<!--QuoteBegin-Mr.Ben+Jan 30 2004, 05:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Jan 30 2004, 05:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's easil better looking than some of the official maps.
Darn sexy though a little dark in a few places maybe. But overall i'm loving it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I really wnat to play a game on it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> you'd think it would have more of the long, drawn out gameplay variety. but it actually plays extremely quickly for the size (it takes up the entire mapgrid <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> ) and the fighting seems to take place only where all the res nodes are NOT. very strange if you ask me.
but it is really fun to play. you just never joined us for any of the play tests. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Parallax48+Jan 30 2004, 10:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Parallax48 @ Jan 30 2004, 10:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Firstly, did some of you guys start your maps BEFORE NS was released? Because 1.0 only came out a year ago ... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yes.
We had NSTR to test our maps, the commander mode, doing particle systems and test how could a skulk climb on the walls.
Heh Zazi, remember on IRC when you told me gl_wireframe doesn't help? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
It didn't help for what you were trying to do. I know what's being rendered without turning on that damned wireframe. Anyway, it's not the most useful bit of 'em all, but whatever.
<!--QuoteBegin-Belgarion+Feb 1 2004, 01:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Feb 1 2004, 01:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i've been instructed by zazi to bump his thread back to the first page. go figure. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Nice. Belgarion, don't bump, its so rude, just let me make a one paragraph load of text shorten to a small sentence:)
<!--QuoteBegin-Windelkron+Jun 16 2004, 08:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Jun 16 2004, 08:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> widow is really beautiful with the "hl glow" effect. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> How do I get the hl glow effect to work?
You can download a small mod using it here: <a href='http://myweb.tiscali.co.uk/jamesleece/store/newtest.zip' target='_blank'>http://myweb.tiscali.co.uk/jamesleece/store/newtest.zip</a>(1.02mb) It's simply the compiled version of the <a href='http://collective.valve-erc.com/index.php?doc=1081854378-22165000&page=1' target='_blank'>Tutorial at the VERC collective</a>. James "jim_the_coder" Leece did it and i take no credit for it at all.
Just extract the files into a folder in your half-life directory e.g. <i>"C:\Steam\SteamApps\myemail@provider.com\Half-Life\test"</i>. Take the <i>cg.dll</i> and the <i>cgGL.dll</i> and copy them to your "Windows\system32\" folder. Now start the mod and you are able to play Half-Life SP or MP with the glow effect.
In order to get other maps working either copy the bsps, wads and everything else necessary to run the map in your "test" folder, or take the "client.dll" and the "cgprograms" folder from the directory and copy them to your ns or dod or whatever folder. It's very buggy this way and of course you aren't able to play online but you can at least check the map out.
<i> Tip: In-Game you can set the command "cg_blur_steps" to a different number to a get a stronger or weaker effect. 4 is Default and 0 is off.</i>
I attached an image of rebirth to show you that it works with everymap, also take a look at the fps. Usually I have 99-100 with my gf4ti 4200 and athlon xp2600+.
<!--QuoteBegin-HanzGrub3r+Jun 17 2004, 01:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HanzGrub3r @ Jun 17 2004, 01:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I know this is off topic - but gee, they need to code that glow thing into ns...it would really bump NS up visually...dag nab it... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Looks like it maims FPS though.
ya, bump up ns visually and bump down the fps a lot more <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
my question is the same as chrono's is the map running on any servers?
<!--QuoteBegin-Tequila+Jun 17 2004, 08:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jun 17 2004, 08:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-HanzGrub3r+Jun 17 2004, 01:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HanzGrub3r @ Jun 17 2004, 01:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I know this is off topic - but gee, they need to code that glow thing into ns...it would really bump NS up visually...dag nab it... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Looks like it maims FPS though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah...probably would..but no more so (for lower end cards) than detail textures...and that's optional...couldn't they code in with a switch r_coolgloweffect... hehehe
FAN-FRIGGIN-TASTIC MAP! I LOVE IT! OFFICIAL! OFFICIAL!
As for screenies, just download it! You need to own this map anyway, CUZ ITS SO GREAT! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-HanzGrub3r+Jun 17 2004, 02:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HanzGrub3r @ Jun 17 2004, 02:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I know this is off topic - but gee, they need to code that glow thing into ns...it would really bump NS up visually...dag nab it... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> [OT] I'm betatester of the "MoveIn!" mod and they already got this feature in it. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> [/OT]
great map! too bad I didn't see it till today <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
well the point of bumping this was to show that widow really has the aesthetic power when it comes to lighting. out of all the maps, widow's lighting came out best in the "glow" mod. So it looks goooood!!!
You jsut blew me away zazi <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> However it seems to me that the aliens are going to have to rely on fades, two marines could hold off armys of skulks, just about anywhere. Having said that the speeds you could achieve with the bunny are phenomenal and the unusual layout probably makes such assumptions irrelevant. One hell of a fantastic original ns map. Ill volunteer for a playtest anytime, please could i try and get it played at the next regs on my home server?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->so paladin that glow meathod thing you posted doesnt work online? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No it doesn't, ns doesn't have it coded in. What paladin has going there is he has his own little "minimod" with the glow effect working in it and the necessary files to run ns_widow.
some one needs to get flayra to get this into the game its a amazing affect i think it ups the graphics soo much it actualy looks like jk2 then half life
all i can say is WOW. this is an AWESOME architecturally and textureally made map, even almost dares to break the 800 w-poly limit a couple times <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> comm w-polys up to 1100
my one and ONLY gripe is: how is the gameplay on it? the hives are all a stonesthrow from eachother, and that bottom left corner seems so empty w/o a hive, it's a large map, but if the marines fight their way up to the hives, the game is over. the layout is kinda screwy, but OMG a BEAUTIFUL map.
and don't sit in the comm chair for too long, the entire top of the map is infested and all of the floors have the same infested texture.
excellent map, an example for us all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
Darn sexy though a little dark in a few places maybe. But overall i'm loving it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I really wnat to play a game on it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you'd think it would have more of the long, drawn out gameplay variety. but it actually plays extremely quickly for the size (it takes up the entire mapgrid <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> )
and the fighting seems to take place only where all the res nodes are NOT. very strange if you ask me.
but it is really fun to play. you just never joined us for any of the play tests. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Yes.
We had NSTR to test our maps, the commander mode, doing particle systems and test how could a skulk climb on the walls.
Anyways, it's looking good. Great work!
Nice. Belgarion, don't bump, its so rude, just let me make a one paragraph load of text shorten to a small sentence:)
*Drool x10 x20 x30*
How do I get the hl glow effect to work?
<a href='http://myweb.tiscali.co.uk/jamesleece/store/newtest.zip' target='_blank'>http://myweb.tiscali.co.uk/jamesleece/store/newtest.zip</a>(1.02mb)
It's simply the compiled version of the <a href='http://collective.valve-erc.com/index.php?doc=1081854378-22165000&page=1' target='_blank'>Tutorial at the VERC collective</a>.
James "jim_the_coder" Leece did it and i take no credit for it at all.
Just extract the files into a folder in your half-life directory e.g. <i>"C:\Steam\SteamApps\myemail@provider.com\Half-Life\test"</i>.
Take the <i>cg.dll</i> and the <i>cgGL.dll</i> and copy them to your "Windows\system32\" folder.
Now start the mod and you are able to play Half-Life SP or MP with the glow effect.
In order to get other maps working either copy the bsps, wads and everything else necessary to run the map in your "test" folder, or take the "client.dll" and the "cgprograms" folder from the directory and copy them to your ns or dod or whatever folder. It's very buggy this way and of course you aren't able to play online but you can at least check the map out.
<i> Tip: In-Game you can set the command "cg_blur_steps" to a different number to a get a stronger or weaker effect. 4 is Default and 0 is off.</i>
I attached an image of rebirth to show you that it works with everymap, also take a look at the fps. Usually I have 99-100 with my gf4ti 4200 and athlon xp2600+.
Looks like it maims FPS though.
my question is the same as chrono's is the map running on any servers?
Looks like it maims FPS though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah...probably would..but no more so (for lower end cards) than detail textures...and that's optional...couldn't they code in with a switch r_coolgloweffect... hehehe
wait,....SERIOUSLY off topic...sorry
As for screenies, just download it! You need to own this map anyway, CUZ ITS SO GREAT! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
[OT]
I'm betatester of the "MoveIn!" mod and they already got this feature in it. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
[/OT]
great map! too bad I didn't see it till today <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
"When Zazi stops mapping.."
my one and ONLY gripe is: how is the gameplay on it?
the hives are all a stonesthrow from eachother, and that bottom left corner seems so empty w/o a hive, it's a large map, but if the marines fight their way up to the hives, the game is over. the layout is kinda screwy, but OMG a BEAUTIFUL map.
and don't sit in the comm chair for too long, the entire top of the map is infested and all of the floors have the same infested texture.
excellent map, an example for us all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->