Stalker: Oblivion Lost
UltimaGecko
hates endnotes Join Date: 2003-05-14 Member: 16320Members
in Off-Topic
<div class="IPBDescription">...yay...Chernobyl?</div> Yes, I'm aware there was a post about STALKER in the Far Cry demo thread, I'm also aware there may be STALKER's own thread somewhere, but I'd just like to bring some more attention to the game.
<a href='http://www.stalker-game.com' target='_blank'>Stalker main page </a>
<a href='http://www.stalker-game.com/index_eng.html' target='_blank'>STALKER F.A.Q.</a>
(...if you want to read them in native Russian there's a little flag at the bottom of the screen to translate it back from English)
I would also post in the game's forum, but it's got some weird bugs going on where it doesn't recognize my e-mail address and when it finally did it wouldn't let me post anyway...so whatever.
The game sports fairly realistic graphics, based off GSC's new X-Ray engine (which I think there was a post specifically about before). Overall the games kind of standard with a blend of RPG/FPS - with the RPG being mostly the ability to upgrade your equipment, take quests, eat and drink, and explore, they don't have stats like strength and accuracy.
The game takes place in 2010ish at Chernobyl...where some weird stuff is killing/mutating things. Someone said it's like FarCry but it looks better, so...just go with that because there's a FarCry demo out. The designers were influenced by a Russian movie called Stalkers and Fallout, among other games (despite the fact I've never played Fallout it sounds and looks like a great game).
Since it takes place in Ukraine they've got their cool characters speaking native Russian and Ukranian (which is probably part of the fact the developers lived within a few hundred miles of Chernobyl and I'm pretty sure they're Russian, if not Ukranian). Of course, they'll probably go all weird and translate it to English instead of just using sub-titles. I want my Russian's speaking Russian (...Call of Duty-esque Russian accents = bad).
All you people should check it out if you haven't already. The only qualms I've got with the game: The weapons are counter-striked (mirrored, so the sheel ejection port is on the left side of the gun), but this could be easily fixed, and it's only annoying on pistols. Then again, lots of people wont even care, so...moving on; the game wont feature iron sights...but I don't even care about this one.
The main draw is the non-linear storyline, vehicles, an engine capable of >300,000 polygons a frame, a fairly accurate rendering of a 30km^2 area around the Chernobyl reactor (including cities like Prypat') and just the cool sci-fi story.
I don't recommnd going to the forums, it ruins the mood set by the website. It lowered my hopes a bit with people blathering on about problems with miniguns and not being able to ride helicopters. Although, if you don't care, there is a little bit more info there. Official Required System Specifications, Benchmarks and much game information still hasn't been released. The game so far is scheduled for a summer 2004 released (the FAQ says first Quarter 2004), although this may be later or earlier, since it's like Bungie's "When it's done" mantra.
Look at it...it's cool.
<a href='http://www.stalker-game.com' target='_blank'>Stalker main page </a>
<a href='http://www.stalker-game.com/index_eng.html' target='_blank'>STALKER F.A.Q.</a>
(...if you want to read them in native Russian there's a little flag at the bottom of the screen to translate it back from English)
I would also post in the game's forum, but it's got some weird bugs going on where it doesn't recognize my e-mail address and when it finally did it wouldn't let me post anyway...so whatever.
The game sports fairly realistic graphics, based off GSC's new X-Ray engine (which I think there was a post specifically about before). Overall the games kind of standard with a blend of RPG/FPS - with the RPG being mostly the ability to upgrade your equipment, take quests, eat and drink, and explore, they don't have stats like strength and accuracy.
The game takes place in 2010ish at Chernobyl...where some weird stuff is killing/mutating things. Someone said it's like FarCry but it looks better, so...just go with that because there's a FarCry demo out. The designers were influenced by a Russian movie called Stalkers and Fallout, among other games (despite the fact I've never played Fallout it sounds and looks like a great game).
Since it takes place in Ukraine they've got their cool characters speaking native Russian and Ukranian (which is probably part of the fact the developers lived within a few hundred miles of Chernobyl and I'm pretty sure they're Russian, if not Ukranian). Of course, they'll probably go all weird and translate it to English instead of just using sub-titles. I want my Russian's speaking Russian (...Call of Duty-esque Russian accents = bad).
All you people should check it out if you haven't already. The only qualms I've got with the game: The weapons are counter-striked (mirrored, so the sheel ejection port is on the left side of the gun), but this could be easily fixed, and it's only annoying on pistols. Then again, lots of people wont even care, so...moving on; the game wont feature iron sights...but I don't even care about this one.
The main draw is the non-linear storyline, vehicles, an engine capable of >300,000 polygons a frame, a fairly accurate rendering of a 30km^2 area around the Chernobyl reactor (including cities like Prypat') and just the cool sci-fi story.
I don't recommnd going to the forums, it ruins the mood set by the website. It lowered my hopes a bit with people blathering on about problems with miniguns and not being able to ride helicopters. Although, if you don't care, there is a little bit more info there. Official Required System Specifications, Benchmarks and much game information still hasn't been released. The game so far is scheduled for a summer 2004 released (the FAQ says first Quarter 2004), although this may be later or earlier, since it's like Bungie's "When it's done" mantra.
Look at it...it's cool.
Comments
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't recommnd going to the forums, it ruins the mood set by the website. It lowered my hopes a bit with people blathering on about problems with miniguns and not being able to ride helicopters. Although, if you don't care, there is a little bit more info there.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
i don't know about the helicopter argument.. you really shouldn't be able to ride one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
but the minigun debate is about realism. it's about carrying a bajillion pounds of weapon w/o being crushed by it. etc. i don't see why that's so mood-ruining =\
the forums aren't that bad, though. disregard the above discouragements and go register, because.. how else can you improve a forum besides getting all your friends to go there =D
I don't recommend going to the forums because they ruin the mood the main site gives (as stated before). A lot of the forum is people asking if they'll be able to run the game, or useless posts like the "What if you could move any bodypart!!!!1111!" type post in the engine sub-forum. If that's not retarded, I don't know what is.
I just know, I was like: "Wow, this is awesome, I want to go walk around in this world and explore, find the anomalies (...heh, test out what happens when you run into a gravitational anomaly)...see what zone pulses (whatever the thing when anomalies switch and it's all dangerous) will look like...it all seemed interesting...
Then you go to the forum...and it's like: "We should be able to go prone, it's stupid to just crouch and stand." "The game should be more realistic." "What weapons will the game have?" "When's the release date" *spam 500 times*. "We should be able to fly helicopters!" ...many of the posts are good, but tons of them just ruin the mood the original site gives you.
On the chaingun: I think it's fairly legitamate, as long as you only get the chaingun (...and a pistol or something). Just think of it like Predator (...a slightly more realistic Predator). If the character can carry 40kg (88lbs), I'm sure he can carry a chaingun. Weapons probably breakdown and stuff too, so it's probably not 'zee über veapon!' I'd rather have a marakov, an SVD (I'd prefer it over the SVU...but whatever), and a Kalishnikov over a chaingun. Although, if you get to store weapons away or something, which I hope is something that's planned - but I haven't read about it, then I'd get one.
Same thing with an RPG, which I don't think they even plan to include, but there's a post about it somewhere on those forums. I just wish I could post to suggest a virtual Russian->Player Language translator for some of the signs (since almost all of them will be in Russian and Ukranian.
Imagine playing half-life and all the signs are in german instead. Some signs (like radiation hazards) have universal symbols, but few Americans, Western Europeans and Japanese/Koreans speak Russian (although I am pretty sure it's one of the top ten languages used in the world). Russian is cool and all of you should learn it <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .
I would if the Russian 'distance learning' didn't suck here.
russian director, also made the original Solyaris.
<a href='http://imdb.com/title/tt0079944/' target='_blank'>http://imdb.com/title/tt0079944/</a>
in predator, the guy was firing non-recoiling blanks at a reduced rate of fire, with the cable to a power supply behind him. he was holding about 30 lbs of metal/plastic, a modified m134a used as a movie prop.
there's no way ANYBODY can fire an m134a, WHILE holding the power supply and ammo feed. the recoil would topple you, and the gun would crush you.
it's happened. someone has died by being crushed by a mounted m134a =]
in predator, the guy was firing non-recoiling blanks at a reduced rate of fire, with the cable to a power supply behind him. he was holding about 30 lbs of metal/plastic, a modified m134a used as a movie prop.
there's no way ANYBODY can fire an m134a, WHILE holding the power supply and ammo feed. the recoil would topple you, and the gun would crush you.
it's happened. someone has died by being crushed by a mounted m134a =] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
He also had to wear a bullet proof vest because the shell casings were flying out so fast.
They already modelled the gun, they might as well throw it in as an extra or something. Like: "j00 b34t0d t3h g4|\/|3!!!!11111 j00 g37 l33tz0rz Minigun!!!1111"
Except grammarically better, and spelled right, because even rats spell better than most Counter-Strikers.
I wonder if the blockbuster, hollywood video or family videos around here have Solaris or Stalker. I want to watch them (despite my knowledge of only about 50 Russian words - although I do have a bilingual dictionary from 1964).
Also, I was wondering if anyone knew where a good screenshot of the game was, with a high resolution. I like the one on the road with Prypat' and the ferris wheel in the background, except it has parts of the hud on it. The ones without the hud are all landscape-esque scenery pictures, and I want a dark, looming, foreboding cityscape..without hud sprites.