What Happened To ...

ImpendingDooMImpendingDooM Join Date: 2003-08-26 Member: 20223Members
<div class="IPBDescription">Already been on alien/marine team</div> I can't remember exactly if I was halucinating this or not, but I remember that back in 1.04 I got a message (in ready room after F4) that i could not join the other team because i had already been on the alien/marine team.

Yesterday, I was playing a game and teams were Marines: 12 Aliens: 10. Some guy who became onos got wasted by an HMG and went back to RR and join marines to make the teams 13-9.

I am assuming that this was removed so that people could balance the teams if they noticed a difference, but removing this protection did more harm than good.

Would it be possible to re-implement the protection and instead of relying on the players to balance the teams, create an auto-balance module that can overwrite the protection.




Also, onos should take no damage in the front of it's head. Got all that plating...
and fade should run faster and jump highter, cuz it's got crazy legs.

my 2 cents

Comments

  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    I agree with the Onos point. Perhaps they could take loads of damage from behind to make up for it?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    That particular restriction was put in to prevent players from joining aliens, seeing which hive they were in, and then joining marines. I guess it was figured to be too insignificant to worry about.

    There *is* still a team-differential limit, which will automatically end the game if the teams become too unbalanced. It's a server variable, but I believe the default is a difference of >4.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    <!--QuoteBegin-coil+Jan 29 2004, 05:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Jan 29 2004, 05:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There *is* still a team-differential limit, which will automatically end the game if the teams become too unbalanced. It's a server variable, but I believe the default is a difference of >4. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    worst idea ever... who thought of that, do tell, id like to scream in there face for a while...

    how does some1 get rid of this "autowin" i truely hateing losing just because everyones a quitter, i want to stay in till the very end, not until everyone else decides its over.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    <!--QuoteBegin-rafIBT+Jan 29 2004, 05:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rafIBT @ Jan 29 2004, 05:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-coil+Jan 29 2004, 05:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Jan 29 2004, 05:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There *is* still a team-differential limit, which will automatically end the game if the teams become too unbalanced.  It's a server variable, but I believe the default is a difference of >4. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    worst idea ever... who thought of that, do tell, id like to scream in there face for a while...

    how does some1 get rid of this "autowin" i truely hateing losing just because everyones a quitter, i want to stay in till the very end, not until everyone else decides its over. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's what it's for. No use playing an 8 on 4 game.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    its cause all the nubs want to play KOHMBAATTTTTT. Ban em all, they shall be dubbed noob or non noob in purgatory.
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    <!--QuoteBegin-Varsity+Jan 29 2004, 05:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Varsity @ Jan 29 2004, 05:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree with the Onos point. Perhaps they could take loads of damage from behind to make up for it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't care what kind of plateing it has on its head. Nothing is going to last long when its being shot by an HMG. We have bullets now that blow past steel like it was paper, now think of the fire power of guns of TSA timeline.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    I think people are pretty evenly spread between com and classic. I think all servers should run a mixture though. Its a nice change in play style.
  • EZeroEZero Join Date: 2003-08-12 Member: 19572Members
    <!--QuoteBegin-Eidolan+Jan 30 2004, 04:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eidolan @ Jan 30 2004, 04:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Varsity+Jan 29 2004, 05:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Varsity @ Jan 29 2004, 05:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree with the Onos point. Perhaps they could take loads of damage from behind to make up for it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't care what kind of plateing it has on its head. Nothing is going to last long when its being shot by an HMG. We have bullets now that blow past steel like it was paper, now think of the fire power of guns of TSA timeline. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yet they still use guns.....

    if they were that advanced their handguns would shoot out lasers and their primary guns would shoot out death rays of impending DOOM

    *ahem* i do agree that onos die too fast....even with that beefed up hp / armor.. 2 hmg or shotties can take an onos down.....especially shotties....
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    <!--QuoteBegin-coil+Jan 29 2004, 05:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Jan 29 2004, 05:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That particular restriction was put in to prevent players from joining aliens, seeing which hive they were in, and then joining marines. I guess it was figured to be too insignificant to worry about.

    There *is* still a team-differential limit, which will automatically end the game if the teams become too unbalanced. It's a server variable, but I believe the default is a difference of >4. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Is there even still a point to that, b/c any expirienced comm will just "listen" over the hive areas and can tell the marines which hive is where before someone can even go aliens. f4 rejoin and go marines.?
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    i know an 8 on 4 is useless, but still what about the winning team, they lose the win man! and i just dont want it to be over when i can still fight!
  • RestrikRestrik Join Date: 2003-08-10 Member: 19392Members, Constellation
    an auto balance module would work i think, but make it have an exception for comms and gorges
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    The only thing i'm fed up with is on a 14 player server, about 10 people going and sitting in the marine doorway. It's really **** me off, because I always go random, and i've been aliens for the last 10-15 games.

    I know it's hardly a huge point to moan about, but i don't see the point in having a "Marine" and "Alien" doorway on a public game. Imo, all doors should lead to the "Random Team" thingy, unless Tournament mode is on (for clan play).

    /rant.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    <!--QuoteBegin-X_Stickman+Jan 30 2004, 12:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (X_Stickman @ Jan 30 2004, 12:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only thing i'm fed up with is on a 14 player server, about 10 people going and sitting in the marine doorway. It's really **** me off, because I always go random, and i've been aliens for the last 10-15 games.

    I know it's hardly a huge point to moan about, but i don't see the point in having a "Marine" and "Alien" doorway on a public game. Imo, all doors should lead to the "Random Team" thingy, unless Tournament mode is on (for clan play).

    /rant. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i feel the EXACT same way...

    "OMG u fools! what the hell you all doin in there, move your **** to ailens, you think the marine bouncer is gonna be nice to you if you keep nagging him, jeez"
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    1) The auto-concede variable is precisely that: a variable. Server ops can choose to implement it or not.

    2) I believe there are meta/admin mods that turn all team joins into random joins. Otherwise, it's up to the mapper. Some mappers have talked about putting "jointeamrandom" entities right behind their "jointeamX" entities -- so if marines are full, anyone running into that doorway will automatically go random. That, of course, is a mapper's choice.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    <!--QuoteBegin-coil+Jan 30 2004, 06:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Jan 30 2004, 06:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1) The auto-concede variable is precisely that: a variable. Server ops can choose to implement it or not.

    2) I believe there are meta/admin mods that turn all team joins into random joins. Otherwise, it's up to the mapper. Some mappers have talked about putting "jointeamrandom" entities right behind their "jointeamX" entities -- so if marines are full, anyone running into that doorway will automatically go random. That, of course, is a mapper's choice. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I know about the mod thing that does it (and the mod that automatically places you on a random team as soon as you join the game, that's a good 'un). The trouble is, most servers don't have it. And they can be bypassed with a bind to "jointeam1" or w/e it is.

    Basically, i want the doorways, and that line of code, to either be turned off, or set to random unless Tournament mode is on, because there's no point being able to pick your own team apart from stacking with your clan (and the ammount of times i saw that.... even with vets in the closed beta, and not the new vets either) or joining the same team as your friend, which is less evil, but leads to the same thing: Lots of people standing in the marine (or alien in rarer cases) doorway, while the teams are 4 - 2 in favour of the doorway they're stacking.

    You can tell it's happening even when you're IN the game. You see the teams are unfair by two people, lots of people still in the RR, someone joins the team with less people and immediately someone joins the other team. It is really beginning to **** me off.


    Btw, i know this argument is petty. I don't need to be told (heh), but i've got to make it known somewhere.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Somone should make a map where the marine and alien portals keep switching around so you never know where you're going.


    It's "jointeamone" and "jointeamtwo", by the way.
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