Ns 3.0 And Quark

PrankPrank Join Date: 2003-02-09 Member: 13311Members, Constellation
some of u ppl might have this problem. i almost finished a map but there are a lot of compile problems with ns 3.0 combat. i can't get the textures i used for ns 2.0 out of my wadfile. my wadfile takes up over 3 mb but there is only 1 custom texture. is someone that can help me with this problem?

Comments

  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Ehm, I think you're looking for the parameter -wadinclude. Add -wadinclude "wadname" to the command line of hlcsg and your used custom textures from that wad will be embedded in the .bsp file, removing the dependancy on the .wad file.

    If this isn't your problem, please post again with a clear description of what you're trying to accomplish, what you've tried so-far and what happened when you did that.
    And post your <b>entire</b> compile log if there are any instances of the word "ERROR" or "WARNING" in it. Heck, post it anyway.
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