
    8) Weapon 3
    9) Armor 3
    10) Welder if we need it. (can come earlier, if needed)
  • SprengiSprengi Join Date: 2003-02-23 Member: 13860Members, Constellation
    Marine:

    1) Resupply (no armory humping, annoying xeno skulks)
    2) Damage 1
    3) Shotgun
    4) Motion Tracking
    5) Armor 1
    6) Armor 2
    7) Heavy Armor
    8) Welder
    9) Damage 2

    thats usually it ... except for co_deimos, welder is first, open phasgates, win before even getting to level 10.

    For Aliens its still kinda Random... still looking for a nice config....
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited January 2004
    As marine:

    1) No upgrades.

    Spawn time is <5 seconds. I die, and I spawn. The only counter is focus, and once the aliens buy focus, you know that you should buy the counter to focus, and go mop them up. Also, this leaves you able to level up to 10, and be able to spend all your points by seeing what the aliens have, and picking a counter.

    2) Resupply only.

    Same as above, but I can take a regular hit from almost any lifeform, get a med, and continue emptying my LMG clip. Spawn time is <10. [EDIT] Also, resupply means that you are essentially a Heavy Armor for purposes of Spore. You lose all your 25 points of armor, but meds will keep you alive and let you literally stand in the middle of a spore cloud and draw a bead on the lerk sporing you, while taunting. Classy.

    3) Mine only.

    Place mine. Rambo. Die/Jump off a cliff. Respawn in <10. Place mine. Repeat. Valid counters include xeno, acid rocket, dedicated fade minesweepers who blink into the mines, then blink away to heal, and of course, being that crazy LA LMG that none of the aliens will intentionally kill when they see him exit base, because they know there will be another mine by the chair in ten seconds after they kill him. All of which you will see AFTER you select the mine upgrade. Again, like #1, this allows you to watch the aliens and pick your upgrades appropriately. [EDIT] Also allows you to make mine ladders very easily and in very little time.

    These three methods of play allow me the greatest versatility, which allows me to largely and effortlessly counter any alien strategy when it presents itself.

    As Alien:

    1) No upgrades.

    See #1 for marines. This method of play is effortless, and since most marines are still too nub to be able to track skulks moving up walls and roofs and in midair dropping, I get enough kills so that I don't need upgrades. I spawn in <5 seconds, and I'm back for more.

    2) Leap/Xeno only

    Xeno spam eliminates marine armor, which allows my buddies with Focus to circumvent armor upgrades. Leap allows me to trigger Xeno while still around the corner from marines, then round the corner with Leap and maybe a bunny hop or two, and explode. Best of all, my spawn time is <15, so I'm back in there xenoing in no time at all. Counters include nadespam and getting shot before reaching any marines to xeno. By that time though, you should know that the marines are going nade launcher heavy, and you should counter with larger lifeforms, preferably fade, since you will already have acid rocket. THIS WORKS EXTREMELY WELL IF YOUR WHOLE TEAM DOES IT IN THE FIRST TWO MINUTES, with maybe an Onos to walk in and mop up, since Xeno will not kill the CC.

    Spawn time > upgrades.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    If i play Marines i usually go:

    1. Resupply (Spores immunity + much longer lifetime + infinite ammo = da roxor)
    2. Damage 1
    3. Shottie
    4. Either HMG or GL depending on what i feel is needed more. Sometimes i remain Shottie just for the fun of the gun or because i need to have a level for motion tracking if there are a lot of ambushes or scanner sweep if there are a lot of backstabber aliens. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    5. Save
    6. Save
    7. HA With the long spawn times at lvl 10 JP isnt really a good choice in my eyes(especially if your defending your CC) since you die so fast and it costs whooping 2 lvls. I think LA marines should spawn faster.
    8. Damage 2
    9. Either Welder, Damage 3, Motion or Scan depending on the situation.

    If i play Aliens:

    1. Celerity
    2. Save
    3. Save
    4. Save
    5. Save
    6. Onos
    7. Carpace
    From here on it depends on what i think fits the game. Sometimes i unlock stomp, somethimes i go for some upgrades. I change it a bit so that it doesn?t get boring. The important thing is that i can devour the entire rine team so that my mates can make short work of the CC while the rines have to wait forever and a day to respawn. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • ZdrozZZdrozZ Join Date: 2003-01-11 Member: 12158Members, Constellation
    edited January 2004
    Woohoo, so many people who pick Armor upgrads soooo late. I really love it. I get focus first and kill 10-20 marines the second they respawn till I'm level 10.
    Thank you, on what servers do you play?

    Edit: ok, flaming off:

    As marine:

    I pick ARMOR first to counter focus skulks who respawn camp.
    Then I go for the shotty. I get a welder as soon as the aliens damage
    the CC and then I welder everyone, not only HA because a weldered
    light marine can survive 1-2 more bites and that is a lot.

    As alien:

    Always focus first, then celerity, leap, silence or carapace, regen or adrenaline
    and then I go lerk. I get many kills as skulk that's why I wait to go lerk till
    I have the right upgrades.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    <!--QuoteBegin-ZdrozZ+Jan 30 2004, 11:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZdrozZ @ Jan 30 2004, 11:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Woohoo, so many people who pick Armor upgrads soooo late. I really love it. I get focus first and kill 10-20 marines the second they respawn till I'm level 10.
    Thank you, on what servers do you play? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I dont know where you play but i rarely have problems with focus skulks since they usually die before they come i range due to my shottie or hmg. Offense is the best defense since you live soooo much longer if they can´t bite you instead of being able to resist one more bite. Thats the reason people go for weapons first and last time i checked the rines do pretty well in combat using this approach.
  • ZdrozZZdrozZ Join Date: 2003-01-11 Member: 12158Members, Constellation
    I wanna see how you kill a leap/celerity/focus skulk the second you respawn...
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    Marine:

    1 Wep
    Shotgun
    2 Wep
    1 Arm
    3 Wep
    2 Arm
    HA
    Resupply
    Cat

    Alien:

    Depends if i go lerk or fade.

    Fade: Celerity, Focus, Save, Save, Save, Fade, Regen, Cara, Adren, Redemption.
    Lerk: Focus, Celerity, Cara, Save, Save, Lerk, Redemption, Umbra, Regen, Adren.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    weap 1, shotgun, weap 2, resupply, arm 1, catalyst, weap 3, welder, MT

    focus,celerity,carapace,silence,save,lerk,regen. (if really necessary will go adren, umbra at lvl 10 otherwise never spend the points)
  • OkaboreOkabore Join Date: 2002-11-21 Member: 9505Members
    1. Damage 1
    2. Depends on the aliens. Mad dashing skulks = Shottie
    Mad dashing skulks with xeno = armour 1.
    3. Resuply
    4. Shottie or armour 1 depending on 2.
    5. Damage 2
    6. Armour 2
    7. Prob HA
    8. Damage 3

    Armour 1 makes you survive one blast from a xeno so if there is a some one using that alot I suit up. Shottie is good for the close encounters though.
    If need I might stick in a welder somewhere also. Been trying to run welder train sometimes but it's hard in hives. Not sure if it makes any differnce since it's so fast any way.

    1. Cara
    2. Celer
    3. Silence
    4. Leap
    5. Adren
    6. Scent of fear
    7. Cloak

    I never change from skulk and I never use focus. Not often I use xeno either. I love being the speed freaking demon who rushes the enemy. It happens quite often that I'm allready behind the enemy when they first notice that I'm infront of them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    No target to big
    No weapons to large
    I attack them all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    Well there where that one time when I met three HA fresh out from spawn that I did a 180 and fled but at least I did manage to flee <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • oOgAoOgA Join Date: 2004-01-29 Member: 25715Members
    i wld go high offense at early start regardless of focus or not.

    as a marine

    Lv1 weap
    Lv2 Weap
    Lv1 Armor
    MT
    Lv2 Arm
    Lv3 Arm
    Resupply
    ..random upgrade



    as a alien...it wld hav to depend on my preference at times
    if i intend to stay at skulk
    i wld go for teh cara, sof, all 3 MC upgrades,leap, xeno

    if i were to lerk...MC upgrades will be more impt for me.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Marine : All random, most of the time HA HMG, but I'm testing things out ATM....

    Aliens :

    Unlock ability 3, Celerity*, Carapace*, Regen, Adren, Focus, Lerk, SoF

    That's it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    Level 5, 4+ and fade:)
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    lol I am one of the few who stay skulk the whole game. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    ALIENS

    Stay skulk entire game

    1. focus
    2. celerity
    3. carapace
    4. regen
    5. sent of fear
    6. silence (depending on map)
    7. ability 1 unlock
    8. ability 2 unlock
    I stay skulk and I still have like 90 points by the end of the game.
  • Raven_XIRaven_XI Join Date: 2003-01-08 Member: 12032Members, Constellation
    Ussualy ill get Damage 1 first but after that its whatever turns me on at the time or whats needed by the team.
  • rockst4rrockst4r Join Date: 2003-08-14 Member: 19682Members
    lerk all the way...

    1. focus
    2. celerity
    3. regen
    4. save
    5. lerk
    6. carapace
    7. adrenaline
    8. redemption
    9. umbra

    125 + 60 x2 = 245 hp; 245 x3 (umbra) = 735 hp

    lets see how u kill 735 hp flying at light speed with the size of a chicken. i reach the lvl10 mark at about 4 minutes and 30 seconds. at least last game <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    edited January 2004
    I still need a reliable marine config, but i usually play alien in combat:

    Focus
    Celerity
    Carapace
    Regen
    -Save
    -Save
    Fade
    Silence
    Scent of Wallhack

    This config hasnt let me down once since i first tried it, and its amazing if you like taking advantage of those with poor aim, but it also works against good players.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    edited January 2004
    <!--QuoteBegin-SuperTeflon+Jan 30 2004, 02:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuperTeflon @ Jan 30 2004, 02:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> omg shotgun horeh4x!!! BTW you missed level 1 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No he didnt you dont get a tech at lvl 1....

    My favs are:

    Marine:
    2. Resuply (great!)
    3. Armor1 (for some annoying focuz skulks)
    4. Weap1 (better killing)
    5. Shotgun
    6. GL/HMG (depends on map)
    7. Armor2
    8. HA
    9. Weap2
    10. Weap3/welder (depends on team play or not)

    Aliens: I find lerk the best aliens after skulks....
    2. 2nd hive (leap)
    3. Regen
    4. Cara
    5. Celerty
    6. save
    7. Lerk
    8. Adren
    9. silence
    10. Cloak/3rd hive (depends on map team server)
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